I might add powerups, but I'm not sure about that. I don't see a reason to punish the player for spamming since (at least in my opinion) it doesn't take away from the experience, but I'll probably incentivise aiming and charging shots by making shots that the player waits a bit before shooting do something as TheCalster suggested. As for the last point if you're talking about the collisions (or lack there of) that was fixed in the most recent build (release? (upload? (version?))).
An incomplete entry for Alakajam #3
An atempt at replicating Capcom's Monster Hunter for the one hour game jam.
A mostly finished racing / idle game made for Ludum Dare 41
A map maker has been promised limitless rewards if only he can map this one dungeon.
A failed attempt to finish something for ludum dare 40.
A pointless walkman for listening to music.
You stumble upon an abandoned keep and decide to explore it...
A simple top down shooter with simple enemy patterns that are easy to learn and easy to survive.
A tediuos game about trying to finish a game in 12 hours
Recent community posts
In the most recent version the intervals between spawns decreases over time so that should make it more difficult. I'll try adding new enemies later in the game next time I get a chance to work on it.
P.s: glad you enjoyed it.