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myiasis

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A member registered Jul 22, 2017 · View creator page →

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I can feel you bud, my carpal tunnel has gotten so bad, I always end up procrastinating 

I still haven't checked it, but how does it handle text overflow(when the dialog/text is too long)?

this looks really great, and perfect timing too. I'm currently working on a dialogue system myself.

oh, I guess I could see how it's a problem, I don't think Godot has an interface to access Windows OS Clipboard other than getting String/Text stuff. 
I'll be cheering you guys on, I can't give back anything as of yet, but it's now my go-to for pixel animation! 

I'll use it for topdown then. 


jk, thanks for the great sprites btw! 

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Magnificent. Sadly, it doesn't complement Tilesetter as much as I thought. Using Aseprite or Paint.net, you can simply copy the selection and paste it straight into Tilesetter without having to save the drawn sprite tile. Just select the drawn pixel art, CTRL-C (copy), go to Tilesetter, and CTRL-V (paste). Rinse/Repeat

But it's definitely a very good software for making pixel art. I also really like the built-in capabilities for animation. Although I really hope to see other more common features gets added, like: CTRL-A (Fill selection) and some more. 


Still, since this is open source, I would highly recommend it! 

I finally had time to actually try this one

My goodness, I like how clean and easy to understand AND extend this template

I added sprinting, then extended double jumps to allow multiple jumps but with a limit. Actually finishing on time for game jams is gonna be cinch... if I stop procrastinating, just maybe. Cries in a corner. 

What sorcery is this? 

unity