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nealith

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A member registered Feb 17, 2016 · View creator page →

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The first is a bug feature

Yeah, sometime the system of area doesn't work very well, maybe I should make them smaller so the character can't be in the area of the control panel and in the area of the hatch. I don't have something in my code that forbid the hatch area if the guy is also in panel command area, I don't understand why the character is not detected ....

Maybe, I will think how to give this kind of information in game. I always check itch.io page of game, cause I know that sometime you don't have time to put every things in the game for a game jam

I need to rethink "physic" status of my character

Hey, what do you mean by indications ? Controls are given in the itch.io page of the game :)

Just to add one precision (can't modify the game page during the gamejam voting period). When your are killed by a sblorb, you are send to start point, but the game is not reset, enemies you killed stay dead :)

Yep you are send to the start, but the game is not reset, it's just position moving, I will update the game presentation. The boss will not die when killing you x)


I would like to add features like starting from last screen message , idk, this prototype is so unfinished because I lose 2 days on having more realistic path with physics collision for sblorbs....

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Finally, I'm doing this jam and the MetroidVaniaMonth jam in a same run

I'm working on Tiny-Pixels a custom 2D engine that use webgl. The engine is developed in TypeScript, compiled with Babel.js and Webpack, the output is < 5kB zipped for now (sources are about 39kB).

The engine feature : 

  • Scene and node handling with matrices stack and 2D transform
  • Camera with "following a node" option
  • Sprite handling
  • Collision detection with accelerating structure, AABB and Circle shape available
  • A bit of input handling

Feature I would like to implement  :

  • Shader factory
  • Light handling with shader produced by the Shader factory
  • Animation and AnimationTree
  • Advance Physics with a StaticBody, RigidBody, KinematicBody and a PhysicalMaterial
  • Sound Handling
  • Some optimization like Importing a optimized SpritesSheet and put it as texture in webgl for all sprites
  • Better shape for collision
  • Text

The way of using it is a bit inspired by the engine Godot


The Little Girl is the temporary name of the game. Your are a digital virus injected in a high secure data bank by a hacker. Your mission ? locate and recover data from a list of company. The game will focus on a system of limited memory in stack that is fulfilling each time you access data or discover new area.  You can extends memory by putting data in the heap, but doing it can trigger security programs, so you have to make choices and stay discrete. You will be stuffed with few sub programs that will allow you hack other entity to destroy, freeze them or take their identity to avoid security or accessing some area etc.

That's what I'm doing finally, writing my own engine in ts and webgl, 7ko without zip xD

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Thx :)

Currently I give a try to make a c++ engine built to web assembly with emscripten, but it's ... hard, 26.3kB compressed

Maybe you should take a look at https://github.com/bitnenfer/tiny-canvas

It's one of js13kgames's resources

Hi,  I'm nealith, and this will be my second game for a gamejam.

This game jam begin at the same time than the LOWREZJAM 2019I thought that it would be interesting to make something for both. Also, I already heard of "HTML5 and JavaScript Game Development Competition in just 13 kB" and was interested in the idea to provide a game that have technical constraints :)

I don't know if I will go for resources given for the 13kB game competition or if I'm going to do my own

Thx :)

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Thx :)

Hard, I have to disable turn and hill to make a first version. In roadmap there are traffic, spikestrip dropped by aircraft, a little story, turn and hill of course. But I need to rething the game, Godot (Unity, Unreal too) is not the kind of tool to use for making Pseudo3D game.

I would've liked too, but I didn't manage to create good layers for my parallax, not enough skills in pixel art, also I didn't get time to create a story and put it in game


Also for roadblock, this is the only minimum feature I can implement in time, traffic, aircraft dropping spikestrips are in roadmap

Also turn and hill on the road (implemented but disable to produce a first version)