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Jeff Goldblum

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A member registered Sep 26, 2020 · View creator page →

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oh man, I knew there was a way, but it's so low on my list of things to work out before the jam was finished I didn't get to it. Thank you!!

Thanks for playing! Yeah, the idea was to see if you could get all the pieces, and how far over "par" you were. Playtesting restricting one or the other, while making the rules more clear, seemed to frustrate people faster. I do wish I had gone with my gut instinct of simply giving you a max number of moves per level to try to either destroy all pieces, or get as many as possible (and get a rating based on how close you got). In order to make things easier, I accidentally created an experience that wasn't super...compelling, I guess?

Thanks again for taking the time to play! Hopefully one day the theme will be "fix an old game jam game" and I'll breathe some new life into this :)

Thanks for playing! I'll have to work on ensuring my visual style is a bit more clear in relaying the objective next time! :)

Hey, thanks for the feedback! I appreciate it! That bug is in fact a bug, the bug being that if you're not quick to release the direction you are pushing you'll start moving right away in the next level. I need a delay before I accept input so people don't do that! Things you learn after you've submitted your first game, right?

And yeah, I could for sure use more art for the exit, a slipping sprite for the player, and probably a background in general :)

Thanks man, I appreciate the feedback and play testing!

Thanks! First game, first game jam! I'll update with some music/sound fx/more levels and a more clear ending message when the Jam is finished on Thursday :)