@Tophat_Haze: (edit: @StorysingerGames)
Thank you for taking the time to play and write a comment!
You've given me some very valuable points to think about.
The lack of "real" branching was a conscious choice, partly to limit the amount of content I need to create, but mostly because I did want to instill a sense of hopelessness, that everything you try fails.
But I see that this resulted in more frustration than I intended.
I'm thinking about ways to convey the intended feeling without creating this effect of choices you make being "ignored" by the game.
I might make an improved and longer version in the future, and I'll definitely take this feedback into account.
Once again, thanks for your feedback and sorry that it was frustrating for you :)