Someone's probably said this already, but moving into a wall while in checkmate shouldn't remove the "checkm@te" overlay once it's already come up
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Game crashed when Beatrice used Flight? while having Haunted?. Very little details were given by the console. This might have to do with how Haunted? removes itself directly (see #1938) and how the game tried to add a status to the fighter Haunted? was being removed from simultaneously. See this this More Fluff issue for a possible fix.
Reverse Card pack is very, very awkward with snap, since snapping two reverse cards just means your next two actions are reversed, and unless you've got a Wrong Sword and a Wrong Axe next up, that's only going to screw you over. I'd recommend giving it a big rework in general - most other packs have benefits aside from just their inflict-status-do-damage synergy, and reverse card. (Yes, you can reverse a reverse card, but that requires using both reverse cards (without snapping) and then not being able to use Wrong Sword except to damage yourself. And inflicting the enemy with Reverse usually only does 6 damage at best.)
Vertical flip/horizontal flip tools work wrong with the crusher tags. When vertically flipping, down tags and multidirectional tags are swapped, rather than down tags and up tags. When horizontally flipping, left tags and up tags are swapped, rather than left tags and right tags.
Horizontal flip tool doesn't swap down-left green transition tags and down-right green transition tags. Other transition tags, including down-left/down-right yellow tags, work fine.
Glad I downloaded this, balance isn't the best but it's clear you put a love into this and the concept of non-Witch characters heavily utilizing mana intrigues me.
So far I've only played Warrior, but I think Gather Life and Powered Poisoner are pretty overpowered - life drain and poison are both very strong statuses, and to be able to drain 3 health (with any dice!) or inflict 3 poison for just 1 power is really strong. (Maybe that was your intention, though? Warrior usually feels like a power romp.)
Here's what my fight against Madison looked like on the final turn: https://i.frogbox.es/m8h
I also recommend you make it more clear what Funny Dungeons is about to anyone just scrolling by on the Dicey Dungeons mod page, perhaps something like "Every character gets new episodes heavily focused on a mana substitute"
One last thing: to fix the crashing on the end of the episode (I think), just create a text file named progresssettings.txt in funnydungeons\data\text\ , write "funnydungeons" in it, and save.
There's still some ways to go with this mod, but keep it up!
No, I get it. It's named "bowlinf" because you have to bowl, and it's infinite - meaning that you never win, even if you get a perfect strike. Or perhaps it's named so because you're bowling above an infinite pit. One way or another, this is truly one of the better works I have encountered this year.
...yeah jokes aside this is actually kind of cool.
Like, not just copying the sprites graphics/dialogue into another sprite. This would be useful if you have two or more objects that are supposed to be the same thing (like crates that say "bonk" when you walk into them).