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Nickradford

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A member registered Aug 28, 2018 · View creator page →

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Oh no! Which part of the level do you get stuck on?

Thank you!

Thanks! Wrote and played it myself on my keyboard and GarageBand :)

That’s unusual, if you have time, would you mind trying again with v0.5.2?

Thank you very much! There's only 1 more level after the third one in this version. If you're interested, follow the game here on Itch, and I'll probably continue working on it!

Hmmm... that's odd! Could you try again with the latest build (v0.5.2). Turns out the build I put out yesterday wasn't the right version :|

Hey there! Thanks for the compliments, I really appreciate it!

Could you expand a little bit on not being able to jump while moving?

I agree about the wall collisions too, they definitely make the game harder. I'm going to look into how to fix this, probably something to do with a physics material if I had to guess.

A checkpoint system would be nice! I'll definitely keep that in mind if I continue to develop Lumina!

Thank you SO much! I started university as a music education major, before switching to computer science, so it's nice to be able to combine the two with this game. This was my first game jam and first game I've actually made from concept to some form of completion. I'm really happy you liked it!

Hey, you almost got it right!

I do a series of checks on the player controller to enable or disable jumping, one of which is seeing if a UI element is selected. Turns out I forgot to deselect the EventSystem's currently selected GameObject when the pause menu is hidden.

Updating to v0.5.1 should fix the jumping issue :)

Thanks for checking out the game, and reporting this bug!

Thank you so much!

Hey there!

Sorry about that, I just pushed a fix for this issue. On the player controller, I check to see if the player has selected some UI elements to prevent jumping (this came about with the update notifier introduced in 0.5.0), and I forgot to deselect the UI elements when the pause menu is hidden.

Updating to v0.5.1 should fix that issue for you. Sorry again!