Really appreciating this work of art. Finds a way to deconstruct more complex sentiments into basic ones, through flowers.
Recent community posts
Agashi is apparently serving as a story consultant in another in-development royalty-related visual novel on Itch.io. I know this because the game page of that other visual novel links to this very same Agashi's account.
But since a significant population of the fans of Queen's Crown have been disappointed with the lack of updates on QC, I hesitate to mention the title of that other visual novel here, to avoid dragging that other visual novel and its team with something that's, so far, is only about Agashi and QC.
For anyone curious, however, you can find out what that visual novel is by looking at the visual novels I listed in my library on my profile, as that visual novel is currently not listed in Agashi's creator page.
The art is amazing and got me to check this visual novel out. I'm also highly interested in how their poly romance will play out, as VNs tend to branch into different routes that have mono romance (not really sure what to call it).
I think I've played a VN that had a reverse harem ending and another with a trio ending but neither story didn't really reflect the relationship dynamics prior to the plot's resolution. Based on what's written here about Floret Bond having "multiple varieties of poly romance to develop between them" and the inevitable closeness that comes with Krishin and Gata's bond, I'm guessing two things... first being that Krishin and Gata's relationship with each other and not just with Peony will develop and second being that the development will be found in the story and not just at the very end.... I could be wrong, but either way, it would be nice to read a romance story with the current set-up, a bit of variety from romanceable characters hogging the MC away from the others after the common route.... I'm actually fond of their dynamics so far. Gata's motives pique my interest, while Krishin is that awkward yet adorable character.
The only thing I found jarring with the VN is the text box format. It's very much flushed left so it feels very far away from the graphics at the right (at least to me and lorulewaifu, another commenter here earlier). I'd have to tear my eyes away from reading to check for any changes in the character sprites or whatever's in the right panel.... Although it does give off a sort of storybook appeal, I'm thinking that Floret Bond would benefit from following the more common text-at-the-bottom format, since it will also allow the artists to boast of the fantasy world landscape in which the story is set. The squarish space allowed by the current format doesn't really show off as much.
I guess you're working on other VNs now but hopefully the feedback helps for when you get back to FB. Good luck, by the way. I played XOXO Droplets too. Shiloh is adorable but I guess the MC is more on guard than I am haha. It was fun.
Until now, I've stuck with free VNs and demos of commercial ones. But after this game, I wouldn't mind them being commercial. At least, not Lucid9. I probably won't be able to afford it at once, but I'd be willing to wait and save just to support the creators. The writing was pretty good!
I, too, tend to play VNs with female protagonists and found this amazing. It's probably number two of my three most favorite VNs ever (maybe number one if I get around to re-playing the current number one and finding out if my opinions change). It'd also be great if the second part is free, but it's so rare to see this much quality that, for myself, I'd consider saving up for the sequels. I really hope the team behind this is doing alright. I can't believe this is two years old!!
This... this is really great. The pacing was good, as the writing and music must have been. Even though we are provided an idea of what the plot is like, it's still unexpected. The psychological aspects are great, too. Are there any updates from the team making this? I'm awe-struck that this is over two years old and yet I've missed it.
Hi. I hope you don't mind some brief constructive criticism and suggested VNs you could emulate. Anime Studio Simulator has a bunch of good points, definitely, but I'll just save saying those for last.
So the writing itself needs polishing, as is the balance between the simulation aspect and the story aspect.
In what way does the writing comes off as rough? It feels as if I'm being told what's happening, with little sense of pacing. It can be difficult balancing the story aspect with the stats-building and simulation aspect, too, but I've seen it done.
In terms of balancing the two aspects, I suggest taking a cue from Royal Alchemist by Nifty Visuals (stats raising for the MC and her students) or Rock Robin by Happy Backwards (band management, which is very close to this anime team management you have here).
In the Royal Alchemist, something happens in-between stats-building. I don't get to decide what, but I'm given options how to react to them. In Rock Robin, I could choose to have my band members practice, or I could talk to them, which has dialogue options.
I believe you can replicate those with Anime Studio Simulator by having the characters interact more with each other.
(I was actually expecting Yukari to have the option to bond with one of her team members, especially at the beginning, maybe look over someone's shoulder while they work or have an explicit one-on-one conversation with them (or one-on-two for the artists) with dialogue choices instead of just choosing "supervise" and all I see is a black screen, followed by the next scene.)
In terms of writing dialogue, you could take a cue from Queen's Crown by Agashi. The stats there aren't explicit but if you read between the lines of the dialogue choices, you'd realize that some responses show arrogance, some show compassion, some show objectivity, and so on.
In terms of making the stats feel more natural, you could take a cue from The Pretender's Guild by Minyan. Though it's an otome game, the romantic options don't always bring the MC closer to the romanceable character. It'd be good to observe how they take into consideration the context.
These four VNs are all on Itch, so you could find them easily. If you're lacking time, I suggest prioritizing trying out either Royal Alchemist or Rock Robin to plan your outline, then close-reading the dialogue choices in Queen's Crown to flesh out the parts of the outline that need dialogue. Except for Pretender's Guild, the three are demo's.
It seems you have a community following you already, I suggest making the most of that and improving your VN. For my part, the following are what I liked about Anime Studio Simulator. Good luck!
The art gives a good impression and no doubt commercial material. The colors on the character sprites fit harmoniously in palettes. The poses give me a glimpse of their personality. (Mayumi's taller stature over the others makes me think of how it emphasizes how she's rather naive for her age, Yuuko is clearly introverted, Sumiko may be the opposite of Mayumi.) The colors of the boxes containing "anime" and the text color of "studio simulator" communicate fun, light-heartedness, and, well, anime.
The story premise is also interesting, as others here have already pointed out.
The point of this post is to say that I really enjoyed playing. The choices clearly have implications and stakes, implied by such. craftful. wording!!! I wanted to play til the end, forgetting it was a demo.
I'm usually biased towards otome games, but here the story's interesting to the point that I didn't worry about getting the "right" responses to gain affection points for any romanceable character.
I'm still undecided who to focus on if ever I do follow a romance-oriented playthrough, since they're all attractive in their own ways.
The first one I chose was Emry, finding it fun later to make a big deal about his surprise at the MC's dressing gown, but I guess part of why I can focus on the emotional responses to him is because I think being the MC's former tutor and all, he's trustworthy and won't put my queendom at risk.
- ...Now that I think about it, the romanceable characters here are introduced in a not-so-otome manner. I might be misremembering, but I feel as if otoge usually find a way to make it obvious who's romanceable. In Queen's Crown, I could infer who is, but the game definitely does not feel like an otome game primarily. I'd say it's something like a strategy game first? It works, though. Ruling is serious business.... I guess I really might end up with Emry in the full game...'s first playthrough. (Yeah, I usually play all routes in otoge.)
I apparently amused Mr. Tattoo Guy (I'll edit this later, I forget names) and got his temporary farewell CG, but it wasn't intentional. Hey, I find him attractive too, it's just that I'm not sure it's Good For The Queendom. He was rather eccentric so I stepped out of character for a bit, thinking that continuing my serious behavior isn't going to get me on good terms with him... only I may have overdone it. Not that I'm complaining! I just didn't think I wouldn't not go through Emry's route.
I didn't know what to think of Mr. Redhead or how to act around him. In some other otoge, awkward characters typically blush or whatever (not that I expect that so early on here, ehem) plus he seemed to be visiting the palace against his will or something, so I kinda forgot he's romanceable too and assumed he hated me or considered me an enemy or a threat.
The younger knight would easily have stolen my inclination for Emry, but there seems to be something between him and Lady... (why am I so forgetful with names) and I'm not sure I'd want to get in the middle of that... except as someone to tease them.
Anyway, I wanna be a great queen but it seems I'm subject to when I can get the full game. I don't mind waiting on it, though~
I admit I'm more of a slowly-paced plot kind of reader/player, but I really liked this VN. The characters were all interesting, names and character designs suiting them well without making them predictable or flat. I like the combination of dialogue/action choices, roaming around, avatar customization, and time limits during battles, cool programming. (This is very very different from other VNs I've played; it makes me realize how VNs usually carry the characters and the reader/player through the setting, only giving player autonomy when it's time to make a decision, the pace otherwise the same without time limits... the inconsequential customization lets me breathe as a reader/player, too.) Graphics are nice, as are the writing and music... which never seemed to have awkward transitions.
Overall, I've really enjoyed this game. Thank you for it! The rest of this post is just what I think about the characters and answers to your guide questions.
1. See above for overall thoughts.
2. Is how the suspense's justifying Aldrich's optimism considered a part? Looking back, I'm amazed how the stakes and time limit made their victories realistic... In static stories, it usually feels "of course things will turn out okay, they're the protagonists" but here that wasn't the case... totally makes use of VNs' multiple endings... very dynamic.
If I have to pick one instance, though, the most memorable part wasn't a battle, however much the suspense there almost killed me--I barely have enough time to save--the most memorable part was with Emelie. I knew it was coming, but the delay didn't calm me down at all! That CG's going to be burned into my mind's eye for a week!
3. I don't think I have suggestions.... Honestly, the last VN I've liked this much and proud for liking was four years ago. Would recommend this to someone if I get the chance.
4. Yeah, the future chapters. :p But seriously, just do your thing. The only thing I'd be left unsatisfied with not seeing in future chapters is Mari.
5. It would be nice if the MC and Aldritch could have matching clothes often, at least in terms of colors, maybe? I'm not sure if the MC found some for him in Emelie's mansion since I haven't had more than one playthrough yet, but I'd really like them matching. Aldritch could even joke about it as a way to show off their bond as partners and the MC would roll her eyes.
6. I've just realized that I don't get to shape the MC's personality much if not at all... which is actually fine. I feel that the restraints and autonomy with the game are working.
Natalia- From my playthrough, I really liked her. She intimidated me during the first battle and at the tents after, but I began appreciating her when they talked, and began liking her more after that. Based on my playthrough, I haven't seen the side of her who thinks that "humans who aren't bonded are a useless drain on society" as is on her profile, but I don't think I can change my opinion of her at this point. She loves being a harlequin, but it's clear she cares a lot about her reaver even though his sickliness keeps her from regular battles. I'm convinced she couldn't be that bad.
Lucy- I appreciate him being fabulous. Even as an antagonist, I could not help liking his character. I don't like his being elitist but I can't completely hate him either. I enjoy seeing him.
SantanaxLucy- He's the epitome of how the harlequins complement their reavers. I don't know why, but I can't imagine LucyxSantana not being LucyxSantana! SeigfriedxNatalia is also a good match, but I feel like it's easy to match dominant characters with mild ones (Seigfried being mild, Natalia being dominant). LucyxSantana isn't as easy to pull off, as both of them feel like dominant characters.
Min- Adorable guy!!
As a loser for megane characters, please make Glasses guy more attractive somehow? I feel like it's unfair because Grumpy, Prince, and even the thief have their appeal but Glasses is just portrayed as, well, weird. Idk if it's just me, but yeah. The setting's very interesting, though. Makes me look forward to Grumpy's story.
Great art, interesting demo. I just wasn't expecting Saleanna to freak out over the mud stain. The way you described her made me think she's a nice girl or at least used to being dirty since she hunts rabbits. I've no issues if Ash paled in comparison to Kalen, especially since he was muddied by the pigs, however. It's just that, other than her, her relatives', and her home's fancy appearances, there was no foreshadowing of her reaction. If you're keeping the scene, maybe add something like her thinking about the consequences of a dirty cloak--maybe humans paying less attention to her so she'll be less able to seduce them, or the dangers of not having a cloak ready in case she needs to escape outside (e.g. while it's in the laundry)--to make her reaction more understandable. But it's really up to you, we've only seen a short demo.
I think this game got me interested in stories about time travel. As someone who mostly spends time with people the same age as me, I sure didn't expect that.
I didn't expect to like the game as a whole (or as much of a whole as it currently is), either, but I just love the overall effect the varying art styles have in my experience with the game. The art from the English and Microbiology routes feel surreal yet hyperrealistic somehow, surreal in that, even through my avatar, I can't be in the same world as Louis Pasteur, and hyperrealistic in that, since I'm 2D in the real world in the game, the dreams being in 3D feels similar to having a very vivid dream.
I usually have a bias when it comes to art style and at first I wasn't sure if I'd be able to finish a game combining different styles from FOUR artists with the character sprites alone, but I think it actually worked. I feel as if the different styles gave atmosphere to each route the way decors and lighting and stuff affect the feel of a room.
Sorry for fangirling right now, I was looking around Itch bored but now I'm just mind-blown. (SorRy as in Sorta, but not Really. So, sorry not sorry.) From here on, I might start making less sense.
Music choice was pretty good. I just hope you polish it in some areas where the change is abrupt. (Played version 1.1 and I noticed it somewhere in the Microbiology route and in End 2 of the Photography route.) But yeah, it helped set the atmosphere/tone/mood, idk my literature terms anymore, you know what I mean.
Other stuff I liked: Attic-like room, magic realism, LOWKEY MAGICAL CAT?!- I don't know if it's because I'm not that deep into magic realism and time travel genres, but small cozy rooms are just the best for the lowkey fantastical for me. The cat's perfect. I think if you change it to any other animal, I'd be heartbroken because ...what other creature is more aloof but needs taking care of, more mysterious but whose mysteriousness we take for granted more than a cat? Name's perfect, too.
Now I might be getting ahead of myself calling it magic realism but I guess that's how I'd describe it. It could just be lucid dreaming, but that kinda takes away the charm of the MC's dreams.
After three days of playing, I've reached five endings (forever alone end, Sinclair cliffhanger, Damien cliffhanger, random photography guy confession, English route cliffhanger, passed everything and meeting Vivi's sister end). They were all interesting in their own way, so I hope I could hear more from these characters.
Hi. I keep getting the following message. What do I do? (Also, does this qualify as a bug report?)
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/code/story_mode/story.rpy", line 1233, in <module>
TypeError: wrotenewsong() got an unexpected keyword argument 'timbre'
-- Full Traceback ------------------------------------------------------------
File "C:/WINDOWS/system32/code/story_mode/story.rpyc", line 1233, in script
File "C:\Users\PC\Downloads\RockRobin_Beta-all\RockRobin_Beta-all\renpy\ast.py", line 806, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\PC\Downloads\RockRobin_Beta-all\RockRobin_Beta-all\renpy\python.py", line 1577, in py_exec_bytecode
exec bytecode in globals, locals
File "game/code/story_mode/story.rpy", line 1233, in <module>
TypeError: wrotenewsong() got an unexpected keyword argument 'timbre'
I'm also having the same problem with a mandatory design. I'm on Neil's route and need a mid-length skirt, also with gingham pattern (chapter 4 I think). I'm wondering if there's a way we could change/"predict" which design is required. I really want to see the next chapters, thanks!
Jack- really really adorable, especially as a mer-fish~
MC- helluva personality. I like her!
Malik- had a lot of fun interacting with him! Probably the most engaging character of all time.
Sorcerer- Oh, are we talking about ulterior motives? Forget treasure, I'll go along with the contract since he probably won't speak much to me otherwise. Curse his directness! But also bless it, for it makes him so interesting~
First mate Hoge- That sprite was hilarious!! Very fitting, though I'm having cognitive dissonance about the minor characters' sprites.
cake- It can't be Mikali's doing, right? Malik seemed to know about it. Then again, there's the council, the princesses, the servants... wait, don't tell me it's Mimi!
red mage- Is Malik one? He is red. Then again, he didn't resurface after Jack and the MC did with the black pearl... at least not yet.
voice acting- I don't really pay attention to them in VNs often, but I really like the voices here.
animations, bonus features- sweet~
perspective drawing- They're pretty good. I just get distracted by how higher up Mikali's... well, chest line appears up front compared to when he's facing left or right. Looks kinda flat sideways, too; I'm assuming it'd be a little more curved due to fat or muscle.... Not that I'm staring at it!!
That cliffhanger was very well placed. So far, the music, writing, sprites, backgrounds, and even the font worked well for me. It's also refreshing to see a VN that's not set in school or have gimmicky characters. (I've played a fair amount of VN's, not all VN's, but they still pop up a lot.) I want to save up for the full version of this!
Hello. Would you have a walkthrough of the game? Or a hint on how to unlock the endings, at least? I've reached six endings, three for Duran and three for Lexan. I don't know how to get to the remaining three and am missing two CGs. Thanks~
Played this I think four years ago from Ren'Pys games list upon a friend's recommendation. The first VN I've ever played but it's now still one of my favorites (after playing a LOT). It was part of a sort of VN library I kept in my old laptop, that stopped working, so I'm ecstatic seeing this online again. Great character sprites, emotional opening vids, HUGE variety of endings, AMAZING FINAL ENDINGS, and beautiful music. 100/10 recommend.
Art was pretty good. Character sprites are great; I particularly liked the details. Characters and the perspectives they brought to the story were interesting. I'm ambiguous about how Eugenie seemed to return to her former self in the end, but it was a satisfying ending; one of the themes in the story was her being limited by convention and her mom, so I guess what changed about her was that she began exercising her freedom more during the battle, and it's not necessarily discounted by what Memnon saw she did in the very end... Also, correct me if I misremember, was her mother with her in the same ship? I was surprised towards the end to learn that she held on to her when she was scared, because I thought they got separated. A nice static visual novel, though!
I played this over year ago and I just got on Itch now. I love this visual novel. Captivating art, compelling mini-game, distinct and memorable characters! Playing it has been so refreshing. I'm not too much of a gamer, but this is definitely different from the visual novels I've tried before. The colors and their blending really helped set the mood. I felt really immersed!
I think I played this about a year ago (before discovering Itch). It's really funny and sweet, and the colors are great. I'm not sure why Marty likes Matt when Warren is amazing from skin tone to hair to face and personality but oh well, I guess it happens to the best of us. 10/10 will recommend this to my younger sister.
(Played Summer Found Me, too. That was awesome.)
(Also Out of Sight. That was sad, but awesome.)
I forgot to mention: an appeal of your VNs is how they're both family-oriented. It's seen in Nusantara: Bermuda, but it's also present in the first Nusantara, it just so happens Tamara's family isn't the uncle(?) but her parents and the people she met after being sent to another world. I personally like this orientation because it's true to life, it's realistic. I'm not against individualism exactly but sometimes when we write stories, we tend to focus on the character journeying out that building their family's story becomes forgotten or a burden. I once scoured the entirety of the games listed on Ren'Py's site and most of them lacked this balance. I'm hoping that the MC in Nusantara: Bermuda stays true to her original motivation, despite her family being out of picture for most of the story, but since that was the reason why she agreed to Fate in the first place, I think you'll do fine and she'll follow through it eventually.
Played this over a year ago, I think, so now that I have an account, I'm making sure to comment on my favorite visual novels!
I really like the worlding and lore of this game, along with the visuals. It's difficult for me to choose which among the three is my favorite, as they all strike me in different ways. Even the non-romanceable characters are captivating, and most everyone there was really like family. (I forgot their names and don't have enough data to re-download right now but) I find it adorable when the couple with whom Tamara stays bicker. The story is also funny in just the right places, as I remember the brother figure being protective of his wife when things got bad.
In terms of areas for improvement, I think other comments have already brought up Rama's characterization. I guess something that could be done to help us empathize with Rama more is to spread out more hints of his former love throughout the other routes, or in the general route. Think of something as small as villagers comparing Tamara to a girl "who used to live here" or a child wondering "why does Rama wear a feather when he's not married?"
I suppose right now your focus is on your new game, but just in case this suggestion ends up worth something one day. :)
I also played the demo for Nusantara: Bermuda and the art is as amazing as ever, if not better. It's definitely funding-worthy. :) Good luck, SweetChiel!
I played this game some months ago and how it struck me then still stays with me. It's distinct from the visual novels I played. The language is different, the characters are diverse and vivid. My favorite character is Alexei (whose backstory just hogged nearly all my empathy), though I have a childhood bias towards character types like Emilio. Marie and Vivi are also adorable!
This pleases my eyes and relaxes my soul. I wish every moment of my life has the music here in the background. It's so soothing.
I'm usually a meaning-oriented person but with this game and as an audience, I realize what a good experience it could be to just f e e l.
My problem with listening to songs in general, for example, is that I focus too much on the lyrics' meaning, word choice, etc. so I sometimes crave for instrumentals. But with this, how the story behaves like a silent comic just tells me to experience. The song's an example of those songs whose lyrics unify with the music, too.