Ok so, let's get the good out of the way first before we get to the criticism.
I absolutely LOVED this game!! Everything looks super cool, I love the tactile sensation of messing with little knobs and putting things into place and watching my little knight launch his little cannon ball. Love it, love it, love it <3
Aesthetically it's very pleasing, the idea is very good and you do get the hang of things rather quickly (though I do think the game would benefit from a tutorial regardless.
Now onto the criticism part? Maybe it's the intent, but I feel like the moment combat ACTUALLY starts in a wave it gets rather... Boring? Like, the only thing I can do in a wave is pull my lever and pray, right? I feel like this would benefit a lot from being able to mix and match the roulette's plates inbetween the rounds of a wave . So say you realize you're runnign low on health cause you put too many chip plates? Swap in for a few of the plates in the "hand" area above the health abr and hope for the best. Otherwise... What's that area even for? Logistics? Because every run I do (unless I severely misunderstood something, in which case that's on me) I just sell everything in that area. Because the only plates in there are the ones I upgraded from anyways, so I'm not gonna put them back in. If I could get a variety of plates in there to mix and match it would add another level of complexity to the whole thing. Not sure if that misses the point or not though. Maybe it does!
Additionally, I have played on the browser version and uhm... The board becomes a little cluttered after a while cause the little figurines and the dice never go away. It's a little chaotic. I can't really make out what's what and the shield/health numbers on the enemy figurines stop changing after a bit. That one is likely just a bug.
Overall? Really fun game! Solid 4/5 for me <3
NanaB.Nana
Recent community posts
Really love the art of the game, makes me wanna get addicted to it it's so good. Love the concept, love how it's played and how quickly you pick up on the rules-
However...
The difficulty spikes up A LOT come turn two, and the game is heavily reliant on luck and randomness, so it's rather hard to try and make up any semblance of a build or strategy with the options you're given.
Some options for scoring are pretty much guaranteed 0s. Even by trying to build a dicepool full of 5s I couldn't for the life of me ever score in the "Pentacle" category. Heck, some times it was hard to score a three of a kind with how reliant on luck this thing is. Maybe add more dice? Not sure what options could work.
Criticism being given? This is definitely a game I'll be following in hopes we get more of it! 4/5!!
Just finished reading the pdf and I'm very excited to play the hostess to a game of this. That said I do have some (hopefully constructive) criticism.
I'd say the game could benefit from elaborating a little more on the rules, as it can feel a little intimidating to read through them, as short as they are, in their current more compact state. Additionally I'd also argue that it could do with more fluff text and maybe tips on how to run certain things? But I do admit that that one is just my preference.
Otherwise? Very excited to dm this! Great work! :)