Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

NLAigis

89
Posts
3
Topics
5
Followers
13
Following
A member registered Nov 13, 2016 · View creator page →

Recent community posts

(1 edit)

Spoilers below for last two notes of the game: (For others who might be reading this lol)

For the second to last note, I believe you have to NOT brew a second cup of tea for the adventurer, then serve Horns his favorite drink. For the last note, you have to put 3 tangy berries and serve that to the adventurer when you offer a second drink to him.

I played this game on version v0.003 and I really enjoyed what I experienced! Fantstic character designs, some interesting world ideas, and some really poppin music! Also glad to see Yume Nikki fan games that aren't just in RPGMaker! (No offense to RPGMaker! <3) If there are any future updates, I'll be sure to come back and check it out! I made a video with my experiences. Keep up the great work! 

 

I went back and managed to get to the end! What a cute ending! Also I feel really dumb since the solution was kinda obvious! I think my feedback is kinda invalid now bahaha. Thanks for the tip!

(2 edits)

As always, the stylization of your games is fantastic. I also really love that you're always trying new ideas gameplay wise as well! Although I don't use them myself, I'm also glad to see accessibility options for those who need them! 

Unfortunately, I wasn't able to complete the game. I got a bit stuck at a certain point and I kind of lost interest when I wasn't progressing or seeing anything new. The trial and error with the tea making is a bit hard to get through. I like the concept that serving them different kinds of tea would make the characters react in different ways but the dialouge that results from this feels far too much the same at some points, especially given that there is a lot of repeating dialouge to get through given the premise of the game.

Hopefully that wasn't too harsh of feedback! :x I'll definitely try going back on my own time to try and complete the game. I really love your games and am always looking forward to seeing what you'll put out next! I made a video with my experiences. Keep up the great work!

No worries! The game came out great and it was a ton of fun!

This game is tough as nails, (I'm just bad at video games) but I still enjoyed it a lot! Really liked the pixel art, and player/enemy animations/effects. Love how the music hypes up when you get to the 1st boss as well. I made a video with my experiences/thoughts. Keep up the great work! 

I just went back in the game to talk to your sprite again. Seeing the concept art and hearing you talk about your game is really fascinating! Thanks for letting me know and for the link to the walkthrough! Also thanks for watching the video! :D

I really enjoyed this game! The character designs were pretty unique! The worlds to explore were interesting and charming, my favorite being the dock/water/beach area. I really love how you tied in the effects with character design! I'd definitely love to see and explore more of this world you've created. (Especially after finding the bonus room!) I made a video with my commentary and experiences. Keep up the great work!

Playing your games always puts a smile on my face! It's great to see that you're constantly improving in game design. The UI is really clean and well integrated, it's nice to see when devs stray away from the generic ren.py UI. It adds a lot of identity to the game and it's developer. (Whenever I see that text font I immeditely think of you and your games!) It's also nice to see you incorporating gameplay with narrative again and trying new gameplay elements with your games! I made a video but I left it kinda short so that others will hopefully play the game themselves. Keep up the great work as always! 

Oops! My bad! I should have looked up your previous stuff!

Although I could criticize a lot, ranging from the character designs to the grammar errors, I geniuely had a really good time playing this game and laughing alongside with it. I don't think there was a moment where I didn't have a smile on my face. The writing is so funny and lovable to me. It's clear that you put a lot of heart into this game and had fun doing so. Honestly, games like this remind me why itch.io is such a fun place to look for something to play. I made a video with my commentary and experiences. I hope you continue to make games and keep up the great work! 

That's good to know! I'm looking forward to more! :D

I would be honored! Thanks for sharing!

I played the demo and it looks promising! The pixel art is well done and the character designs look fascinating. One thing that blew my mind was being able to gather resources with a magical tool that automatically mines/cuts a tree down while you wander off to do something else. It's a perfect combination of streamlining busy work in a game and fusing that within the game world that you're presenting. Details like that will really set the game apart from others! I'm looking forward to seeing how this game develops and how it differentiates itself from similiar games of this genre. I made a video with my commentary and more thoughts. Keep up the great work!

(1 edit)

I played through the demo of the game and it looks promising! I made a video with commentary and my thoughts. In the Visual Novel elements of the game, the character designs and backgrounds are very well drawn. The writing and world seems very investing as well. (Although I skipped a lot of that in the video to focus on the action JRPG gameplay.) The action JRPG gameplay has a solid foundation of fundamentals. (Reminding a lot of something like YS8) That being said, there is a need for a lot of improvements with this part of the game. Some of these include a lock-on mechanic and more detail in the environments to explore that (hopefully) tie in with the narrative/world. Regardless, keep up the great work! 

(1 edit)

Thanks for the reply! I never knew that about the French keyboard layout! I'm also always happy to (unintentionally) pronounce things completely wrong for the entertainment of others! :D

(1 edit)

This was a cute and pleasant experience! I made a video with my thoughts and commentary. Keep up the great work!

Oh awesome! That adds a whole new layer to the fight!

Hey Liam! I'm a big fan of the Dad & Sons podcast! This was a fun demo and I'm looking forward to more! I made a video with my thoughts and commentary on it! Keep up the great work!

Thanks for the reply(s)! Glad you enjoyed the video! Looking forward to whatever you guys put out! :)

Holy moly, this was short and sweet, and I'm left wanting even more! The artwork and backgrounds are fantastic and have a lot of color and detail. I really like the way you stylized the UI elements as well! The characters were very enjoyable, Alex being my favorite. I appreciate the more subtle design choices as well such as the sound design and how it played into the characters personalities as well as the maniuplation of text speed for certain parts of the game. (Play the game yourself to see how this works!) I played the game and recorded my commentary and gameplay. Keep up the fantastic work!

I ended up finishing the game and it was really cute and just a wholesome experience overall! Great work!

Hey there! I played a bit of your game and made a video about it! I really like the portraits for the main characters, they're really well-drawn. I'll play the rest of the game later on my free time! Keep up the great work!

No worries! The bugs were very minor! It was still a great experience! :D

Played the game and loved it! It was a lot of fun and incredibly charming! (As all your games are!) I made a video with my gameplay and commentary. Seriously, your work keeps getting better and better. I thought the writing for this one was particularly strong! Keep up the fantastic work!

I played your game and it was really fun! Really liked the pixel art and music! Also, the particle effects were really well done as well! I made a video with my commentary and gameplay. Keep up the great work! 

I played your game and made a short video of my gameplay! The birds' designs are very cute and compeling and I love the animations for them as well! Keep up the great work! 

Hey there! I played your game and it was a great time! (I'm also kinda hungry now!) I made a video with my commentary and experiences! Keep up the great work!

I played your game! It was a short but sweet experience. The pixel art is done very well as well as the music! Some feedback would be the following. (Please keep in mind these are just my nitpicks/suggestions, do what you feel is best! I realize 1 week isn't enough time to add every single quality of life feature, and the game is very nice regardless.)

1) When the game starts, it begins in a very tiny resolution, I would recommend it starting in a slightly bigger screen, if possible. Or allow for a title menu that has an options menu to resize the screen. (I mean, I just resized the window using the maximize button on the top right corner, so it's a minor nitpick.)

2) The game starts automatically, it would be nice to have a "press start" button/feature.

3) The music volume is a tad bit low, and there's no option to raise the volume.

4) When you complete the game, the game automatically closes when the credits show up, leaving no time to read the credits or to restart a new playthrough without rebooting the game.

I recorded a video with my experiences. (Strong language warning) Keep up the great work!

(1 edit)

I enjoyed the game! I think the inventory mangement is well executed. The variety of different shapes and sizes for each item and the stats associated with each really makes you pick and choose what you need to keep and throw away. That being said, I do feel that the pacing of the game could use some more improvement, as it did feel like I was invincible after a certain point. It's nice that the stats for items are randomly generated, but, in my opinion, if there was a curve that increases the minium stats that you recieve for each item, while still randomly generating the stats for them, in balance with the enemies getting progressively tougher, it would overall help the pacing of the game progress a lot better. That being said, I still had a great time playing the game! I made a video with my experiences. Keep up the great work! 

I'm doing great now, thanks for asking!

Hey npckc! When I got the email that you had uploaded a new game, I got super excited! I didn't make a video this time, but I wanted to let you know that I played the game and it was super sweet. Actually, I'd like to admit that I was having a bit of a panic attack due to my own anxiety problems and such, but playing your game made me feel so much better! That's the charm of all your games to me, they all touch on things I can relate to. Gameplay wise, I really do love the..."mechanic" with this game of making the player wait. It does a good job of putting the player in the shoes of the character. I really enjoy it because it's very unconventional. Actually making the player wait for something that may or may not happen is a great story-telling device. Anyway, I'll be looking forward to the next one! Keep up the great work as always!

(1 edit)

I managed to beat the game! Just wanted to share some thoughts since I usually do that with other games as well. I really enjoyed the note-taking in this game, it's really neat how you implemented a notepad players could use in-game instead of them having to get a notepad in reality or something, it's very benefical to players to be able to write things down, especially in this kinda game. It also really makes you feel like you're up to no good. Controling the drone was a neat moment of gameplay and the problem-solving associated with it was also very well thought out. It's also nice that there's various ways to get the main objective securely outside the building. I would love to see this concept expanded even more in the full release. There's so many possibilities you can go down with this game. It's a fantastic experience, it took me around 30-45 minutes to play and complete. Again, keep up the great work and I'm looking forward to what's next!

This is a neat game! I'm definitely going to finish playing this on my free time, but from what I played, it's highly enjoyable. I made a gameplay video with some commentary. Hope you keep up the great work! 

I'm using Windows 10 as my OS!

This was a really neat game! The puzzle interaction between the 2D world and the 3D world was simple, but well designed. The two music tracks for both worlds fits really well for their respective worlds. The 3D world character kinda freaked me out at first but it's rather charming after a bit, haha.

I think the controls could be improved a little. One button (instead of two) to restart the level away from the other keys for jump and dash would be really nice, as I ended up accidently restarting the level just as I was about to complete it. There's also a bug in the 2D world where the character will get stuck in the ground if trying to jump and dash at the same time, forcing the player to restart the level. The 3D camera angles and lightning need some fixing as well.

Otherwise, it's a really short and simple puzzle game! I enjoyed my time with it! I also happen to make a video with my experiences! Keep up the great work!


I enjoyed playing your game! I took a quick peek at the game, but reading everyone's comments here definitely makes me want to go back on my own time and play it to completion. I made a video with my experiences. Keep up the great work!

I played your game and I'm really looking forward to future development! Everything about this game makes me want more! The visuals are fantastic, the writing is fun, and soundtrack is great! I made a video with my experience. I'll be keeping an eye on this game! Great job and good luck. 

I enjoyed this short game! I think you tied the theme of boredom very well with the actual gameplay! (I hope doesn't come off the wrong way!) There are some improvements that could be made. For example, the way the character slides after moving could be improved to just get them to stop immeditely after the player's input ends. Also, some more messages about the character's emotions and thoughts would be nice, as I ran into a few repeats. These are just small things that I noticed, but you made a cute game regardless! I made a video with my experiences and I hope you continue making great games!