Cool game, what engine did you use?
Recent community posts
I have seen that video and I think know what you mean. What parts do you think need the most improvement? Would it be better if I had a turning animation along with a short pause when changing directions and if I made the jump based on your current momentum? Thanks.
P.S I did almost all of the drawing by hand and then scanned it using my computer were I would tweak it.
I forgot to add that:
1. Press Z on the title screen to start
2. Spikes will sometimes break (I’ll fix this when I get a chance to)
3. There’s a broken run feature triggered by holding down X while moving (I’m not planning on fixing it because it’s fun to play around with).
4. The Jam entry part really starts at the second stage (the first level is a tutorial and kind of needs to stay in.
Overall I thought the game was ok, pretty fun but nothing groundbreaking. I will say I like the intentionally ugly, shareware, aesthetic, but I don't like that it plays like it. The enemies move too fast so it's hard to hit them. The bullets move pretty slow and I'd recommend speeding them up or making it so you can hold down the space bar. The health is kind of confusing as you instantly die (probably just a programming error). Lastly I really don't understand what the purple blocks are for other than tripping someone one up. I hope you don't take my feedback negatively, I'm only trying to help.
This game's gonna look a bit different when I come back. I'm planning going to redo all of the animations (banging my head against the wall as I write this) well at least a select few characters (just maybe).