I liked it! The controls are easy to pick up and I liked that things like the distance from the cursor to the character influenced the strength of the movement. A lil finicky to read the signs bc I kept overshooting them, but overall it's a neat lil demo.
Recent community posts
The mood and the world setting are really interesting. There were a few hiccups with the code like this error with an undefined variable, though I got through it just by clicking ignore a few times. The story is very introspective with a lot of little details that flesh out the world, and I dig that in a VN. It reminds me of a lot of twine games that deal with similar themes. I also really like that surreal image of the horse legs going on up there in the thread. We love a sixteen-legged horse cloud. Overall I really enjoyed it and would love to see more :>
Your game looks great!!!! Would love to play it except I'm in the no windows gang :') I'm glad you had fun with the project. Gamedev is pretty time consuming, even for smaller projects, but what you have looks great and I'm excited to see more <3
Definitely interested in seeing what you make. Indentation definitely takes a while to get used to, that and colons, haha. There's a lot of tutorials you can find about specific stuff you want to do, and stuff in the documentation as well. If you haven't seen these yet, here's a couple of links to get you started:
using random integers https://www.renpy.org/doc/html/other.html?highlight=random#renpy-random
This is a really neat interpretation of the theme, especially with the planned synergies between different weather elements. The pixelly 3D model for the cards is neat too, looking forward to your results :>
I think it's possible for your style to work with the story, as a sort of juxtaposition between it looking charming and cute and the story's darker twist, but experimenting could help you figure out something neat. Good so far, the story reminds me a little of an Emily Carroll style twist!
1. Hi there! What's your name? Want to introduce yourself?
Hi, I'm Queenie! I'm an illustrator, a Renp'y Ho, and I help mod the MFGJ discord server.
2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?
I did not participate last time, but I've participated in older MFGJs in the past. I probably won't make a game this time either, I'm mostly here to hang out, and help answer some questions and things :)
3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
Ace Attorney series, Paper Mario TTYD, Zero Escape series, Yakuza, etc etc. VN games like Ace Attorney, 999, Dangan Ronpa, We Know the Devil, and more have inspired me to make my own.
4. Do you have experience with game development? What did you do/with what engine?
I'm a certified Renp'y Ho (ie. i've googled dozens of different lemmasoft threads) and I've worked on a few shipped indie games doing 2D assets and concept art.
5. Tell us about something you're passionate about!
VNs, art, and that good gay shit. And Dua Lipa music videos.
6. What are your goals for this game jam?
To keep participating in the community, help people out, and do my part to help keep MFGJ a fun and safe space for everyone B)
7. Any advice to new jammers (if you're a veteran)?
Limit your scope (please) and have fun!! Don't worry if you don't finish within the jam time, it's all a learning experience \o/
8. If you're a returning jammer, what can the admins do to improve your jam experience?
Memorial service for sproutbot :(
(nah, admins are great)
I just played the whole thing in one sitting and I loved it!! It reminded me a lot of what my childhood experiences were like.... like, eerily similar. It was indescribably heartwarming to play Butterfly Soup, thank you for making such a wonderful and sweet game.
Tbt to when all my friends would say "ok did you fail, or did you Asian fail" \o/
I came home from work and slept close to 12 hours and it felt great.
I was going to learn how to put in a score system, but a few things happened:
1) I got sidetracked watching AGDQ streams and 2) I decided I really, really wanted to make the fish spin when you hit them and I spent all my coding time figuring that out.
I gave up after my first few attempts and made the
dog cat spin instead, but if I've learned anything from MFGJ, it's NEVER GIVE UP!!!
SUCCESS!! It's not as satisfying as I was hoping tbh but you know what, I'll play with it later.
Stuff that's next:
- Actually learn how to code in a score system so the game has a win/lose condition and not just make.. things... spin.... OOPS haha
- Try to downgrade my OSX, again, so that I can punch OSX Sierra in the mouth for making my tablet drivers suck so bad. Kind of important I guess since my art assets progress is basically halted until I get this fixed.
- Make a main menu (I don't even know how to make one tbh I need to look this up)