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A member registered Jul 03, 2016 · View creator page →

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Looks really good so far. It ran perfectly fine for me on Windows 7.

The only suggestion I have is to make it so that if the player holds shift while crouching, he automatically stands up and begins to sprint. That way he doesn't have to manually stand back up first.

There's practically no gameplay, although I found myself wanting to continue for some reason. I could see this become a nice little idle game.

The first thing I would look into is the fact that the player's movement speed slows down greatly when he collides with an object, even if he's not walking into the object. I walked upwards into a wall, and then my horizontal movement speed greatly decreased. This made it hard to navigate in more dense areas, like the forest.

I would also recommend some more detailed instructions when obtaining new items. It took me a minute to figure out that I had to hold the space key to use the drill.

Apart from that, no real complaints. Good job!

Yeah, I got a lot of comments a few months ago about the controls and the gravity. I've changed them a lot since then, but I guess I still need to tweak them some more. Thank you for playing!

I just climbed up the mountain outside of the inn. Here's a screenshot:

Glad you got it running, and thank you for the kind words! I'll keep working on it.

Thank you for playing! I guess I need to work on the difficulty a bit. And thanks for the suggestion about the reset button, I might add that later.

That's weird, I've never heard of anything like that happening. Could it be because of an antivirus software? That's the only reason I could think that the .exe would be deleted.

Sorry for the trouble!

Thank you! I have had some other people mention the speed and difficulty. I guess it's kind of hard for me to judge how difficult the game is, since I made it.

As someone who likes to cook, the gameplay itself is actually pretty fun. Unfortunately, I wasn't able to complete a single order after the tutorial, because I kept running out of time. I would either speed up the player's movement and cooking time, or make the customers just a bit more patient. There were also times when I accidentally placed two ingredients into a single dish, and I was unable to separate them (although this may be intentional). Lastly, I'd recommend pausing the game when the player opens the cookbook, so that the player doesn't waste time while reading the recipe.

I really do think this could be a fun game if you fixed it up a bit.

I found it hard to move the character without bumping into the ghost or the enemies. As someone else mentioned, it basically just devolves into moving in circles over and over.

The game crashed during Night 4, with the error message:

action number 1
of  Step Event0
for object obj_boom_game: Unable to find any instance for object index '64' name 'obj_boom_enemy'
at gml_Object_obj_boom_game_Step_0
Really good sprite art, though.

An insane amount of content, and it's all polished like crazy. Great job!

The controls could use a bit of work. In particular, jumping felt totally pointless, since the character couldn't jump high enough to get anywhere.

The art is a bit inconsistent (anime profiles, vector UI, and pixel-art gameplay).

There are also a lot of bugs, as someone else pointed out.

It needs a lot of work, but I think something interesting could come out of this. Keep at it!

Surprisingly fun once you get the hang of it. I just wish there was an easier way to move long distances across the map, instead of having to click the edge of the screen over and over.

Not really sure what I'm supposed to be doing. I managed to start the game, look at the "how to play" window, move around, jump, and shoot, but beyond that I had no idea what was going on. I could pick up stacks of cars and move them, but they'd just clip through everything. There didn't really seem to be much interactivity.

The first enemy took me a few tries to kill, because it kept falling off the cliff. I also wasn't able to talk to the old guy after I killed it (although I'm not sure if I was supposed to).

I was able to jump around and clip through parts of the map, maybe some invisible walls would help here.

Great job with the art and music, though.

Comfy graphics and sound effects.

There were a lot of objects that I didn't realize I could fly through, for example the large wooden planks in the cave. Maybe making them transparent or something could make it more obvious.

Nice work!

Really impressive for having been made in 4 days. I really like the aesthetic of the whole thing.

The red and blue paddles' abilities seem kinda useless to me. I guess they give you a few extra seconds to think, but they don't really help you juggle the balls at all. Also, is there a way to restore health? Maybe once the player gets a certain score or combo, the health should increase. This may already be in the game, and I just didn't notice it.

Well done!

Thank you for playing! I'm glad you thought it was fun.

I really like the overall aesthetic of the game, and the gameplay is simple yet surprisingly fun. Just give it a slight polish, and I could see this becoming decently popular.

Thanks for the feedback! I actually know absolutely nothing about music. I was just pressing random buttons on looooooool.

The tanktop-looking things contain items, by the way. You can shoot them and grenades or hearts will sometimes pop out.

Thank you for playing, and good luck with your own game!

Thank you for the feedback! I'll keep at it!

I've never heard of Zillion, I'll be sure to look it up. Thank you for playing!

Thank you for the feedback! I've never come across that sliding glitch, I'll look into it.

Could you expand a little on this? What exactly happened?

I'm using SDL2 to make the game, and I have run into some problems in the past in which the game crashed if I had a gamepad plugged in that SDL2 didn't recognize. Unplugging/disabling the gamepad fixed it 99% of the time.

That was actually pretty fun. Some more detailed instructions might be nice; I didn't really understand why some of my anomalies were disappearing immediately when I created them (even when I had no other anomalies on the screen).

It'll be interesting to see how this turns out.

Will do, thanks!

Thanks for the feedback. I'll keep working to improve it.

Thank you! I'm gonna keep working on it, we'll see where it goes.

The platforming as the wooden-dummy guy feels kinda slow and floaty. There were also times when I would push against a wall and press the jump button, but he wouldn't perform a walljump.

Nice concept, though, and well put together. Keep at it!

Amazing atmosphere, music, writing, and artwork.

LSD: Dream Emulator X Hotline Miami

Kinda reminds me of an old Flash game I used to play called Dolphin Cup. Might be pretty cool, keep it up!

The art, music, and dialogue are fantastic. It makes me feel like I'm playing an old SNES or GBA platformer.

The controls were a bit hard to figure out, and I didn't see them written anywhere except for the settings menu. I had to try every key on my keyboard just to get passed the "continue" screen.

Great work!

Thank you for the feedback, and I will definitely keep it up!

It looked pretty choppy when moving. I don't think it was an FPS issue. It might be because of some graphic effect like motion blur, or something.

Looks like it has potential to be something cool. Keep it up!