Thanks for playing! I'm glad it let you relax :)
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There are some levels where I unintentionally allowed for trivial solutions and didn't adjust the scoring accordingly. (Doggo bump is one of them)
...Probably the result of making the levels after pulling an all nighter...
None of the elements in code (including the dog) use any randomness. There are some cases where the dog may notice things inconsistently at low framerates though.
Thanks for playing!
I hope you enjoyed the presentation at least :)
Good morning! Thanks for letting me know. I have fixed the issue with the download/archive.
The problem was that I zipped the game using a specific configuration in 7Zip that windows is unable to understand.
I am working on the WebGL version, it may be up in 10 minutes if the build cooperates. The build did not cooperate, I'll have to look at this later.
I couldn't seem to find any taxi customers, and fitting with the theme of the jam it was really difficult to get the car towards the indicator due to some modifiers. I realize my first comment didn't sound like I really appreciated it. It's a great looking game and I think you did a great job in the time given! Keep up the good work!
Great concept! I do wish there was some way to know that the player is actually controlling the direction the wind blows, but other than that maybe some ambient music would make it more interesting. Keep up the work!
Great concept! I did find a hilarious bug where if you dragged someone against a solid object and release in just the right way, you can yeet them somewhere really far away. Keep up the good work!
Interesting concept! While it might be fairly rough, I can see the idea behind it. Some of the textures were blurry due to the import settings in Unity, in order to fix that you should set the filtering to "point" on each texture. Otherwise, keep up the work!
Yeah, I 100% agree with you. It was suggested to have an indicator in the corner of the cards but unfortunately we did not have time to do so. On a side note, the usage of all caps for the types is due to printing the identifier used in code without adjustments. Thanks for playing the game though!
Thanks! We are aware that there are issues with the rules and that some of the basic ones were messing and the very rng nature of the game. I'm glad you enjoyed the art and aesthetic though!
Ah sorry about that. The menu button on the top right corner of the game area brought up a menu with a help button that allowed you to review the cards. The rules are really chaotic because they are randomly put together. I hope you enjoyed some aspect of the game though! Thanks for playing!
Thanks! Yeah it really is praying for good rng on the rules. All of the rules are randomly put together with a lot of parameters and I wish I had more time to make it better. Thanks for playing the game though!
This game is absolutely awesome! Amazing concept and level design. Great art to go along. I only have one small nitpick which is that the music is a little repetitive. Other than that, the game is freaking amazing!
That's a fun concept! I kept getting tripped up when the sun revolved around the earth lol. Overall great job! I think some sounds could have gone a long way in making it more interesting though. Keep up the good work!
Ahh... The red orb was an attack--- it is rigged but does nothing (keybound to z) the green one was the wall climb ability which is extremely broken but there... somewhere... Thanks for playing though! I'm glad you enjoyed it despite all the bugs!