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NLAigis

82
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A member registered Nov 13, 2016 · View creator page →

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Playing your games always puts a smile on my face! It's great to see that you're constantly improving in game design. The UI is really clean and well integrated, it's nice to see when devs stray away from the generic ren.py UI. It adds a lot of identity to the game and it's developer. (Whenever I see that text font I immeditely think of you and your games!) It's also nice to see you incorporating gameplay with narrative again and trying new gameplay elements with your games! I made a video but I left it kinda short so that others will hopefully play the game themselves. Keep up the great work as always! 

Oops! My bad! I should have looked up your previous stuff!

Although I could criticize a lot, ranging from the character designs to the grammar errors, I geniuely had a really good time playing this game and laughing alongside with it. I don't think there was a moment where I didn't have a smile on my face. The writing is so funny and lovable to me. It's clear that you put a lot of heart into this game and had fun doing so. Honestly, games like this remind me why itch.io is such a fun place to look for something to play. I made a video with my commentary and experiences. I hope you continue to make games and keep up the great work! 

That's good to know! I'm looking forward to more! :D

I would be honored! Thanks for sharing!

I played the demo and it looks promising! The pixel art is well done and the character designs look fascinating. One thing that blew my mind was being able to gather resources with a magical tool that automatically mines/cuts a tree down while you wander off to do something else. It's a perfect combination of streamlining busy work in a game and fusing that within the game world that you're presenting. Details like that will really set the game apart from others! I'm looking forward to seeing how this game develops and how it differentiates itself from similiar games of this genre. I made a video with my commentary and more thoughts. Keep up the great work!

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I played through the demo of the game and it looks promising! I made a video with commentary and my thoughts. In the Visual Novel elements of the game, the character designs and backgrounds are very well drawn. The writing and world seems very investing as well. (Although I skipped a lot of that in the video to focus on the action JRPG gameplay.) The action JRPG gameplay has a solid foundation of fundamentals. (Reminding a lot of something like YS8) That being said, there is a need for a lot of improvements with this part of the game. Some of these include a lock-on mechanic and more detail in the environments to explore that (hopefully) tie in with the narrative/world. Regardless, keep up the great work! 

I played your game and I really enjoyed the premise! I'm excited to see even more! The characters are all interesting and I'm excited to see how they all interact with one as the story plays out. I liked how the character profiles updated with information and the neat pop-up effect that shows up to tell you when a new entry is added to the Character section is a nice touch! I didn't finish the demo as of this comment but I did record my gameplay (more like reading lol) and commentary! (I'll be sure to finish it at a later date on my own time!) Great job and good luck with the rest of development!

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Thanks for the reply! I never knew that about the French keyboard layout! I'm also always happy to (unintentionally) pronounce things completely wrong for the entertainment of others! :D

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This was a cute and pleasant experience! I made a video with my thoughts and commentary. Keep up the great work!

Oh awesome! That adds a whole new layer to the fight!

Hey Liam! I'm a big fan of the Dad & Sons podcast! This was a fun demo and I'm looking forward to more! I made a video with my thoughts and commentary on it! Keep up the great work!

Thanks for the reply(s)! Glad you enjoyed the video! Looking forward to whatever you guys put out! :)

Holy moly, this was short and sweet, and I'm left wanting even more! The artwork and backgrounds are fantastic and have a lot of color and detail. I really like the way you stylized the UI elements as well! The characters were very enjoyable, Alex being my favorite. I appreciate the more subtle design choices as well such as the sound design and how it played into the characters personalities as well as the maniuplation of text speed for certain parts of the game. (Play the game yourself to see how this works!) I played the game and recorded my commentary and gameplay. Keep up the fantastic work!

I ended up finishing the game and it was really cute and just a wholesome experience overall! Great work!

Hey there! I played a bit of your game and made a video about it! I really like the portraits for the main characters, they're really well-drawn. I'll play the rest of the game later on my free time! Keep up the great work!

No worries! The bugs were very minor! It was still a great experience! :D

Played the game and loved it! It was a lot of fun and incredibly charming! (As all your games are!) I made a video with my gameplay and commentary. Seriously, your work keeps getting better and better. I thought the writing for this one was particularly strong! Keep up the fantastic work!

I played your game and it was really fun! Really liked the pixel art and music! Also, the particle effects were really well done as well! I made a video with my commentary and gameplay. Keep up the great work! 

I played your game and made a short video of my gameplay! The birds' designs are very cute and compeling and I love the animations for them as well! Keep up the great work! 

Hey there! I played your game and it was a great time! (I'm also kinda hungry now!) I made a video with my commentary and experiences! Keep up the great work!

I played your game! It was a short but sweet experience. The pixel art is done very well as well as the music! Some feedback would be the following. (Please keep in mind these are just my nitpicks/suggestions, do what you feel is best! I realize 1 week isn't enough time to add every single quality of life feature, and the game is very nice regardless.)

1) When the game starts, it begins in a very tiny resolution, I would recommend it starting in a slightly bigger screen, if possible. Or allow for a title menu that has an options menu to resize the screen. (I mean, I just resized the window using the maximize button on the top right corner, so it's a minor nitpick.)

2) The game starts automatically, it would be nice to have a "press start" button/feature.

3) The music volume is a tad bit low, and there's no option to raise the volume.

4) When you complete the game, the game automatically closes when the credits show up, leaving no time to read the credits or to restart a new playthrough without rebooting the game.

I recorded a video with my experiences. (Strong language warning) Keep up the great work!

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I enjoyed the game! I think the inventory mangement is well executed. The variety of different shapes and sizes for each item and the stats associated with each really makes you pick and choose what you need to keep and throw away. That being said, I do feel that the pacing of the game could use some more improvement, as it did feel like I was invincible after a certain point. It's nice that the stats for items are randomly generated, but, in my opinion, if there was a curve that increases the minium stats that you recieve for each item, while still randomly generating the stats for them, in balance with the enemies getting progressively tougher, it would overall help the pacing of the game progress a lot better. That being said, I still had a great time playing the game! I made a video with my experiences. Keep up the great work! 

I'm doing great now, thanks for asking!

Hey npckc! When I got the email that you had uploaded a new game, I got super excited! I didn't make a video this time, but I wanted to let you know that I played the game and it was super sweet. Actually, I'd like to admit that I was having a bit of a panic attack due to my own anxiety problems and such, but playing your game made me feel so much better! That's the charm of all your games to me, they all touch on things I can relate to. Gameplay wise, I really do love the..."mechanic" with this game of making the player wait. It does a good job of putting the player in the shoes of the character. I really enjoy it because it's very unconventional. Actually making the player wait for something that may or may not happen is a great story-telling device. Anyway, I'll be looking forward to the next one! Keep up the great work as always!

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I managed to beat the game! Just wanted to share some thoughts since I usually do that with other games as well. I really enjoyed the note-taking in this game, it's really neat how you implemented a notepad players could use in-game instead of them having to get a notepad in reality or something, it's very benefical to players to be able to write things down, especially in this kinda game. It also really makes you feel like you're up to no good. Controling the drone was a neat moment of gameplay and the problem-solving associated with it was also very well thought out. It's also nice that there's various ways to get the main objective securely outside the building. I would love to see this concept expanded even more in the full release. There's so many possibilities you can go down with this game. It's a fantastic experience, it took me around 30-45 minutes to play and complete. Again, keep up the great work and I'm looking forward to what's next!

This is a neat game! I'm definitely going to finish playing this on my free time, but from what I played, it's highly enjoyable. I made a gameplay video with some commentary. Hope you keep up the great work! 

I'm using Windows 10 as my OS!

This was a really neat game! The puzzle interaction between the 2D world and the 3D world was simple, but well designed. The two music tracks for both worlds fits really well for their respective worlds. The 3D world character kinda freaked me out at first but it's rather charming after a bit, haha.

I think the controls could be improved a little. One button (instead of two) to restart the level away from the other keys for jump and dash would be really nice, as I ended up accidently restarting the level just as I was about to complete it. There's also a bug in the 2D world where the character will get stuck in the ground if trying to jump and dash at the same time, forcing the player to restart the level. The 3D camera angles and lightning need some fixing as well.

Otherwise, it's a really short and simple puzzle game! I enjoyed my time with it! I also happen to make a video with my experiences! Keep up the great work!


I enjoyed playing your game! I took a quick peek at the game, but reading everyone's comments here definitely makes me want to go back on my own time and play it to completion. I made a video with my experiences. Keep up the great work!

I played your game and I'm really looking forward to future development! Everything about this game makes me want more! The visuals are fantastic, the writing is fun, and soundtrack is great! I made a video with my experience. I'll be keeping an eye on this game! Great job and good luck. 

I enjoyed this short game! I think you tied the theme of boredom very well with the actual gameplay! (I hope doesn't come off the wrong way!) There are some improvements that could be made. For example, the way the character slides after moving could be improved to just get them to stop immeditely after the player's input ends. Also, some more messages about the character's emotions and thoughts would be nice, as I ran into a few repeats. These are just small things that I noticed, but you made a cute game regardless! I made a video with my experiences and I hope you continue making great games!

 

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I played the demo and this looks pretty promising! The writing is really entertaining and I absolutely LOVE the music. It reminds me a lot of SMT/Persona game soundtracks. Some assets are missing/incomplete as of this comment, but don't let that discourage you from trying it out.  I made a quick video of the demo but I never finished it completely and I did rush through a lot of the dialouge. (And added my own insane commentary) I just wanted to get a flavor of what the game was like. But there's already a lot to see and experience in this demo! So I highly recommend playing it yourself and seeing if it's your cup of tea!

This was a really quick and fun game! It should take anyone around 10-15 minutes to beat. But there is replayability with hard mode and just trying to get an overall better score. I made a video of my experience. (Play the game yourself before watching!) Keep up the great work!

I fixed the link! Also thanks for the reply! I think this game is pretty creepy during some parts, so I would totally put it under the genre of horror. Haha

Really fun visual novel that I was intially really spooked to play. Although I am a bit confused. I wasn't as scared when I actually played the game because I managed to get through the whole thing without being too "spooked." (I think I got the true ending because things turned out pretty sweet) I don't want to imagine what happens if you make bad choices. The warning #2 at the beginning makes me fear that I must have missed some real spooky stuff. I don't know, I don't have the courage to go back and try. ;-;

Really liked Alejandra a lot. Her character's design is great and her personality is a lot of fun. (Even when things aren't going so well.) I also really like the UI design a lot as well as the overall artwork.

Overall, it was a fun game! I'm glad I worked up the courage to play this. I made a playthrough of the game too! Keep up the great work!

Thanks so much for the reply! I'll definitely go back and try to discover everything on my second try when I get the time. I'll try the settings out as well. Keep up the great work!

I liked your game a lot! The atmosphere was creepy and the puzzles were challenging! I defenitely feel like I would need to play this multiple times in order to get the other endings and make sense of the story. I made a video of my playthrough. (I only got one ending, took a little longer for me to beat.)

Some areas of improvement. The game's framerate could be improved. It sticks at around 30-40 which kinda bothers me, but at the same time, this is a slow paced point and click adventure, so it's waaaay more forgivable. Also, screen resolutions would be really nice as well as windowed mode. The brightness adjustment doesn't really make a whole lot of sense in the way that it works to me. It seems to just be adding light to the game, but doing that makes some of the details in the assets just fade out. It's a bit hard to describe, but take for when you're at the house. On the default setting the brightness shows the details of the house and windows, but the higher the brightness, those details are gone and are replaced by a bright light. I don't know if this was intended or not but I feel like it could use some improvement. Lastly, clicking on some objects in the menu can be kind of a pain, sometimes it doesn't detect that I clicked on it or other times I have to constantly click the pointer to go back to investigating an item. I feel like this could be streamlined a little better.

Overall though, this is a great game! It was very enjoyable. I hope you can make some improvements and keep up the fantastic work!