very addictive boomerang mechanism !! it has 2-level control. one is simple mode to shoot at the direction I want. the second level control is to actually control whatever path I want it to go. I also love the interesting art style and especially the color palette. I am not good at playing it when too many enemies are getting close to me. I'd love to see a guardian angel/animal/dog feature to bark or slow down the enemies for a half second when they are really close to me, so I get a last chance to get rid of the enemies or ran away.
nykevinwong
Creator of
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What a nice simple, highly creativity work and psychological game mechanism. I can't believe this simple game got me hooked and clicked more than 1000 times because of how this little counter interacted with me while clicking it. I thought i would only click 50 times at maximum. I was very curious of what will happen to this little machine counter. It pushed me further when he tried to yell at me to stop me from clicking. Amazing talk the little counter had with me. lol
What a nice simple, highly creativity work and psychological game mechanism. I can't believe this simple game got me hooked and clicked more than 1000 times because of how this little counter interacted with me while clicking it. I thought i would only click 50 times at maximum. I was very curious of what will happen to this little machine counter. It pushed me further when he tried to yell at me to stop me from clicking. Amazing talk the little counter had with me. lol
what a really nice puzzle game. it got me hooked because of its interesting art and especially the music and the story about ghost. I tried to put the key on the desk/table next to the door, but nothing happened. I read all hints from the signs, but I did not know how to turn myself into a ghost. I also saw a special blue stone, and it turn orange when I touched it, but I can't figure it out what to do with it. how about adding a hint system that we can use a magic book item to help us to automatically unlock one part of current puzzle level; the character will automatically move to unlock a specific part of current puzzle level after using the magic book. by the way, you forgot to upload your cover image. what a great interesting game for others to miss.
nice work done for the battle games of blue vs red. blue /red triangle can actually be an army solider/tank moving. how about adding other geometric shapes such as rectangles, hexagon, oval and etc? each shape can also play different role and transform into army solider, tank and airplane , ship and etc based on a set of shapes used?
nice work done for the battle games of blue vs red. blue /red triangle can actually be an army solider/tank moving. how about adding other geometric shapes such as rectangles, hexagon, oval and etc? each shape can also play different role and transform into army solider, tank and airplane , ship and etc based on a set of shapes used?
great job!! I love the idea of circling the slime to kill it. The control mechanism is really good and easy to control comparing to other GTMK circling/looping mechanism. How about adding a huge slime and circle it to damage it. The slime then will shrink to smaller one depending on health points. In addition, how about also drawing/circling a specific simple pattern to generate magic or summon a creature to help us to attack the slimes?
great job!! I love the idea of circling the slime to kill it. The control mechanism is really good and easy to control comparing to other GTMK circling/looping mechanism. How about adding a huge slime and circle it to damage it. The slime then will shrink to smaller one depending on health points. In addition, how about also drawing/circling a specific simple pattern to generate magic or summon a creature to help us to attack the slimes?
interesting game. I am very impressive you can have a great game design as your first game. my first game is not as great as your game design. you can improve further by providing a small in-game tutorial or instruction text. I thought I have to press the space key against the customer when he/she is trying to order food like the way I need to lead them to the table. I guess more consistent approach to take waiting customer order, take food order, and etc can make the game more intuitive.
I current have one duck hunt game in progress:
https://nykevinwong.itch.io/feather-hunter
I also created a 2d platformer game early.
I have made a duck hunter demo recently and hosted on itch.io. no level yet, but you can play it.
Next step shall be to replace those images, enhance game play to start transforming this game into a totally different type of duck hunter game.
https://nykevinwong.itch.io/creature-hunter?secret=KbEpT4GppxxqUxl92a1GvaBUVmY
hi everyone/finalbossblues,
I started to use its character for my first android paltformer game.
the game is still in development.
https://play.google.com/store/apps/details?id=com.gamecopter.supermario.mario.ga...