Wowsers, I like the trippiness of the game! Whether you're collecting a pickup or advancing to a new level, everything feels so flashy and fun. Even though you ran out of time for Compo, you should be proud of Mushroom Délicieux because it's awesome! OUO Congrats!
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I like the aesthetic of this game, reminds me of jmtb02's stuff~ :) The concept of the enemies and their bullets moving at a speed related to the amount of bullets you have left is also interesting.
Aw geez, thank you for taking a look at my game, (and all of the others, that's really kind of you!) I admit that my explanation on the game's site isn't all that helpful and I apologize for that. Maybe I'll try and create a tutorial in-game sometime instead of it all just being text. I didn't bother to try and put one in at first since I was under the assumption that the jam would be over in a couple days (because for some reason I thought I'd have to show what I have so far for a bit, then start updates if I wanted to a while after) but once they extended the time limit I just.. wasn't feeling in a gamedev mood, I guess.. ;w; But yeah, thanks again~
..Understandable. :o I didn't have enough time to make a tutorial for the game when I did the jam (or rather, I did, but then they extended the timeline but I didn't feel like adding to Hit). I wrote up the instructions on my game's separate page over here if you weren't aware but if you're still unsure of how to play, I apologize.
This is a pretty nifty-looking game! I like how you were able to incorporate the electron bonding rules into this, which means it'd kinda qualify this as a bit of an educational game?
Yeah.. Hang on a sec while I go tell my science teacher about this. :P
But honestly though, nice job~
This is pretty cool.. c: If you don't mind, I'm going to go ahead and make a list of things I noticed in the game..
-It's simple, easy to pick up and play, and really fun :D
-Cute minimalist graphics
-Random weather changes
-Ability to select a player color
-No arrow key movement for 1 player (not too big of an issue..)
-CPU would get the ball stuck sometimes and bring the whole game to a halt (..again, not an awful thing, but something that slightly bugged me)
Not much else I can say except I'm excited for what's yet to come and I wish you luck in the Kid Jam.. OUO
Heh, I have to say, the method you used for unlocking games is very clever! :) As for the five games themselves, they were pretty easy to pick up and hard to put down. >w< I really enjoyed the journey through all of them (even when I had a bit of trouble trying to get a B rank in Big Brother and Charging Panic, I just cracked under pressure a lot, haha), the graphics and music were beautiful , and it was all done in Pico-8?
Simply amazing. I can't wait for volume 2 (if there's one on the way)! OUO
Big Brother: 120
Charging Panic: 84
Chroma Cannon: 13338
This game is really interesting, I could see this having potential outside of Pico-8 if you ever had any plans to do something like that~ :) ..That aside, I like the concept and the clean look of blaast.r.
Heh, I'm glad it's getting better and better.. ^^Love the new bomb powerup, by the way.. And it's an honor to be first.. I guess..
(Uhh, weird question.. How'd you get the game to work on Chrome? I thought I heard something about Unity not working on Chrome.. The game worked fine for me though.. :/)
I really like this game.. OUO It's simplistic and easy to pick up and play, yet very challenging to master. I don't have much to say except maybe you could try adding some bosses to get past after the player gets to a certain point in the game. The squid could probably hit the boss in its weakspots as it stands still and doesn't attack the squid, only letting it pass after he's defeated. The boss could also drop some snacks too, heh..
Sorry about all the rambling, it's just a weird idea I had.. >w< Other than the game being slightly boring due to the lack of different game elements, this game is really cool and I can't wait to see what else you do with it.. :D