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Anil Demir

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A member registered 3 years ago · View creator page →

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Could be better if you'd scale up the game without changing its resolution. Main character felt a little heavy. My favourite was dash and pickup mechanics but I couldn't find much of a motive in the game. Only in the end escaping was a motive but it wasn't challenging. Graphics look overall very nice. Good job :)

You did a very good job with this game. Almost everything worked. I'd suggest a full release, people would play a longer version of this with a bit more story like crazy. I didn't even know how I spent 44 minutes 43 seconds beating it :)

Oh man, this was tense but really fun. I loved when truck did that small jump on the bridge. Kept getting 3 but played a lot anyway :) You did a very good job with graphics and how controls feel. It also reminded me of this http://www.lemon64.com/?mainurl=http%3A//www.lemon64.com/reviews/view.php%3Fid%3D594

I think if;
- Repetitive sound effects
- Floaty physics
- Grinding puzzles (moving back and forth too many times)
were fixed this could be an short but interesting game. I especially liked invisible wall idea, it brought another level of challenge to the game.

I was actually enjoying this a lot until game crashed with an error when I got my candles and exit from top. Anyway I really like the idea of having everything designed and with a purpose. Graphics are super cool either. I would really like to see it till the end but there are too many games to rate. You should plan on fixing the bugs and making this a full release.

I thought the left-right diagonal shooting was pretty cool but then I realized I can shoot straight too. It was a little easy to be honest. Nevertheless a solid base with bugless gameplay.

I like the visual side of this game. I thought the dialogue part was just the intro but it turned out to be the whole game :P
It gives too little control to player so lack a bit of gameplay. I think this could be a cool addition to a main game mechanic though (what you study or who you team up with affects your stats etc.)

I really like how you turned 'flappy bird' mechanics into something fun but the problem is I'm very bad at flappy bird :D
I think it is a really good entry, very short and fun play time. I just didn't like the dead ends game throws at you because you just die at that point. Make it a mobile game!

That's a nice management game! :D
It needs a little bit of clarification but other than that I enjoyed the details. It was cool to watch and get excited over your horse :)

A lot of petals, phew :)
After a while it started to put me into the same labyrinth over and over again.
Gathering leaves is satisfactory but I guess it needs more of a challenge and interaction.
Nice graphics but needs more work. Good luck :)

I guess the aim was to find the second rabbit but I couldn't manage to do that. I wish there was at least some other objects laying around so navigation would be easier. I like the graphics though, its animations are so sweet :)

Graphics are fine and the idea of being a potion seller is nice. I wish it wasn't a match-3 game, could be some kind of crafting instead of that. But that's just my taste.

Yes finally I completed with ~1800 coins! :D
I was saying it would be great if you could add on to Chocobo's World and you actually did with platformer parts.
I enjoyed jumping and dodging crabs better than sea battles, sea battles were repetitive as hell so no wonder.
I think you could make this game a large scale thing with a better combat system and a story. That would be wonderful.
Yeah so, everything is great except mashing arrow keys :)

Oh I forgot, camera was annoying a little bit, could be better if character is centered.

I could only get 165 points :/
It's a really simple and cute game, you've chosen a very nice color palette.
With those creatures walking around and time running out, gives a real challenge.
I'm not a fan of score based games but I don't really mind in jam situations.
Plus game page is in the mood of the game.
Good job :)

This is so rad. I remember trying it before, you've added a lot. A little short but fun.
Some elements are parts of background yet they fight with foreground elements visually like barrels and fire.
Good job overall :)

There are some tiny problems but overall the game is great :) It definitely has that Legend of Zelda feel to it.
- Spiders are visible under rocks, not sure if intended.
- Fire is delayed and it doesn't feel good.
- When you stay between towers, you can easily destroy them.

This could become a gardening sim + adventure game very easily if you increase the number of places you can visit in a city and put a small story (or not) + make plantable seeds, customizable stuff at home and increase plant growth time dramatically, why not?

Plants wither too soon btw, I didn't have time to water them :(

I guess 225 is not the best time :D
I think except graphics, it works very well. Only issue is that I cannot jump and move forward when I'm right next to the wall.

Nice gardening sim :)
Controls are a little all over the place but once you get a hold of it, it's alright.
It's also not visible if I'm picking wood and stone or they just go away.
It has a potential to be something like a retro Farmville :P

First time I played I didn't get it and failed horribly but second time I won!
I think it's really cool mini game, you may consider building a pvp version for mobile and it would sell I assure.
One nice thing would be to add a restart option but it's not that important.

I swam for a very long time bars dropped to half, exhaustion stopped increasing but couldn't manage to get to the boat :/
I think it's a good idea to be always on the edge. I also liked messages in bottles. I found three of them. Not sure other stuff did anything but I collected as much as I can. Cool game. Oh one thing, the sea texture doesn't seem to fit at least for me.

I enjoyed it a lot, especially those notes and explanations appear from time to time.
I think it would be better if we could see things around but I guess I'm asking for too much for a jam.

It looks interesting but I guess it lacks the interactions and goal.
Could be nice to be able to do at least 1-2 more things to the plant.

I'm sorry that I had to rage quit :/
It was easy for me till that 3-switch room. Then I turned off all 3 the lasers were still on. I didn't get it and died many times.
I like the mechanic a lot though. You can do this in higher resolution and it could be something really good. (Not sure this is an original mechanic but if it is, yeah)

I like how you first explain what it means on the screen.
Loop of the game is very short and simple but it doesn't get boring because of search for air.
I think digging is somehow satisfactory in general too. (like minecraft lol)
Also liked the music.

75%! :D
This game is so pro-antisocial that makes you wanna say "geez friends, get out of my way" :P
I think there could be more variety to the obstacles. Fine little game. (I chat with the llama <3)

I feel like AI are two hardcore dashball players :D
We tried it with my friend and could only get half their score.
The game has great potential but I guess feedback of what's going on should be clearer.
Anyway it was fun. I especially like how the empty opponent keep covering one of your team members, to DEATH! :D

I liked how the distance is not visible because of low resolution. It gives a feeling of exploration that otherwise wouldn't be possible. I got to that last area but wasn't sure if there was an end after a while of surviving enemies spawning continuously. Good job!

Fun idea, I will try this with a friend later :)

Not much to play but could be a nice concept connecting far future and today in an adventure game.

Oh and one detail, the text becomes invisible on black surface at the top of the map.

This may actually make a really fun full game without you putting much effort into it. I wish I had some opponents though. It reminds me of Counter Strike 2D. Cool work.

I think the only missing thing here is more interactions. While resource management is great, after first day I didn't feel like playing because it's scavenging and going back to home all over again. It would be great if there was inventory and static storages and some other interactions with the world. The collisions also don't work as expected. What I mean is seemingly walkable areas are not walkable. You should also fix those z fights somehow. I can walk on earth underground btw.

As I told you before, your entry looks really nice. There are great details such as HUD opacity change or being able to select screen size. I also liked the game although it could be easily speedrun and wouldn't take much time. I actually removed every bush and killed every monster. Those slimes are really annoying :) I think this could turn into a full game easy. You can also expand the screen if that would be the case. Um another thing is maybe mana/stamina regeneration is a little slow but that's just a detail.

For a 'first game ever' attempt, it is very cool :)
I wish there was a way to heal up and see enemies from different angles. Then it would be just right.
This is great so keep working :)

The game feels a little clunky. When I dropped down to pick the key up, I thought I could do it everywhere and died. Also, if it's possible to lose your fire than it should be possible if not easier to finish the level without fire. I also think it would be really nice if you'd stick to the grid. Keep up the effort!

Except the enemies sneaking right next to corners, this totally works :)

I say the idea of leaving the game and coming back to it from time to time would be really good if you had more to do in the game. When you know that you'll clean the path again, you may not want to come back. Anyway the game visually looks cute and sounds are nice to listen to. I wish you obeyed the grid. (I thought it's just the snowflakes looking at images)

I remember playing this kind of game on c64 :)
I think you went for a really short game loop which makes it a little bit of a simple game that you wouldn't like to give another shot. My score was 88 btw :)