The coyote time (time you can jump after falling) is a nice touch!
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No, I get it. It's named "bowlinf" because you have to bowl, and it's infinite - meaning that you never win, even if you get a perfect strike. Or perhaps it's named so because you're bowling above an infinite pit. One way or another, this is truly one of the better works I have encountered this year.
...yeah jokes aside this is actually kind of cool.
Like, not just copying the sprites graphics/dialogue into another sprite. This would be useful if you have two or more objects that are supposed to be the same thing (like crates that say "bonk" when you walk into them).