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One Hit Combo Studio

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A member registered May 09, 2016 · View creator page →

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I know the ending is disappointing, ass looping endlessly might be too, and that is half the premise of the game. But I see, as a survivor myself,  how the end might seem out of taste and triggering.

I am sure to put more effort into it to change this pieces to make it uncomfortable, yet more lightweight.

Thank you for your feedback!

Nicely done! If you don't mind it, I am going to check the source to see how you did some of the transitions.

Very inspiring!

Thank you for playing it!

That was the feeling I was striving for, like living on a loop with nothing else to do but the same thing in order to survive. There is an ending to the loop though.

Nicely done. I really felt like doing that tedious chore while a friend keeps on telling stories to help the time pass by.  I could almost taste the KFC too.

I am not sure what I am supposed to do here, but I guess that is what this game is about.

I really enjoyed the driving, but the exploration bit seemed a little random. Nice work, though. Really impressive.

Charming.

Nice work!

(1 edit)

There is no way to change it. But you can, as done on NES, use multiple sprites as one.

Of course that won't work for avatar sprite. I found a way to use an empty avatar and room transition to move sprites around. But it is a lot of work... And results in a lot of rooms.

I tried using an item on the same tile of a door, but it turns out the door is used before the item. It might be unrelated, but I think it could be tinkered into something like collect items to open a door.

Although I think it would be more useful to have a tag associated with doors that defaults as "always works" and can be set to {item "name" 5}. But I understand how hard it could be to implement.