Recent community posts
I’m glad you enjoyed the core mechanic. Time ran out before we could export the build with the win state after level 2.
I really like the idea of the player looping to the other side of the level, a mechanic like this adds to the underlying story within the game. Thank you for your feedback.
Yeah, we only realized it after the fact that improvement could've been made on that mechanic. Thanks for playing.
Yeah, we were thinking of making the vacuum tank on the player is progress bar of how full it was (kind of like the ink tank in Splatoon), but we ran out of time. Thank you for playing.
Thank you. Unfortunately, time got the best of us so we couldn't implement vacuum sounds and the win state of the game.
I love how the game looks, but the collisions were getting in the way of solving the puzzles.
I definitely agree with Boxfriend. The art and animations are great, wished to see more enemies spawn after I defeated the first one.
The game should have auto detect settings while you were in the main menu. But then again, there were over 1k meshes in the level.
I was expecting a comment like this, my toaster is able to run this at a solid 30 FPS but then I added the skybox and that quickly decreased to 20 FPS... Next time I look more into optimization and changeable graphics settings.
They're not dead, its more like they're ALMOST dead. There's a big difference between the two.
I've noticed that there is what I believe to be a bug where the player gets stuck in a block, other than that, this game is quite fun.