The idea to combine colours to match the outer border has some potential for sure. Good job!
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I replayed it with the belt numbers in mind. I would argue the opposite. It was a long delay before my strategy was implemented, throwing off my math. This is a worthy challenge to beat for sure.
I've never seen anything quite like this. I was going into it with eagerness to find a strategy, then realized: "damn, that's a lot of numbers to add." I wish I had a second brain to help me with adding the other belt's numbers. The graphics and sound was great, and I liked the polished up itch page.
How to deal with the horizontal box with boss fight. I waited for the box to leave the field before confronting boss. I initially didn’t know it dangerous.
What the chainsaw did (the gears plus the pipe). Allowing a field for experimentation like you did was a good idea less with essential obstacles solved with the new abilities.
Combining sheep into an ultra-omega sheep is the best. When it was so big I couldn't fit it through the bushes, I laughed. I also liked the witty dialog and the combinative speed of the sheep too. Many sheep together = sonic the sheep.
I liked the idea of seeing the effects of the potions being if they survived their challenge or not. I felt bad giving a potion of crap to a noble knight trying to defend his family from goblins, and then for him to come back as a ghost. If I could control the outcomes of the potions a bit better, my guilt would be even worse.
I liked the combination of the knight and the chest, the sprite was comical. The knight and the chest at the completion screen was an interesting addition, some lore behind that. Fun stuff.
I really liked the idea about combining timelines. I also had nothing happen after the boss, but assumed that was the current end. Took a while to realize, but I liked the fact that the fireball only works after the calamity which shows a bit of lore and mystery as to how the fireball was actually learned! (Maybe its a bug, but I like to think of it as a sneak-peek).
The corpses still pivot to the player
The trees are not YSorting with the player
The tilemap sometimes shifts while moving, revealing gaps between tiles
Hi Aether95, I really liked the progress I made even when I died. It helped me get reacquainted with using the fists. I really liked the combat, the fast-paced kicking and slashing. Wall jumps were clunky but very nice to have. I liked running around for the weapons while beating up the enemies. This is a solid job!
Hi Urodela Games, I really like the running around fast and shooting stuff. Sometimes I would get on an isolated ledge and pick the enemies off one by one. The headshot mechanic was satisfying too.
Hi rhitakorrr, I liked the concept of exploding within 7 responses. I was nervous to talk to anyone, and the forced encounters were stressful. I exploded at the little girl. Apparently demanding the helmet doesn't get the job done.