The idea to combine colours to match the outer border has some potential for sure. Good job!
SquareSalt
Creator of
Recent community posts
I've never seen anything quite like this. I was going into it with eagerness to find a strategy, then realized: "damn, that's a lot of numbers to add." I wish I had a second brain to help me with adding the other belt's numbers. The graphics and sound was great, and I liked the polished up itch page.
How to deal with the horizontal box with boss fight. I waited for the box to leave the field before confronting boss. I initially didn’t know it dangerous.
What the chainsaw did (the gears plus the pipe). Allowing a field for experimentation like you did was a good idea less with essential obstacles solved with the new abilities.
I liked the idea of seeing the effects of the potions being if they survived their challenge or not. I felt bad giving a potion of crap to a noble knight trying to defend his family from goblins, and then for him to come back as a ghost. If I could control the outcomes of the potions a bit better, my guilt would be even worse.
I really liked the idea about combining timelines. I also had nothing happen after the boss, but assumed that was the current end. Took a while to realize, but I liked the fact that the fireball only works after the calamity which shows a bit of lore and mystery as to how the fireball was actually learned! (Maybe its a bug, but I like to think of it as a sneak-peek).
Bugs:
The corpses still pivot to the player
The trees are not YSorting with the player
The tilemap sometimes shifts while moving, revealing gaps between tiles
Hi Aether95, I really liked the progress I made even when I died. It helped me get reacquainted with using the fists. I really liked the combat, the fast-paced kicking and slashing. Wall jumps were clunky but very nice to have. I liked running around for the weapons while beating up the enemies. This is a solid job!