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Ninechop

19
Posts
3
Topics
31
Following
A member registered May 30, 2017

Recent community posts

Looks sick!

Honestly man you should've just made the game $5. It's worth it, and these comments prove that no matter how RIDICULOUSLY cheap a game is, they'll still complain about not having any money lmfao.

Hoooly... this game is dope. Great job! Following, can't wait to see more from you!

If I had one criticism, I would say it would be nice to have a little more feedback on grabbing XP orbs. As it stands they just kind of go into you and disappear. It would be sick if the screen subtly flashed blue and your character got like a little sparkle.

Just a nitpick, though. Other than that, flawless experience. You really nailed the pacing. Early game you feel like a god, then the slow trickle of weapon upgrades (the players bullet visuals getting crazier and crazier was a great choice) and the allure of seeing what weapons/bosses I'd see next kept me going. Then before you know it, the game is hard as hell and I reach a "zen" state of focus.

Sorry for gushing, I just don't see many games like this on Itch. Dope game. 

Hi Pope! I'm confused, is this the same asset as the previous top down collision? or an updated version? I bought the original on the GM Marketplace and it doesn't say theres an updated version.

I would also like an answer to this.

Juice FX community · Created a new topic Bug Report

Got this error when attempting to load a new sprite.

___________________________________________
############################################################################################
ERROR in
action number 1
of Other Event: User Defined 0
for object uiFormController:

Trying to draw non-existing sprite.
at gml_Script_system_load_sprite
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_system_load_sprite (line -1)
gml_Object_uiFormController_Other_10
called from - gml_Object_obj_fl_tab_Other_13 (line -1) - <unknown source line>
called from - gml_Object_obj_fl_tab_Other_14 (line -1) - <unknown source line>
called from - gml_Object_obj_fl_controller_Step_1 (line -1) - <unknown source line>

Hi, Gamemaker Studio 2 will only allow animated tiles in multiples of 8, but JuiceFX SPECIFICALLY will always render one below a multiple of 8. When I select 8 and choose the GIF export, it gives me 7 frames. Same happens with 16. When I choose 9 frames, however, it gives me that amount. 

nailed it bruv

You nailed it bruv.

Of course, but once you've uploaded your game to the jam, you cannot make any further modifications to your submission.

I have so many problems with this game it's almost impossible to list them all. It's frustrating because I can see the potential a game like this would have. But the execution is WAY off.

Wowow this is great. I would love to see this become a full game. Literally the only problem I have with it is the liberal use of screenshake lol. Besides that, its wonderful and fun.  Great job!

No offense, but if you didn't see a threat present itself then you werent paying any attention. The station constantly alludes to the fact that it will have no more use for you after it's complete.

Just a little curious about the mechanics of it - are there upgrades besides health upgrades to be found?

Got this game for free a while back, loved it so much I came back and donated $10. I love the abstractness and the fluidity of the controls/movement. Thank you for making a solid indie title

Gotcha, yeah I was confused. Thanks for the help.

I making it in a subfolder, does it need to be in the same folder?

It'll export a GIF render just fine, but when I choose the PNG option, nothing happens. There is no export, no loading, nothing.

Holy shit, how long do you think it would take to make a game of this caliber? Maybe 1/32 of the time it would take to make a AAA game, and about 1/128 of the manpower. 50k is OUTRAGEOUS. And i'm a Game Dev, so I'm all about game dev's getting theirs, but this is ridiculous.