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Mystic_Panda

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A member registered 1 year ago

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Lol I really don't know, might be a glitch or something because I found it in a chest.

(Edited 2 times)

Weapons:

  • Swarm Flak Cannon
  • AI Blade Gun (Shoots just one.)
  • Black Katana
  • Hyper Hunter Rifle (Long ranged and shoots through walls.)
  • Sheep Cannon
  • Tri Gun (Random Fire, Toxic, and Ice.)
  • 8 Directional YoYo Gun (need better name.)
  • Not a Oops Gun (A oops gun in disguise.)
  • Super Nuke Launcher
  • Railgun
  • Blood Hammer
  • Shurikens (Used bullet ammo.)
  • Master Sword
  • Crystal Shard Gun (A gun that makes enemies explode of more shards when killed with it.)
  • Line of Bullets
  • Super Flame Cannon
  • Fire Hammer
  • Metal Bat (Reflects faster.)
  • Superhot Katana
  • Sine Laser


Ok thats all the weapon suggestions my brain can handle so here are some other stuff.

  • Make Ice actually freeze enemies, because they can still shoot and move slightly.
  • WeaponSmith should keep a modification for his primary instead of having it only for his revolver and losing it when you find a new weapon.
  • Y.C should be able to join the Y.V crib if that's in b19, never had the time or skills to check.
  • Emote for when enemies are sleeping and a alert emote for when they are awake.
  • Nerf Insomnia since its a pretty long time till they wake up.
  • Toxic is kinda hard to use.


I'm sure not everything would just be implemented on the dot, but I am willing to help and share some ideas.

Some good ideas right here!

I think that was intentional seeing that when you pull out a melee weapon on them they get aggressive.

Great Axe with scarier face and extra melee damage and lighting mod and this happend in the wonderland area.

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FATAL ERROR in

action number 1

of Step Event0

for object Player:

Variable Lightning.dmg(100012, -2147483648) not set before reading it.

at gml_Script_scrFire

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--------------------------------------------------------------------------------------------

stack frame is

gml_Script_scrFire (line 0)

gml_Object_Player_Step_0

Redownload mod

(Edited 1 time)

This is the rest of my suggestions.

Weapons:

Toxic Explosive Bubble Gun.

Gust Cannon (pushes enemies back and damage them if they hit a wall).

Mega Portal Generator

Enemies:

Clones of our mutant character cast as a enemy for the loops, lets see it as this. The IDPD created clones of the characters and gave them special IDPD helmets so they can destroy the mutants cause they are awful at it. Found in loops and spawn with IDPD.

Loop Bosses from retail since loops feel lonely without mummy.

Character:

This is a challenge character that steals enemies bodies and do more damage as playing as them. Was originally going to be called Mimic but there is already a enemy called that.

Ghost (4HP):

Passive: Start with I frames unless you possess a enemy, after death it takes 5 seconds to die,

Active: Possess enemies bodies. HP changes each enemy depending on their size, and can only be used 6 times.

If you possess a Bandits body then you have 4HP (More if you have Rhino skin) and you have their ability.

If you possess a Scorpions body then you have 6HP, same as golden.

And other enemies except for Bosses(obviously), maggots and nests, explo freaks, and mimics.

TB: More Possession Damage

Ultra A: Possess 9 enemies,

Ultra B: Change your character

Ultra C: Chance to haunt every enemy on the level and make them fear you (less likely to fire at you, and chase you.)

Ultra D: Enhanced enemy possession abilities (more fire rate and a slight increase in damage).


Make Eagle Eye give more camera range (Got Eagle Eye and Euphoria mixed up before somehow).

Buff Weaponsmith, and give Hunter more camera range since he is a sniper.

And I have a character idea in which the player can hookshot to walls and shoot swarms when hurt.

Also thanks for adding Insomnia Couch Potato! Keep up the good work.

The .zip file has the .exe file. Also when you go to the Download Now page there is a tutorial on how to install the mod.

(Edited 5 times)

SUGGESTION!

Weapons:

  • Lightning weapons, can you bring back the lightning weapons because I can only find the Lightning Pistol. As for a new lightning weapon I would say a high damaging lightning bolt from above or a directional lightning weapon that allows you to direct your lightning streams.
  • A charging energy weapon (MEGA BUSTER ;)).
  • Every mini weapon goes to 1_1 and stay at 1_1.
  • Boomerang blade gun
  • Modifications such as charge shot (bigger bullet,bolt,shell,energy the longer its held making reload time larger), lightning, blue fire, ricochet, bounce, director, morph.
  • More toxic weapons.
  • Mine from Super Crate Box (can be tossed)

Mutations:

  • Scorching Veins - Keep 50% of your hp when damaged by toxic and blue fire (Make players have to choose between Boiling Veins)
  • Swing Control - Projectiles hit with melee weapons home back towards who shot it.
  • Hell's Torch - Fire last longer and do more damage. nevermind saw atoms ultra
  • Iron Blood - Stronger blood damage.
  • Insomnia - For the first 5 seconds of each level enemies go to sleep.
  • *Euphoria* - add ability to have more camera range

Character(s):

  • Alien - Has a small hitbox, active with a long cool down that lets him send a circle like wave that pushes back enemies. Throne butt makes it so if the enemies hit a wall when pushed take damage. Ultra A: Active reflects projectiles. Ultra B: Inverts the wave so it pulls enemies in (same as kraken basically but extremely powerful) Ultra C: Energy weapons bounce off walls Ultra D: Removes active with a small stationary wave shield that keeps enemies from touching you, but projectiles can still hit you.

I made a sprite sheet for this character a while ago, I don't know if its good enough though. Bigger than actual size

I am aware that some of these suggestions may not be good and I have a lot more suggestions but i'm too lazy to add more since this took 5 hours, also it would take a lot of space.

(Edited 1 time)

Sheep D Ultra + Blade Gun + Impact Wrist + Blood Crown = Lag Heaven Fun

(Edited 1 time)


Sorry if its to big for the comment box but I didn't know where to put this error.

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FATAL ERROR in

action number 1

of Step EventEnemyBullet1

for object CrystalShield:

Variable <unknown_object>.y(1, -2147483648) not set before reading it.

at gml_Object_CrystalShield_Collision_145

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