One of the best little dungeons!
T. Thomas Giant
Recent community posts
Oh, so I’m dumb, and i didn’t maintain file naming conventions. The current file is indeed called nuked_1.1.pdf. it should allow you to download it for free. If the problem persists, can you shoot me an email at email@example.com and I’ll get it sorted out.
Honestly, exactly what I was hoping for. This jam came about because I needed a Dying Earth/New Sun style skyscraper and someone joked that I should just host a jam. And you seem to have made exactly what I was avoiding writing!
I would be a terrible person to define this, as both these terms see some varied usage. But to my knowledge generally, OSR refers to an “Old School” style of play modeled after OD&D, B/X, and AD&D. The OSR was a movement seeking to return to that style of play, by recollecting and reorganizing the original rules, such as OSE, or Labyrinth Lord or new games based on the sensibilities found in those older games such as Cairn, Knave, or DCC. One of the features that unite these systems is that they are vaguely compatible and that published material can be written in such as way as to not be specific to one system or another and can instead be easily adapted to any similarly styled game. So to write a system-agnostic adventure is to write one with no assumed system, but rather a description of a fictional space that can be easily interpreted and run in any other OSR system. (in this context)
Just wanted to see if there was anyone who was in need of, or interested in extending the dealine? I had initially set it somewhat short because I wanted to run a submission in an upcoming game, but those plans have changed, and I don’t want anyone feeling like they don’t have time to contribute.
Not quite, the total you roll on those die is your new HP, if you happen to roll under your current HP, instead of losing HP, you just gain 1. This makes it so characters with low HP are more likely to gain HP than those who already have lots still get something.
So excited we were able to hit the $700 goal! The game has been sent off to the editor! Once we get that back we can get it to layout and then into a fancy PDF for everyone who backed. From there we get to work on making the print version happen!
Hey everyone, Mac here! We’ve got an updated version of the ashcan copy for you that includes revised armor values and some updates to the Perks & Mutations! Not a lot of major changes, just a few “quality of radioactive life” improvements.
As of this posting, we’re at $635.00, which puts us pretty dang close to our digital goal. Our next steps are to reach out to our editor and get the ball rolling on updates to the text, grammatical fixes, and all that fun stuff. After that, it’ll be on to layout, which we’re very very excited about!
Finally, a big thank you to everyone who has supported us, both financially and by sharing on social media. This has been something NondairyGiant and I have been working on for the better part of two years, and we’re beyond stoked to be giving it a nice polish!
After some fiddling and re-working, we have made some changes to the game.
- The roll over/under has been simplified to just a roll under.
- Kombat rules have been changed for a simpler, bloodier, experience.
- Vehicles have been simplified as well.
- The Perks/Mutations table has been trimmed down to 50 total. We cut away some chaff to let the best ones shine
- An encounter generator and updated enemies.
Still to come is a web-based SRD with Character and Encounter Generators.
NUKED! was written by Mac and me in 2020. We got a ton of playtesting in and were very happy with it. We intended to release a properly laid out PDF and get it printed, but life and the pandemic got in the way. Now, 2 years later, we have decided to make our plans a reality. We have, however, grown a bit as players, GMs, and designers, and as we prepare to hire an editor, we have been re-reading and re-jiggering a few things about the game. Be on the lookout for an updated draft in the near future with changes to Combat, Vehicles, Gear, and an added Encounter Generator.