Oh awesome! That adds a whole new layer to the fight!
Recent community posts
Holy moly, this was short and sweet, and I'm left wanting even more! The artwork and backgrounds are fantastic and have a lot of color and detail. I really like the way you stylized the UI elements as well! The characters were very enjoyable, Alex being my favorite. I appreciate the more subtle design choices as well such as the sound design and how it played into the characters personalities as well as the maniuplation of text speed for certain parts of the game. (Play the game yourself to see how this works!) I played the game and recorded my commentary and gameplay. Keep up the fantastic work!
Hey there! I played a bit of your game and made a video about it! I really like the portraits for the main characters, they're really well-drawn. I'll play the rest of the game later on my free time! Keep up the great work!
Played the game and loved it! It was a lot of fun and incredibly charming! (As all your games are!) I made a video with my gameplay and commentary. Seriously, your work keeps getting better and better. I thought the writing for this one was particularly strong! Keep up the fantastic work!
I played your game and it was really fun! Really liked the pixel art and music! Also, the particle effects were really well done as well! I made a video with my commentary and gameplay. Keep up the great work!
I played your game! It was a short but sweet experience. The pixel art is done very well as well as the music! Some feedback would be the following. (Please keep in mind these are just my nitpicks/suggestions, do what you feel is best! I realize 1 week isn't enough time to add every single quality of life feature, and the game is very nice regardless.)
1) When the game starts, it begins in a very tiny resolution, I would recommend it starting in a slightly bigger screen, if possible. Or allow for a title menu that has an options menu to resize the screen. (I mean, I just resized the window using the maximize button on the top right corner, so it's a minor nitpick.)
2) The game starts automatically, it would be nice to have a "press start" button/feature.
3) The music volume is a tad bit low, and there's no option to raise the volume.
4) When you complete the game, the game automatically closes when the credits show up, leaving no time to read the credits or to restart a new playthrough without rebooting the game.
I recorded a video with my experiences. (Strong language warning) Keep up the great work!
I enjoyed the game! I think the inventory mangement is well executed. The variety of different shapes and sizes for each item and the stats associated with each really makes you pick and choose what you need to keep and throw away. That being said, I do feel that the pacing of the game could use some more improvement, as it did feel like I was invincible after a certain point. It's nice that the stats for items are randomly generated, but, in my opinion, if there was a curve that increases the minium stats that you recieve for each item, while still randomly generating the stats for them, in balance with the enemies getting progressively tougher, it would overall help the pacing of the game progress a lot better. That being said, I still had a great time playing the game! I made a video with my experiences. Keep up the great work!
Hey npckc! When I got the email that you had uploaded a new game, I got super excited! I didn't make a video this time, but I wanted to let you know that I played the game and it was super sweet. Actually, I'd like to admit that I was having a bit of a panic attack due to my own anxiety problems and such, but playing your game made me feel so much better! That's the charm of all your games to me, they all touch on things I can relate to. Gameplay wise, I really do love the..."mechanic" with this game of making the player wait. It does a good job of putting the player in the shoes of the character. I really enjoy it because it's very unconventional. Actually making the player wait for something that may or may not happen is a great story-telling device. Anyway, I'll be looking forward to the next one! Keep up the great work as always!
I managed to beat the game! Just wanted to share some thoughts since I usually do that with other games as well. I really enjoyed the note-taking in this game, it's really neat how you implemented a notepad players could use in-game instead of them having to get a notepad in reality or something, it's very benefical to players to be able to write things down, especially in this kinda game. It also really makes you feel like you're up to no good. Controling the drone was a neat moment of gameplay and the problem-solving associated with it was also very well thought out. It's also nice that there's various ways to get the main objective securely outside the building. I would love to see this concept expanded even more in the full release. There's so many possibilities you can go down with this game. It's a fantastic experience, it took me around 30-45 minutes to play and complete. Again, keep up the great work and I'm looking forward to what's next!
This is a neat game! I'm definitely going to finish playing this on my free time, but from what I played, it's highly enjoyable. I made a gameplay video with some commentary. Hope you keep up the great work!
This was a really neat game! The puzzle interaction between the 2D world and the 3D world was simple, but well designed. The two music tracks for both worlds fits really well for their respective worlds. The 3D world character kinda freaked me out at first but it's rather charming after a bit, haha.
I think the controls could be improved a little. One button (instead of two) to restart the level away from the other keys for jump and dash would be really nice, as I ended up accidently restarting the level just as I was about to complete it. There's also a bug in the 2D world where the character will get stuck in the ground if trying to jump and dash at the same time, forcing the player to restart the level. The 3D camera angles and lightning need some fixing as well.
Otherwise, it's a really short and simple puzzle game! I enjoyed my time with it! I also happen to make a video with my experiences! Keep up the great work!
I enjoyed playing your game! I took a quick peek at the game, but reading everyone's comments here definitely makes me want to go back on my own time and play it to completion. I made a video with my experiences. Keep up the great work!
I played your game and I'm really looking forward to future development! Everything about this game makes me want more! The visuals are fantastic, the writing is fun, and soundtrack is great! I made a video with my experience. I'll be keeping an eye on this game! Great job and good luck.
I enjoyed this short game! I think you tied the theme of boredom very well with the actual gameplay! (I hope doesn't come off the wrong way!) There are some improvements that could be made. For example, the way the character slides after moving could be improved to just get them to stop immeditely after the player's input ends. Also, some more messages about the character's emotions and thoughts would be nice, as I ran into a few repeats. These are just small things that I noticed, but you made a cute game regardless! I made a video with my experiences and I hope you continue making great games!
Wowie, this game depressed the heck out of me. I don't necessarily "enjoy" playing visual novels with super serious subject matters, but I do apperciate them exisiting. The art style, backgrounds, music, etc assets, are all very good! The piano at the beginning really sets the mood. However, some of the scene transitions are a little jarring as they don't seem to be programmed entirely correctly...? I'm not sure if they were an intentional choice or just a bug. Also the grammar could use some work. I made a video with my experiences. I try to take a more light-hearted, comedic approach because, boy oh boy, I really get depressed easily by stuff like this. Nevertheless, great job and keep up the great work!
I played the demo and this looks pretty promising! The writing is really entertaining and I absolutely LOVE the music. It reminds me a lot of SMT/Persona game soundtracks. Some assets are missing/incomplete as of this comment, but don't let that discourage you from trying it out. I made a quick video of the demo but I never finished it completely and I did rush through a lot of the dialouge. (And added my own insane commentary) I just wanted to get a flavor of what the game was like. But there's already a lot to see and experience in this demo! So I highly recommend playing it yourself and seeing if it's your cup of tea!
This was a really quick and fun game! It should take anyone around 10-15 minutes to beat. But there is replayability with hard mode and just trying to get an overall better score. I made a video of my experience. (Play the game yourself before watching!) Keep up the great work!
I played your game! And...it wasn't really my cup of tea. I wanted to write some thoughts on it, even though I haven't actually completed the demo. In fact, the video I'm posting with this is pretty silly on commentary due to me getting a little bored. But I still feel like writing this will express my thoughts on who might enjoy this kinda Visual Novel.
I felt that the writing and characters weren't very appealing to me. The game is pretty serious on themes of motifs from what I played and from what I can tell. I'm pretty sure it's going to be covering some pretty adult topics. Because of this, the writing feels very slow paced. That's not necessarily a bad thing. It just doesn't appeal to what entertains or hooks me when I play a game. I can imagine there being a payoff to the slow building of these characters. If you want to tell a serious story, that's perfectly fine and none of what I'm saying should steer you to do otherwise.
I'll name some positives I found. The assets for the backgrounds in the game are really detailed and well done. The music was also pretty fitting for certain situations as far as I could tell. (When I wasn't rushing through them like a moron.) I also found that the credit roll during the beginning dialouge was a very interesting idea I've never seen before in another Visual Novel. Which is great! I'm glad to run into different ideas in these VN games I play. (I'm far from a veteran through.)
If you're looking for something a little more serious and slow-paced, this VN might appeal to you. I realize this is a demo so things are bound to change throughout production.
Anyway, I hope this was somewhat informative. I also hope if anything, the video I made is somewhat entertaining and gives you a rough idea what it's like. (Minus my commentary.) Please keep up the great work!
Really fun visual novel that I was intially really spooked to play. Although I am a bit confused. I wasn't as scared when I actually played the game because I managed to get through the whole thing without being too "spooked." (I think I got the true ending because things turned out pretty sweet) I don't want to imagine what happens if you make bad choices. The warning #2 at the beginning makes me fear that I must have missed some real spooky stuff. I don't know, I don't have the courage to go back and try. ;-;
Really liked Alejandra a lot. Her character's design is great and her personality is a lot of fun. (Even when things aren't going so well.) I also really like the UI design a lot as well as the overall artwork.
Overall, it was a fun game! I'm glad I worked up the courage to play this. I made a playthrough of the game too! Keep up the great work!
I liked your game a lot! The atmosphere was creepy and the puzzles were challenging! I defenitely feel like I would need to play this multiple times in order to get the other endings and make sense of the story. I made a video of my playthrough. (I only got one ending, took a little longer for me to beat.)
Some areas of improvement. The game's framerate could be improved. It sticks at around 30-40 which kinda bothers me, but at the same time, this is a slow paced point and click adventure, so it's waaaay more forgivable. Also, screen resolutions would be really nice as well as windowed mode. The brightness adjustment doesn't really make a whole lot of sense in the way that it works to me. It seems to just be adding light to the game, but doing that makes some of the details in the assets just fade out. It's a bit hard to describe, but take for when you're at the house. On the default setting the brightness shows the details of the house and windows, but the higher the brightness, those details are gone and are replaced by a bright light. I don't know if this was intended or not but I feel like it could use some improvement. Lastly, clicking on some objects in the menu can be kind of a pain, sometimes it doesn't detect that I clicked on it or other times I have to constantly click the pointer to go back to investigating an item. I feel like this could be streamlined a little better.
Overall though, this is a great game! It was very enjoyable. I hope you can make some improvements and keep up the fantastic work!
Hey there! I really enjoyed the demo for this game! The writing is really well done. The character models are detailed and well drawn. And the voice acting is surprisngly very good! I'm a little wary with visual novel games doing VA, but I enjoyed what I heard from the different characters. I'm glad the entire thing isn't VA, and it's only in certain parts for those who would prefer to just read. (And that we have the option to turn it on or off) Although I found the beginning slightly slow, it picks up when you end up the demons. One thing I hope an updated demo can show off is the RPG system that's mentioned. I'd love to see how it works and what not. I recorded myself playing a majority of the demo. I have a lot of silly commentary so hopefully it's somewhat entertaining (strong language warning) as well as provides a decent look at what the developers have so far. Overall, I'm looking forward to the finished product! Good luck!
I managed to get all the endings! I did like that the endings required some effort and thought to get decision making-wise. It's really good that every choice does seem to matter in some small way, or at least feels that it does. Personal favorite ending was Erika 2. I want to hug her. I streamed the game and all its endings with some silly commentary. Keep up the great work as always. :D
(Definitely play the game yourself first though before watching this though!)
I like your game a lot! But I'm really bad at it. I'm a little conflicted about the difficulty. On one hand I understand that the more I play the game the better I'll become at it. On the other, I kind of wish the different kinds of blocks were introduced over time thoughout each stage. It's a little overwhelming to get used to being able to react and act properly to each and every block. This is just my opinion and I think everyone's gonna feel a little differently about the difficulty of this game. Some players might enjoy that it throws you right into it, while others might find it fustrating. I think for me, I did find it a bit offputting at first but as I got a little better at playing, I kinda apperciate it more now. The user below me NNNIKKI shared a great video and a good point that maybe that dynamic difficulty should be kept hidden away from the player. I realize this game isn't a high budget Capcom game or anything, so I think it's fine if you want to keep that it is dynamic in the description, if anything, it shows your skills and knowledge as a developer. Anyway, I recorded my gameplay with commentary, I hope you enjoy! You made an awesome game. Keep up the excellent work!
I loved the stylization of the menus and UI! The characters and models are drawn very well and I really love Ily's design in particular. I'm interested to see how fleshed out the card battle/RPG system will work. I did a little playthrough of the demo so I hope it's somewhat entertaining! Keep up the great work!
Pretty cute demo! The art and designs are very well done! The writing looks to be entertaining as well. I'm pretty interested in the point and click mechanics as well. If I have any complaints, I wish the demo was a bit longer. I did a video and it took about 10 minutes, given that I was doing silly commentary. But, if I was casually playing, the demo would probably be less than 5 minutes. Perhaps its just the urge that I wanted to see more, but hopefully you can extend the demo a bit to show off a little more of the game in the future. All the core elements of what the full game will be are represented though, so I won't complain too much.
I also had a problem launching the game from the "launch" option in itch.io. I had to go into my local files and extract a zip folder of the demo that was downloaded, then launch the game from there. Hopefully you can fix it so where we can just hit the launch button. Just a little nit pick. Haha.
Anyways, I'll leave a link to my video here. I hope you find it somewhat entertaining. (strong langauge warning) Keep up the great work, I'm looking forward to the full release!
This game was tough! I'm not very good at 2D Platformers, but I perservered and managed to beat it! It's really mind blowing that a group of young kids helped developed this game. It's got a cute theme and the gameplay is pretty fun!
There are some places where I feel the game could be improved. The collision detection with walls or platforms you jump into kinda causes the player character to get stuck against that surface. This can be especially problematic during some platforming sections. Another problem has to do with the jumping. It seems the double jump is based on the frame you press the jump button. So if you want a higher jump then you have to press space on the first frame, and then immeditely after press jump on the second. For a game running at 60 fps, this is incredibly difficult. I think this could be easily tweaked to allow the player more time to maximize their jump with a little more room for error between jumps. (Allow more delay between frame input/add a buffer) I hope I'm on point with these problems, as I don't know what the source code looks like so I'm just giving my best guess based on what I played. Fixing these issues would make controlling the player way more tight so that players can precisely make jumps without errors.
Regardless, I had a great time! I hope you'll check out my video which has a few other tid bits thrown in there. I do rage a lot, but I watch my language for this particular video. Hopefully it's a fun experience to watch. Keep up the great work!
I really love the environment you created! I had a lot of fun wandering around on the rooftops in the sandbox you created. I would love to see this turned into a full project of some sort! I made a video of the game with some more thoughts on it. Keep up the great work!
This is probably my favorite visual novel game that I played. I made a video and kinda talk about why throughout it at different parts but I'll try to explain it in words here. This game reminds me a lot of anime like Shirobako or New Game! It's a visual novel game about making visual novel games. I absolutely love stories like that. Like films about films or tv shows about tv shows, etc. There's something really appealing to me about watching a literal game developer talk about developing games in a video game. The game takes a much more light-hearted tone towards the reality of developing for a game jam or even developing a game with someone else. But this game also has serious moments where you really feel like the developer is just straight up telling you a personal story that they might have actually gone through using the characters of their game to tell those stories. It's a self-aware script and I really apperciate that. I realize that may not be to everyone's taste but it's absolutely fascinating to me. If that sounds like it's up your alley, play this game! There's a lot to love.
There are some places where the game can be improved. For example, there's no music, which isn't the worst offense in the world, but it would have been nice to listen to something! (I added my own music to my video, that's not the actual soundtrack of the game) I also felt that compared to Magical Witch Bell, (another game by the same dev) I think the art of backgrounds and character designs could have used a little more time. Art is a subjective thing so, I'm probably just nit picking. There's also some grammar that could be improved, but it wasn't to the point where I was pulling my hair out. It was overall very well written.
Anyway, tldr: This game was awesome! Great job and keep up the great work!
This is a neat little game! I enjoyed the artstyle and aestic, it's very simple and clean but detailed enough to make it interesting to look at. The combat and mechanics of the card based battles are pretty in depth and there's a good bit of decision making to be had! I'm really looking forward to seeing more! Keep up the great work!