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oldcoconut

3
Posts
A member registered Sep 18, 2020

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Just a suggestion that might be relatively 'simple' to do but that could extend high-level play a lot and make 3 imposter games with 10 viable:

Add an option for 'Blind Imposters' where imposters are not informed who other imposter(s) are, and are then also able to kill other imposters.

This means imposters will also have some guesswork to do  in order to avoid killing their teammates, and crew members can no longer assume that slain players were crew members.

(1 edit)

<Accidentally posted as a reply to a comment  previously, rather than to devs/blog post>

Just a suggestion for Among Us 1 that might be simple enough despite said code-fragility:

Add an option for 'Blind Imposters' where imposters are not informed who other imposter(s) are, and are also able to kill other imposters.

This would make the 3 imposter option viable, and extend high-level play where imposters will also have some guesswork to do .

Just a suggestion for Among Us 1 that might be simple enough despite said code-fragility:

Add an option for 'Blind Imposters' where imposters are not informed who other imposter(s) are, and are also able to kill other imposters.

This would make the 3 imposter option viable, and extend high-level play where imposters will also have some guesswork to do .