Loved the concept and gameplay. Very very fun
oldswitchl
Recent community posts
Art style is adorable, music is some of the creepiest I've heard.
I'm not a big horror person so you better believe that I wasn't brave enough to complete the game but that's okay. I obviously wasn't the targeted audiance. 100% recommend to everyone who's any% braver than I am.
Update: watched a play through. Honestly the game wasn't as scary as my mind was telling me. The music gets less creepy after the door and the tone becomes a lot more wholesome. I 100% recommend this to everyone. It's not really a horror horror game, just a game with a darker tone.
I think it comes down to trust. It's not fun to cheat. You can tell and if you got caught then you have a chance of getting banned from jams. It's not worth the risk. Most people will follow the rules because they like the challange and it's unfair to cheat when others are following the rules. Even if you cheat you won't nessarsariy make a better game. Game jams are about doing a lot with little. The creativity wins over the polish most of the time. They also want to make the jam accesable. Just because a few people cheat doesn't mean they should punish everyone
48 hours is the time you have to make the game. For example you can spend 5 hours every day for 9 days and that's about 48 hours
or you can pull 2 all nighters and use up all your 48 hours. It's a 9 day jam but you have 48 hours to make the game.
"You have 48 hours (don't have to be consecutive) to make a game"
At least that's my understanding please correct me if I'm wrong
Hope this helps
If an idea isn't doing so well don't be afraid to start over.
DON'T OVERSCOPE. If things are going well and you want to add more things then wait until you're done. Don't add any big things in the middle of the jam. Don't overscope. If you feel like you've underscoped don't add anything else. If you finished the game is 24 hours or less. Great now you can add more levels polish the game and stuff for the remaining hours. Don't overscope. A finished game looked better than an attempted idea