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Niall Chandler

A member registered 79 days ago · View creator page →

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Wander the Cosmos is a space exploration game about journeying the universe in search of celestial objects to observe to scan.

This looks quite good.  While it is clearly a work in progress, I can definitely see this becoming something pretty special.

A couple things work noting are that for the background, I'd recommend making it a sort of jungle setting, as that would explain all the bamboo (well, that and the Nerdy Teachers YouTube tutorials), and you could contextualize the sand on the ground as stinky honey, which would explain why it slows you down and makes you jump lower.

Additionally for music, I'd recommend looking at Pico-8 Tunes Vol. 1 & 2 by Gruber. The songs are free to use and quite easy to import into your game.

Overall though, a great showing so far, and I'm eager to see what the game comes to be in the future.

Excellent! Glad I could help with the bug.

Awesome game! Really well put together. Although I have a question.

I've just beaten the dragon boss, but the way forward isn't opening up. Is this a bug, or have I done something wrong?

Yes, there's a secret passageway you can enter. It's entrance to it is near the fire.

Golden Goblet COMPLETE! I've now completed and submitted my game! First one to submit too. I'm very pleased with how the game turned out.  Ya'll can play it if you want if you check out the submissions. 

To get the good ending, you need to beat the game quickly enough. By quickly enough, I mean in under 3 minutes. Good luck!

So far, I've been making a platformer using the platformer tutorial by Nerdy Teachers on YouTube. Progress has been good these past few days.

So far I've got the first three of four levels pretty much done. I've got the fourth and final level to do, as well as some miscellaneous stuff such as a win screen for when the game is beaten.

Thank you very much. I'm happy to hear that you enjoyed it, and I greatly appreciate the feedback.

Thank you very much. I'm very glad to see that you enjoyed it. The old-school challenge was intentional, and I felt that checkpoints could take away from that, so I decided not to implement any. Nevertheless, I appreciate the feedback :)

Thank you. I'm glad you liked it :)