Do we have to wait until the game jam begins to start planning, or can we start planning now?
You're welcome! I always try to leave good comments on game I truly like. And I have screenshots of the green boxes, but not of the flashing text. When I play through the demo again (because I totally will) I'll try to capture that. I can give you the screenshots I have when I come back from work.
I played this game on my 2014-bought desktop. :P It runs windows 8. I had many other things open at the time (Chrome, various programs, etc) so it's possible they conflicted. Or maybe the game works best when other programs are closed.
Edit: Some screenshots.
Looks cool :) I'll have to check it out later!
Finished! I think I've seen everything there is so far, I might be wrong. But what I did see is excellent so far!
First, some bugs...
Is the test supposed to flash "garbage" before it shows up? Because when I move on to the next bit of text, green lines or writing or pictures flash in the text box before the text appears. If it's intentional, I have no problems with it. Sometimes the character busts got discolored. I took a few screenshots of what I mean, and I could put them up if you want. But basically there's a few green blocks of shading on the characters' faces. Other than the game lagging momentarily here and there, there's no other bugs.
Now! The puzzles are good. The underwater one was my favorite I like to call this kind of puzzle "the laguna race puzzle". These are my favorite kind! For the locker puzzle, that was good too! I'd not seen something like that before, it was fun to figure out. It would be very cool if there was like a Logic segment where Leroy figures out the truth of Lillith, Isaac and Izzy, liar-truthteller style.
The areas of each person looked good aesthetically. Pity there wasn't flavor text, to examine your surroundings! Though it would be bad to dilly dally in the school. The Rage Cage was fun, I actually liked that part the best. I really took a shine after the bar scene.
First I tried to clear Quentin's part without exploring, and I failed the Depth Knell (if I remember correctly its name) again and again and again. Until finally, at the comments I realized I could explore other areas, and got Primadonna's cards! And I beat the Depth Knell after losing only one more time :p. The fight was difficult but fun, and not rage-inducing like when I so foolishly tried to fight with only Quentin's and Leroy's cards.
I would say all of the characters had traits I recognized but were not irritating. Lillith and Isaac were cold, but it was well-done, and believable. I like them a lot, Lillith especially! Her way of death, though...harsh. What a way to go. Quentin was shy, but not obnoxious. And Primadonna was fiery but not condescending.
At first, I thought the White Marks would be ones who committed suicide, but nope :p. I am eagerly awaiting to see how Leroy will get them and everyone out!
Of course! I try to comment on games that I like, and I put extra effort in if the dev is like you :p I'm glad you liked it.
Mmmhmm. There was some strong nostalgia going on with this game, from the moment i opened it up. I don't know nostalgia what for, but it was nice.
I got a sinister-ish (in a good way) vibe from Ava. She knows our name and knows a lot about the mystery? Hell yes! Twin Peaks here we come! (I thought of TP for some reason, maybe because Ava reminds me of Kyle MacLahan-someone whom "you trust enough to go into a strange world with." I guess!)
If you included some of James' daily routine as a pre-med I would be enthralled. Would make me like him even more in fact. (He seems like the kind of person who would enjoy have his hair messed with, tbh :p)
But really, take your time please! Don't hurt yourself trying to meet a deadline. I would be happy to wait.
Well, I've finally finished the demo!
First, about the GUI and overall look-the gray textured patterns and rainbow colored highlights took me right back to the old Windows 95 that had textures and rainbows that looked just like that! I don't know whether that GUI will be kept or not, but it was rather neat.
The sprite art was quite pastelly. I like pastel things, so it goes hand in hand with the rainbow tones. The CGs were well done too, and a pleasure to look at! The one of us shaking hands jerked a laugh from me. The one of the blue sky with the moon (or a very pale sun?) is very pleasant to look at indeed. I can pick out the brushstrokes. I think. :D
I would say James is still my favorite, haha. And Ava! For Devlin, I never got the "stern" or "elegant" or "businessman" vibe from him, just "quiet" and "mysterious". I think the white hair throws me off. And his eyes just give off the impression of quietness. It's not a bad thing by any means, though! I actually got his friend route the first time around I played the game, heh. I was just kinda worried about him.
Last, I really loved the middle ground options. In the beginning, when deciding whether to side with Toby or James, you could decide to just go back to the student fair. I thought that was nice. It's something I would probably do when I was in that position, and I know some games wouldn't have that option.
Anyway, I look forward to the full game!
You're welcome :) Maybe it is because the horse lady is so easy to understand. Her first action is hitting, and second is drinking tea to hop her up, so she does real damage. Easy to put together XD
But for everyone else, you have to link their actions all together-like frog's trumpet charges the sorcerer's bubbles, and robot breaks the sorcerer's bubbles. But horse lady stands on her own. Sorta!
An excellent game!
The animations were all very fluid and lovely. I enjoyed trying to solve the puzzle, and though I was sorely tempted to just look up how to solve it, I'm glad I didn't. I actually thought it through, and got the ending where the frog fella lives! I won't get the other one, tho, I don't want him to die! I especially like the warrior lady and her tea.
I would love to play a full game with similar mechanics to these!
Very nice! It really is like reading a pastel (at times) storybook. I would say it got hard to see in the last few pages-the red and black blended together. But it was an excellent story well executed. Now I wonder whether the hawk died or not. :P
Nice! Saturn, the red blood cells (I think?) and the molecule thingy are very well drawn! Good job! So...is the fact that whether you ascend or descend you still end up at the beginning supposed to mean something deep...? :P
NICESU NICESU, CAESAR CHAN~~~
Hahaha, but seriously tho, that was pretty awesome. The story you've got going here is top-notch. I'm thrilled to see there are more episodes, so I can find out what happens next!
More specifically, I love the lore, I was always excited to learn more about the demons and the Vestigials. The pacing was great; I never felt bored, or that I wanted to skip forward.
The characters were nice, too! Mike was cute (tho she'd bop me on the head if I told her that) and I really wanna know what Gerald's deal is. I feel sorry that all the memories were wiped out, though :( At least they live happily ever after! The writing was great, very fun to read! I loved the dialogue.
I see you've been improving with the art too; I see you have older and newer games, and I can see the progress. But I'm not one to drag a rock, so it didn't bother me much.
All in all, an excellent game! Good work!
Hahaha, you're welcome. I've not played your demo yet, but I'll give feedback as soon as I can! (also that was some pretty fast response time, wow)
EDIT: And I must say the fact that James is pre-med turned my head and caught my attention within a matter of seconds.
Quite nice so far. The storyline is pretty neat, even though I had trouble understanding what exactly the problem with the Garden of Eden was (why was letting humans in bad? that I couldn't wrap my head around)
The main attraction was the art, which was gorgeous. The flat coloring of the characters makes for a neat look. Reminds me of cel-shaded art for some reason. The blinking animations were pretty cool, and the expressions cool as well. I hope to see different kinds of gods, like Sam (the cat one) which aren't entirely human. I think that would be nice to see, given the art style.
Wow, that's short! I mean I had expected short, but that was really short! Kinda of like being promised with a nice eclair but only getting to take a nibble :p
First, the art is very very good. I like it very much, everything is pleasing to look at and the monsters are all very varied.
I'm eagerly awaiting the full release!
Also I like the mermAIIIIIIIIIIIIDDDDD (he's so pretty)
I liked the concept a good deal; I have never heard of this hobo hieroglyphics deal, and the fact that this was based on reality was very alluring. It's a pity the game wasn't bigger! It was very fun to go around and pick up the symbols :P
I liked this game a good deal! First, the character art is very well done and overall eye-catching. There's just so much to look at in each sprite! I like Pleione-her efforts to help her siblings were adorable. And the poems she made very sweet.
I feel sorry for the two other moth girls. One's lover died, and the other never sees her kids. I'm sensing this is a pattern for them. :(
But very good! I look forward to your future works!
This...looks pretty cool. Different from my usual fare, but I'll play it and see what happens!
EDIT: "Not a problem son." DIVE I have to admit, that was hilarious. And then he didn't come back up. So it was a very nice point-and-click game. I really wanna see some backstory about why the player's in the Ouroboros Garden (the other villagers abandon us inside as a sacrifice to the Ouroboros God :p) and why he was surprised to see that Sally was there. And then a cut to black at the most exciting part. Does the player ever escape? We'll never know :p
Hopefully you'll do more with this concept, I liked it very much!
Sweet mother. We ate the fish! I guess we're not human? considering as we didn't need air. Anyway, that's some grade A nightmare fuel, especially how the crevasse gets narrower and darker. reminds me of a dream i had.
In other words, that was awesome! Nice job!
Gah! I stepped on a poor worm. At least they get to love happily in the worm afterlife? Aside from the worm deaths, the last part with the feet was cool. I didn't know you could do that with Bitsy!
I loved it! It was very funny, and at times I actually laughed out loud. That doesn't happen with too many games-I think it was the collar discussion on Brian's route that I laughed the hardest.
Anyway, I liked the art quite a good deal. In the CGs, I got to see the heroine, which I like, and the two guys didn't look the same! The character art was very well done, especially the expressions. Vibrant and believable ones.
I also like the friendship endings too. They were just as sweet and satisfying as the romance ones, which makes me like this even more! Very well done!
The game was very evocative of something I can't quite recall. I think it was a Netherlands story of storks, or something. Anyway, this made the game a pleasant experience for me.