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OberonFK

1
Posts
A member registered Feb 14, 2019

Recent community posts

Just started using the program a few days a go and figured I might come to give some feedback (clicking "give feedback" in-game opens outlook...which I don't use or ever plan on using)

  • Improved canvas controls. I personally use a surface pro for most of my work or art. It would be a huge improvement if you had other ways of panning the camera, zooming, etc that just the methods that work for desktops. Alternatively, there could be different keybind options or a way to bind custom keybinds.
  • Darkness. The fog in this is great, but it doesn't really work for making a room dark. It just makes it look slightly foggy. If it could be changed so that the canvas is dark save where the light touches, that, I think, would be a great improvement. Alternatively, I think having an "indoor" or "outdoor" setting might benefit better.
  • Improved doors. Similar to how clicking on a light will open up a little settings window for the light, doors should have this, too. Why? Well, what if you wanted to have a door that wasn't connected to any walls? What if you wanted to have a door that fit well with the aesthetic of the map? What if you wanted to have a door that was marked as "secret" or "locked" without having to place a text box pointing to it? What if you wanted a door that was open? Or a door that allowed/didn't allow light through it? Etc etc. 
    • As a minor extension of this, doors do not change orientation when placed next to thin walls. Is this a bug, feature, or oversight?
  • Slightly more detailed objects/a list of generic objects. The way objects are handled in this program is simple, clean, and gets the job done. However, I personally think it could be improved by adding some 'generic' objects to the user's arsenal. For example, if this is a map maker for RPG games, wouldn't it make sense for there to be a 'Chest' object rather than placing down a 'medium object' and putting text over it that indicates that it's a chest?
  • More options when it comes to colors. I'm sure how really to explain this. The situation that I ran into in which I wished this was a feature was when I had the colors set to 'Grayscale' for the way it made the walls and such look, but then wanted to have wooden floors that were brown. 
  • A way to better distinguish/blend floor patterns. The way floor patterns are handled in this is very good, however when I tried to make a balcony or a pavilion, I found that putting the grass pattern next to the brick pattern just didn't look right. It'd either look like the bricks were shoddily made or that the grass was growing over the bricks; neither of which is the look I was going for.
  • Unconnected walls. When making rooms, there are some cases in which having walls connect isn't what the user is trying to accomplish. For example, having stalagmites on a cave floor or pillars in a temple is hard to do if they keep connecting to each other or the wall if you place them next to one another. 

Thank you for reading this. I really like your program and want to see it grow!