The visuals and atmosphere are really nice, but uuuuh the enemies don't spawn if I go too far? I mean, they're here for a bit but then I just cruise through empty space. I don't know if that's normal and it seems I'm the only one with this issue? Good job nonetheless, I know how you struggled during this jam and being able to submit a game with this level of polish with the time and resources you had is impressive.
Helianthe
Creator of
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The mood is top notch! It looks very interesting, however I'm a very clueless player and so I got lost a lot. It would help to add some variety to the paths so i know where i am, and also stronger visual clues as to which way will advance the story. Subtitles when characters talk would help a lot as well. Can't wait to see what you'll make of this!
I really like the idea! I would love to play a sort of rpg/tamagotchi crossover thing like that. I'm actually lowkey jealous, I'd love to make a game like that. Idk if that can help but when giving a potion to the knight (like dragging it on him without him going to the potion themselves) and then drop an enemy, the game glitches then crashes. The debugger said it was a failure to switch states I think. Anyway, hope you will come back to it!
I like the idea a lot! There are nice touches like how the env changes the further you go from the oasis, and the little compas that shows you where it is . There is however stuff I don't know how to do, where do I plant the tomato seeds and how do I look into my full inventory outside of the shop?
EDIT: Alright, so for those who are wondering: the controls are on the game's page, you need an upgrade to make soil appear, but that's okay because you can keep mining and cutting wood without SP. ^^