Thanks for that, and no problem. Good luck with your project!
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Saving stopped working after saving the third time. I am unable to save anymore.... I'm using the autosaves to play but it's not ideal...
Edit: Saves work but not on the second nor the fourth slot. Only first, third and fifth. So I have to try each of them for every save...
Before downloading it, I thought "Having lost your memories and waking up in an awesome mansion? Sounds like kidnapping and drugging to make him lose his memories to me."
Then, the thing about his memorie with her, and the way they behave and talk made me think "Well, they are probably just his butler and his lovely wife. They really sound like a nice family."
But then, a bit later: not being able to go out, my wife saying she doesn't care about me losing my memories, as if trying to make me not worry about it, having just and only forgot the bits about how he got that house, and forgetting all that suspicious "I bought a mansion for you to work in just exactly at the right moment when your life was shit" thing, it's all very suspicious.... What is really happening? I'm really curious.
The game looks really good, but here's a couple of suggestions:
Change the text in the "Help" window to show the controls and if you will, add "This text will change it the future". That way it would be easier to figure how to discard items.
I hope there's more things to do added in the near future. I'll keep checking the game for future updates. It looks really good visually, just needs more stuff to do in it.
That's what I did, and it says "Windows cannot find 'C:\Users\(MyName)\AppData\Local\Iislands_of_War'. Make sure you typed the name correctly, and then try again."
I know how to open the %appdata% folder, I was litterally saying there is no "IIslands_Of_War" folder there, not in local, locallow nor roaming sub-folders. Is that a bug? Cause I do seem to have a saved game that I can load...
And literally what I want isn't to get super-powerful but to just have like infinite lives, or infinite try-agains.
Thx for that mate!
I've joined the discord as @Noriel_Sylvire
I'm now probably going to make a script for windows that makes backups of games and reloads them whenever you want.
Edit: Well, this is unfortunate, but I didn't seem to be able to find that folder... I created a new game so that there's something for the game to save there.
Edit2: I opened the folder (%localappdata%) in the command prompt as admin and there's no IIslands folder. That's odd. But it doesn't matter, I don't think many people would like to use this kind of mod, cause it's cheating.
Hello, Anuke. I'm not a player that has played a lot of your game, but I'm an old player (you can see my comment from one year ago).
Since then I've been checking every new version and I'm very glad that you listened to all of our suggestions and also improved and expanded the game so much. I love playing factorio and this game sort of feels like it while at the same time being different (why? Because the genre is the same, but the games are different) and I really enjoy this kind of game. I like difficutly and I hope that, after I finnish high school and do the University Entry Exam, this summer I can play some tens of hours of this game cause it really looks like worth putting hundreds of hours of playing into it.
Thanks for all of the effort and love you put into this, I'm glad it's now a "big" game, you deserve it!
Too late, he's dead already and what I liked about him was his personality characteristics (which are chosen randomly)
But thanks anyway, I didn't know about the autosave. And btw the game is quite fun :)
In my opinion, that extra difficulty is not a bad thing.
Just a tip here; you can wait turns without having to place the base. That way you can receive terraforming tools before placing the base to make it more suitable without using up resources.
This is what worked for me:
Do not accept any of the first colonists. Wait two turns without placing the base so that you get terraforming tools.
Now, with those terraforming tools change a place you find desirable (normally, one with at least one, and if you can two water wells, and at least one mineral nearby).
Your base doesn't need to be bunched up together, you can spread it a lot. So Place three solar panels, two houses and try to place them in a way that gives you direct access to at least three farm plots (or two, but then you would need to terraform one mountain to make it farmable) and at least one mineral. Accept the second wave of twenty colonists, all of them. Place one factory and two farms directly near to each other for a total of 15 colonists out of 20.
You will start losing 20 water per turn. Make sure you have acces to a second water well (or at least that you will have if using a terraforming tool) and you have access to enough power. Then use that new metal to create power lines to reach that second water well, wait 4 turns and survive off your water reserves. You will have only 20 water left, and will receive new colonists. Take 10 of them in, and build a water extractor with them. Now you will not have enough food but will have enough water to survive. Survive off of your stored food, and save metal to build two new farms, and now, you will be stable. You will have a surplus of both water and food and will produce metal.
By now you could leave the base like this, not accept new colonists and just grow and use the terraforming tools to create a good landscape for your new citizens. But beware: from now on, the number of colonists coming in will increase to 30, then 40 and then 50 (and then go back to 20), and you can only take either all of them, half of them or none.
So you will need to always make sure that you have enough space, surplus of food and water and energy to always take 15, 20 and 25 (half) of the incoming colonists each time.
This way you can easily beat the game.
Sorry if it was too long.
This is a simple yet very entertainging (and even addictive) game.
You start with a small landing pod and expand with solar panels and greenhouses etcetera.
However it's very hard to even survive ten turns at first, until you learn how to properly do stuff.
Then, when you manage to create a self sustainable base, the game gets a little bit easier, but it's still challenging and requires you to think.
However, I would suggest a new feature to be added: being able to continue with your base after you beat the game. After working so hard not to get all of your people killed, I would realy love to just sit there and try to expand a lot more.
Furthermore, this game could be more complicated. It's a bit simple for my taste. Of course, not everyone agrees with me (and the game is already quite hard) but I wouldn't mind if it had more rules like farms consumig extra water too, and some buildings requiring more refined materials. (I'm a long time Factorio player so I really enjoy that kind of gameplay)
So, to summarize, I really liked it, 4.8/5!
I can save a game and it says it works. Also, I can load ingame (for example saving before talking to someone to try different choices). That works just fine.
However when I close the game and go do other stuff, when I try to resume my game it starts a new game.
I repeat; I hit resume, type my savegame name, hit "Load" press the arrow, and it always starts a new game.
It's broken, and saving is an extremely important feature when you don't have enough time to finish the game in one single playthrough.
I played for quite some time, saved the game many times. When I closed the game and reopened it to try and continue, it won't load any saved games. It lists the games, but it does not load them.
I'm so happy to hear that you're working on a new episode.
I'm trying to make a game inspired in yours too, and I can understand how hard it is to make the game while studying/working/doing other stuff. So don't worry, take your time. I hope you get to finish it soon <3
But don't feel pushed, only program if you feel like it, it is the love the programmer and designer puts into the game that makes it so good.
what secret place?
Edit: I looked it on internet. Whoah, I can't believe I didn't find this.
It's the old game, the oldest one, from when it wasn't called fragments of euclid. NuSan was testing the teleportation, in FoE apparently he added the rotation of the view and with it, so much more to do in the game than just activate cirlces. That's an idea @NuSan you could make a sequel in which the game isn't a puzzle game about activating stuff, but a game with a story that unravels in this weird impossible game. For example it could be set after you meet Euclid. He tells you that you are in his world. A world were geometry isn't bound to the laws of nature and he could create new more interesting things. He tells you that he was training you. Training you to navigate this world and save it from an invading force. xd
Oh I didn't know about the quick load/save system. Is there a documentation or somewhere I can learn more about the game?
Also thank you for listening me. I haven't tried that, no, but my computer does heat with any game that's not six years old apparently.
Thanks for listening, I hope we can see new updates soon!
Well, as an idea for something to do, I suggest you add the option of saving the game before continuing developing. Of course I can just play it all at once, but it would be nice. Anything would do, even just writing a .txt file with ones and zeros, and each one or zero corresponds to "has this been done?", and at the end a sequence on numbers from 0 to 3 to represent the relationship with each gal, I mean I don't think it's too hard to do though I've never used unity to complete any projects yet, maybe it litterally has a "Save Game" function that does everything for you.
Also, I experienced one issue. When I play the game my laptop gets too hot, and once it has even turned off cause it was too hot. This happened with the minimun graphics which are about as good (or worse than) 4Story (an MMORPG).
Anyways, I'll be honest; it's a nice game, I enjoyed it (though I don't think I finished it, I could find a way to open the Forest area), though it needs some tweaks.
It is one single map. The doors teleport you and change your orientation. That way, if you're inside a map that is the inside of a cube, you can have like six rooms in a single actual room.
How do you fish? I always go to the end of the dock, select the fishing rod, right click, and while maintaining right click I left click. Am I doing it wrong?
All I see when I do that is the fishing rod floating in front of me as if it didn't react to the left clicking and if I firts left click then right click all I get is the player saying "This dock could be a nice spot to fish in"