the living room is off, physically, as if everything has taken a small step to the left or perhaps God has nudged me off of my axis
in the living room is an open map work of interactive fiction which takes inspiration from the act (clue) and agenda mechanics of Fantasy Flight Games's Arkham Horror: The Card Game.
Without spoiling in the living room too much, you progress the story by gaining insight inspecting things in a room (such as the living room) and spending insight opening other rooms (such as the kitchen or the bathroom). You gain insight when the POV character learns something new about his predicament and/or how it came to be. Generally, if you're fumbling and/or backtracking — essentially if you're moving without gaining or spending insight — your insanity will increase, until the POV character breaks.
I hope you enjoy it, and all feedback is welcome :)