Thank you. :D
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Thanks! The minimum viable build size is closer to 50mb with optimizations. In this game jam the target was <100mb so this game has a lot of the riff-raff removed to account for that. This shouldn't cause issues but it's one that could produce a fatal start error like that. Other causes could be a lack of supported GPU/hardware or a bad download.
Anyway, i've updated the current build to UE 4.22 and also removed some of those optimizations just in case. Confusingly the file size is now even lower, but hey!
If you get an opportunity to try it again, i'd very much appreciate it!
Good question! This guide is a great place to start: https://docs.unrealengine.com/en-us/Engine/Performance/ReducingPackageSize
Also for a game jam like this you can remove the UE4 pre-requisites and package as 32bit/Shipping to cut a huge amount of the file size. There's some asset level optimizations and design choices specific to this project as well.
That's an interesting request, but unfortunately there isn't right now. It wouldn't take much work to implement however the game jam build is locked so it will be possibly two weeks before this version can be updated. Thanks!
Ah sorry about that... it looks like it wasn't packaged correctly for MacOS. For now there is only the Windows version until the game jam lock is lifted. Thanks for letting me know about this!