Could you post devlogs when you make a new update? It would be great to hear about your newest additions. Also, an option to lower the sensitivity of the scrolling with the mouse would be great. I have a sort of crappy scroll and it isn't always easy to carefully pick which weapon to use. Also also, I think you can include a link to your Kickstarter on the itch.io page.
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lol the music is out of key bc its in just intonation, so its not supposed to sound bad.
Yeah i would add more polish but I was already waaay too exhausted from making the game. Also im really exhausted to write a good reeply so ill write this. Good job being not lazy enough to write such a big comment tho. Appreciate it.
Thanks for the feedback! Yeah I know that there aren't any particles or sounds, I don't know why I didn't add them. Maybe I was too lazy? For opening safes, you just have to hold down E, you don't need to mash it.Also, I noticed that enemies were obstructed by the GUI so I made it translucent when you put your mouse over it. Still though, I know I could've done a better job on the AI and it's kinda dumb.
Hard to believe that the goblins were easy-peasy but the weird beige girl was constantly healing and I couldn't beat her! Still though, I can see very much potential for this game. (Add sum more boobies, though!) It reminds me of Deep Space Waifu it the way it incorporates fun gameplay with 18+ content. Lastly, I made a vid of my gameplay. Enjoy.
I never thought a game this good could be created during a game jam.
1 thing though: I recommend making pausing. I pressed Esc, and instead of pausing, I lost all of my progress. Which is quite a bummerb, since I was already in the second world.
You should 100% turn this isto a full game.
My arousement has not limit!
Thanks for the port. It works now.
I'll start by listing the bad things:
-I couldn't see the HP, it was too far on the top left.
-Rotating was counterintuitive - J rotates you clockwise and L counter-clockwise.
-I couldn't shoot.
And now, the good parts!
-Good, tense and mysterious atmosphere, great sounds and story.
-Movement was good and so were the sprites (y are the enemiesweird circles tho?)
-Overall, nice gameplay (if I was able tokill the spheres)!
The gameplay in this game is really neat! Problem was, sometimes I couldn't kill the zombies even though I was aiming right and subsequently, there were waaaay too many zombies to get rid of. Nevertheless, great game!
Oh god... this was scary AF!!! I didn't get really far, but I can tell this is a very good horror game. I think that a faster respawn would be great since new players typically cannot respond fast enough to the monster. Still though, LOVED IT!!
This game is brilliant! A horror-themed detective game. I never really played many of these, but it sure was fun and creepy with the sound effects and music. My only 2 problems were: no fullscreen andwhen I tried to write the name of the suspect, it just said that I should find more evidence even though I already found all of the clues I could find: in the house, in the back yard, in the basement (or hole), on the bookshelves, everywhere. I couldn't complete this game fully.
Still though, loved it!
Nice game! I found that the gunshot sounds got kinda annoying and loud, though. In the beginning, the controls were a little unintuitive but they were quite clever! (Kind of like those 'you move where you shoot' games). The pixel-art was simplistic but good and the little helpers were cute. Although I think this isn't a really original concept, the game was a solid jam entry!
Also, why Left 4 BREAD? Why bread?
This is a really great game! Truly the best rhythm game I've ever played (I haven't played many rhythm games o.o). The art is great. It's really hard and intense. The only problem I have with this game is that the music cracks sometimes. Maybe it's because I chose Great graphics instead of Fastest. Who knows.
Looking forward to the full version!
I had high hopes for this game, and let me just say that you have exceeded my expectations. This is an astoundingly fun game! The camera moves a bit too fast, and I found that sometimes I got stuck in a wall and died. Aside from that, I can see that there is a lot of game feel. The audio is great, and the visuals are simple but nice. Oh, and the title doesn't have any connection to the game, but passes. Fantastic job!
I would love to play this game more but you have to click 12 million times just to buy a piece of land? Waaaaaaaaaaay too much clicking. Or just give me a tutorial, I can't figure out how to play.
Thanks! Such comments really make me want to continue making games. The soundtrack is by misotanni, a firend of mine.
Also it wasn't that the sound of failing was loud, there was a sound for landing and if you were on the ground it looped.