Thank you! You too!
Nyar
Creator of
Recent community posts
Hello Noli! I hope you had a wonderful Christmas, if you celebrate that of course!
I have posted the most recent development log for Lady Ice on Gamejolt, please take a look!
Read it here: https://gamejolt.com/@itsNyar/post/lady-ice-redux-development-log-26-12-2019-2qrkw2db
Well done !!! From my knowledge only a few youtubers have completed it (can't speak for other players who don't post their progress online) but it's still a brilliant thing! Congrats! Those extra features are just some quick silly things I threw in at the end of development. Hoping to have similar things in the Redux version! :)
Thank you so much for playing!
Well I've remade the entire game from scratch so there won't be any bugs from the original game, but I'm hoping to find and fix all of the issues that are in it right now (that's why it's taking so long to make haha) but don't worry, I'll be supporting the game for a while after it's released so I will release new builds which contain bug fixes and extra features!
The original is badly designed so it's kinda difficult haha but here's a brief guide for the original Lady Ice:
I would recommend circling the room while Lady Ice's spell is active and if you hear her running, make sure to always move away from her! You have to survive until the storm passes which is about three spells I think?
I will definitely make a guide for Lady Ice: REDUX! But only when I've finished making it ;)
Cheers for the translation offer! I only have plans for an English and Japanese build but if I get enough demand for a RUS or UKR build then I'll keep you in mind!
Hey there!
That sounds amazing! Personally I'd leave combat out of it entirely to increase the helplessness and fear of getting caught, as it's always scary being hunted by things you cannot harm or kill. You could have it so the students need to work together through the use of stealth and distractions (the jock distracts the creature while the nerds sneak on by)!
Amazing idea, bro. You have a superb imagination :)
Thanks for the feedback, mate! I understand that this concept isn't new and is really overused. I only had 48 hours to initially develop this game and thought this mechanic would be quick and easy to implement (which it was!) but I agree it's really difficult to make it unique due to its overuse haha
I appreciate your feedback, dude! :) Thanks again!
Hey!
Loved your vid! And I apologise about the 'falling out of world' issue you got :( I'll see if I can get that fixed in the new year!
You're right when you said the game spawns the enemy, rather than him roaming around. This is because when I first tried him roaming around, he was always away from the player and the game was kinda boring.. so I thought the spawning mechanic would be better to make it more exciting and also due to the time constraints, but I do agree with you that it is a cheap scaring mechanic... sorry about that!
Thanks a lot for playing :)
Thanks for your kind words, and I appreciate the awesome feedback!
I noticed a music loop bug in your video which I'll get around to fixing in the new year sometime. I loved the vid tho :)
Thanks so much for playing
PS. The "Red or Blue?" text was a small reference to a Japanese yokai named Aka Manto, which was originally going to be properly included in the game, but was cut due to time constraints :(