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OIIA CAT

6
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3
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A member registered Sep 24, 2025

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The game features a fairly cohesive art style, and its stylized UI is quite distinctive. The victory sound effects feel natural and unobtrusive, while the button sound effects provide clear tactile feedback. However, the overall gameplay experience leaves much to be desired. Clicking "Start Game" defaults to opening only the first scene, preventing players from experiencing the entire game in a continuous flow. The main menu contains a spelling error—"QUIT GAME" is mistyped as "QUICK GAME"—which misleads players into thinking they are accessing a quick-play mode, when in reality they are exiting the game; this results in a rather poor user experience. In the first scene, the hint UI and the password input UI overlap, further detracting from the player experience. In the second scene, it remains possible to interact with objects within the environment even after successfully completing the objective, though this issue is relatively minor. In the third scene, once a hint is closed, it cannot be reopened; players are unable to review hints again and are forced to restart the entire scene, making for a frustrating gameplay experience. In the fourth scene, a pop-up window appears, yet the mouse cursor fails to materialize; consequently, players cannot click the "Confirm" button, causing the pop-up to obstruct normal gameplay without any means to close or dismiss it.

Overall, the game is merely mediocre; on a five-star scale, I would rate it two and a half stars.

The game features a fairly consistent UI style; the small vehicle in Level 1 handles exceptionally well, and the art direction and visuals in Level 4 are exquisite. However, the game lacks proper guidance; if a player jumps directly into the game without actively clicking on the "Tips" section, they will have no way of knowing the win conditions or how to exit (since the cursor does not appear in-game unless a specific key is pressed). Furthermore, the text within the "Tips" section lacks a distinct background of its own, appearing directly overlaid on the main menu's background image, which makes it very difficult to read clearly. Additionally, while the "Tips" state that there is a 30-second countdown, the actual in-game countdown lasts only 15 seconds. Finally, the UI itself appears unmodified, utilizing Unity's default button assets, which results in a lackluster presentation. Overall, the user experience is suboptimal. The game is generally underwhelming; out of a potential five stars, I would rate it two stars.

Escape Room community · Created a new topic 2/5

The game's main menu interface is clean and uncluttered—but that is where the positives end. The in-game interaction feedback suffers from design flaws and a lack of guidance, forcing the user to click blindly and wasting their time. Furthermore, the pop-up prompts for interactive objects do not close automatically but require manual dismissal; adding to this poor user experience, the UI text for blue interactive objects frequently overlaps with that of green ones. Even after correctly entering the required password according to the prompts, it is still impossible to clear the level—another frustrating experience. The protagonist lacks any movement capabilities, and no control panel or movement interface is visible. The buttons on the main menu contain spelling errors, such as "Quit" being misspelled as "Quick." Additionally, upon clicking the "Select Scene" button on the main menu, the UI elements in the resulting pop-up window extend beyond the boundaries of their container, creating an unpolished and visually unappealing look. Finally, the lack of contextual hints leaves the user unsure of which scene to select, thereby increasing the cognitive and operational burden on the player and wasting their time. Overall, the game is quite poor; out of a potential five stars, I would rate it a two.

Escape room community · Created a new topic 2.5/5

The game interface is simple and straightforward; upon entering, users are greeted with clear prompts, and the gameplay mechanics are easy to grasp. However, there is a flaw in the game's resolution settings, requiring users to zoom in on their web browser to view the content properly. Furthermore, in-game interactive feedback is insufficient; feedback is provided solely in text form, and since the text is positioned at the bottom of the screen, it is not particularly conspicuous. The protagonist lacks movement capabilities, and no control panel or interface for movement controls is visible. Additionally, there is a spelling error on the main interface buttons, where "Quit" has been misspelled as "Quick." When navigating the main menu, clicking the "Start Game" button triggers a scene selection screen; however, this section lacks clear guidance, leaving users unsure of which scene to choose. This increases the cognitive and operational burden on the user, resulting in wasted time. Overall, the game is mediocre; on a five-star scale, I would rate it two and a half stars.

The forklift—assembled using nothing more than simple geometric shapes—looks quite impressive. The controls also feel responsive; specifically, the forward and backward movements align intuitively with the forklift's orientation, which is excellent. Furthermore, the control buttons feature a color scheme consistent with the game's theme, maintaining a strong sense of visual cohesion. There are, however, a few minor flaws: the left and right buttons for controlling movement are swapped, and the “+” and “-” buttons in the bottom-right corner offer no visual indication of their function until clicked—a design choice that increases the cognitive load and operational burden on the user. Overall, it is a decent effort; I am rating it three stars out of five.

The rifle model featured in the main menu is impressive. When selecting a scene, the appearance of the game's signature yellow color upon tapping the "Scene 1" button creates a visually striking effect. Once inside the game, the environments possess a good sense of depth; however, the placement of objects feels somewhat cluttered, and there is arguably an excessive number of items present. Regarding character controls, the inability to base movement—such as moving forward or backward—on the direction the character is currently facing results in a poor user experience. Furthermore, the arrow buttons flanking the "Reset" option, as well as the "+" and "-" buttons located in the bottom-right corner, offer no indication of their function until they are actually clicked; this increases the cognitive load and burden on the user, detracting from the overall experience. All things considered, the game is decent; I would rate it three and a half stars out of five.