I see, I see! Thank you.
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Very nice! It really is like reading a pastel (at times) storybook. I would say it got hard to see in the last few pages-the red and black blended together. But it was an excellent story well executed. Now I wonder whether the hawk died or not. :P
Nice! Saturn, the red blood cells (I think?) and the molecule thingy are very well drawn! Good job! So...is the fact that whether you ascend or descend you still end up at the beginning supposed to mean something deep...? :P
NICESU NICESU, CAESAR CHAN~~~
Hahaha, but seriously tho, that was pretty awesome. The story you've got going here is top-notch. I'm thrilled to see there are more episodes, so I can find out what happens next!
More specifically, I love the lore, I was always excited to learn more about the demons and the Vestigials. The pacing was great; I never felt bored, or that I wanted to skip forward.
The characters were nice, too! Mike was cute (tho she'd bop me on the head if I told her that) and I really wanna know what Gerald's deal is. I feel sorry that all the memories were wiped out, though :( At least they live happily ever after! The writing was great, very fun to read! I loved the dialogue.
I see you've been improving with the art too; I see you have older and newer games, and I can see the progress. But I'm not one to drag a rock, so it didn't bother me much.
All in all, an excellent game! Good work!
Hahaha, you're welcome. I've not played your demo yet, but I'll give feedback as soon as I can! (also that was some pretty fast response time, wow)
EDIT: And I must say the fact that James is pre-med turned my head and caught my attention within a matter of seconds.
Quite nice so far. The storyline is pretty neat, even though I had trouble understanding what exactly the problem with the Garden of Eden was (why was letting humans in bad? that I couldn't wrap my head around)
The main attraction was the art, which was gorgeous. The flat coloring of the characters makes for a neat look. Reminds me of cel-shaded art for some reason. The blinking animations were pretty cool, and the expressions cool as well. I hope to see different kinds of gods, like Sam (the cat one) which aren't entirely human. I think that would be nice to see, given the art style.
Wow, that's short! I mean I had expected short, but that was really short! Kinda of like being promised with a nice eclair but only getting to take a nibble :p
First, the art is very very good. I like it very much, everything is pleasing to look at and the monsters are all very varied.
I'm eagerly awaiting the full release!
Also I like the mermAIIIIIIIIIIIIDDDDD (he's so pretty)
I liked the concept a good deal; I have never heard of this hobo hieroglyphics deal, and the fact that this was based on reality was very alluring. It's a pity the game wasn't bigger! It was very fun to go around and pick up the symbols :P
I liked this game a good deal! First, the character art is very well done and overall eye-catching. There's just so much to look at in each sprite! I like Pleione-her efforts to help her siblings were adorable. And the poems she made very sweet.
I feel sorry for the two other moth girls. One's lover died, and the other never sees her kids. I'm sensing this is a pattern for them. :(
But very good! I look forward to your future works!
This...looks pretty cool. Different from my usual fare, but I'll play it and see what happens!
EDIT: "Not a problem son." DIVE I have to admit, that was hilarious. And then he didn't come back up. So it was a very nice point-and-click game. I really wanna see some backstory about why the player's in the Ouroboros Garden (the other villagers abandon us inside as a sacrifice to the Ouroboros God :p) and why he was surprised to see that Sally was there. And then a cut to black at the most exciting part. Does the player ever escape? We'll never know :p
Hopefully you'll do more with this concept, I liked it very much!
Sweet mother. We ate the fish! I guess we're not human? considering as we didn't need air. Anyway, that's some grade A nightmare fuel, especially how the crevasse gets narrower and darker. reminds me of a dream i had.
In other words, that was awesome! Nice job!
Gah! I stepped on a poor worm. At least they get to love happily in the worm afterlife? Aside from the worm deaths, the last part with the feet was cool. I didn't know you could do that with Bitsy!
I loved it! It was very funny, and at times I actually laughed out loud. That doesn't happen with too many games-I think it was the collar discussion on Brian's route that I laughed the hardest.
Anyway, I liked the art quite a good deal. In the CGs, I got to see the heroine, which I like, and the two guys didn't look the same! The character art was very well done, especially the expressions. Vibrant and believable ones.
I also like the friendship endings too. They were just as sweet and satisfying as the romance ones, which makes me like this even more! Very well done!
The game was very evocative of something I can't quite recall. I think it was a Netherlands story of storks, or something. Anyway, this made the game a pleasant experience for me.
Now that was cool. Short, but poignant. I liked it a great deal- wasn't how I thought it was going to go, ha! I thought the harvest king would just kill us and eat us and we'd die regretfully, but this was much better.
All in all, a great experience!
Ah, sorry! The sprite looked like a bird that was dancing. I thought they were happy about the fall, though everyone was sad, but now I guess that's wrong, haha. I guess what threw me off was that one end of the leaf seemed to be moving more than the other, like a bird's head. :p
Edit: This is your first game? Very well done!
Nice! I had lots of fun killing my kids XD The atmosphere is pretty good, I'd say. I can see other human trees in the background. If you were to expand upon this, maybe there could be different kinds of kids to raise and kill, haha.
And now I have a question: are we some spider-tree-man thing? 'Cause to me, it seems we have branches like a tree, a human body, and a weird body with legs underneath the ground.