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A member registered Dec 11, 2017 · View creator page →

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Cool little game! Little sound effects, cool menu music. I like the fact that we could see the level with the echo, but it was too unlimited. Making it limited could make the game more challenging. Also, there's a level where you get the light, and when you try to jump to your left, the platform above is solid and makes it difficult to jump. Good job!

Thanks for playing! I did play a lot of Zeldas xD, with Link's Awakening being my favorite 2D Zelda game. Pretty excited for the remake on the Switch. I speedrunned some Metroid games (which I do think are platformers, especially the 2D ones), and X always was my jump button. Guess we all have our preferences, I should really invest in a custom control system for next jams. The map also is in the style of Super Metroid's one, with pink rooms, but with a paper map background, a bit like Zelda. The torch also was in my plans, but didn't make it to the game due to lack of time. I tried to do graphics in the style of Castlevania, and add different types of weapons. And controlelrs aren't another type of controllers. It's just me writing in a rush. Good job on finishing ToL!

Liked the art, the three first levels were not that difficult, but the last level is insanely hard xD What could be improved here is telling the player that you got to a checkpoint, and maybe my volume is too low, but I didn't hear music. Great game keep it up!

Nice! Good concept. Took sometime to figure out that you could grab fire with your mouse, and I don't think I heard music? Also want to say that for the jump-through platforms on the "Stay on machine" level could maybe get a different texture to tell the player you can jump through them.  Apart from that, the artstyle is really cool, and the levels are challenging enough. Good work!

Using the arrows is too hard? I would've liked to put custom controls, but time was flying, so I skipped it ¯\_(ツ)_/¯

Thanks for that minute on Space Racers! Got some feedback from others also, I'll try to make the game better in a next upload. Probably gonna add barriers on the sides and a way to skip the cutscenes.

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Unbugged version of Space Racers XD

Thanks for posting!

Bugged version of Space Racers x)

Haha you posted it here! Thanks, that way I'll be able to know what were your thoughts on it and how to improve it. Also, I recently published a bug fix update on Space Racers which now lets you get to the end of the game!

Thanks for the feedback! Many bugs have been reported, and I'm working to solve them all!

I've been thinking about remaking a 2D game into 3D recently, but I don't really know how making 3D modals work. Is there an app for making some or something? 

The graphics really reminded me of the gameboy. Too bad there isn't music. I did really like the idea tho. Also, I don't know if it's a bug or else, but only one fence spawned and the second was really, really slow. Nice work overall

Though the music was a bit repetitive, I liked the idea. The gameplay gets harder and harder, and sometimes you'll need to take risks. Really liked it!

Not sure I've fully understood the game here, jumping cause us to fall. I didn't hear any music, but graphics we're enjoyable.

Didn't, Imma try to play it again and turn on more the volum

The art made it a bit difficult to understand each type of upgrade, and the music was a bit annoying. The idea of the school was original, but the theme was sci-fi. Improve those things and it could be a good game. Good job

The graphics are amazing! Music would have been cool, tho sound effects are good. Missed a bit the sci-fi theme, and the gameplay is slow at the beginning, but apart from that, very good!

I really liked the combination of the minigame and the clicker. Made me addict and I got to buy everything and land on the moon. Very good music and music , especially loved that scientist pic on the journal at the end xD Very good work!

Graphics were good and I loved seeing those numbers going up so fast. I think there was a little problem with the resolution, I could only see partially the giant planet. Nice work!

I was really addicted! I loved seeing those numbers going up so fast! Graphics and sfx were medium. Improve these and it could be a great game xD. Nice work!

Have the same problem as SrPrm. The graphics are good, sad that there isn't music but sfx are good too. Love the style of the game and its humor. It lacks a bit of info on the controls, especially on the planets. Good job overall

It may be because of the resolution, but there wasn't any upgrades in the game, making it a bit more boring. Also, I couldn't see the total of diamonds I got, probably because of the resolution again. Apart from this, music was good and the graphics too. Nice job

The idea was original and graphics were good! The only thing I can see is that if we click to often, the heart will die, forbiding us to click more and more to obtain more cells, principal caracteristic of a clicker. Apart from that, well done!

Really liked it! It made me addict. Graphics we're really nice, fitted with the sci-fi theme. Good job!

Construct 2 or 3 are great for beginners, they have a visual interface that doesn't need coding. Their full version cost money. They only make 2D video games. There's a great community to help. Godot is also great for making games, it has it's own script language (GDScript, easy to learn), but it also has visual scripting. It's completely free, makes 2D and 3D games. The community is a bit restricted compared to Construct, but there's still tutorials and documentation, as well as a Discord server.

As a beginner I really suggest starting with 2D video games, endless ones are easier to make. Doing this can help you at being more used to the engine, making it easier to make big adventure games. Also, never forget that learning code and being a game developer is along process, it needs patience. I would also suggest participating in game jams, you can learn a lot in there.

Hope it helps

Have a great day!

Thanks for commenting! Yeah controls went a bit weird, I used another type of controller for testing. Tutorials could have been improved too. Also, English isn't my first language, so it may sound weird too xD. I dunno what happened with the camera, it should have zoomed a bit more, did you press "Continue" before pressing "Start"? For the wall to the right, I should have made it more clear, you have to shoot in it and jump to go down after.

The music wasn't made by me xD The game is optimised for controllers has you probably saw, and yeah, made an ingame tutorial, but didn't tell the player how to start xD

Thanks for the feedback! I really was focused on controller input, so the keyboard controls may be weird. The cut scene may have gone wrong too, I had an idea and I was making it, but time was going on fast and it was buggy. So I had to make something else in a rush. May I ask you what went wrong?

I hosted a metroidvania jam and recently it finished. Everybody made awesome games, and even if there's eight short games, your really gonna have fun. Here's the link to all of the entries:

Hey Blis! I just hosted a game jam and the developers made awesome games! If you'd like to, it would be super cool if you could make a video about them. There're 8 games, all Windows playable. Here's the link to the entries if you'd like to make a video about them:

Thank you very much!

Hi there, I've been hosting the Metroidvania Month 2 and it ended recently. I would like to ask if there are some youtubers or streamers that would like to make videos on the awesome games they all made. Devs would really appreciate it. You can reply here or contact me on Discord on the Discord server: There is only 8 games and they're all running on Windows.

Hey Tom, I would like to ask you if you would like to make a video about the 8 games of the Metroidvania Month 2. Please reply to me if you do it, I want to tell the devs behind the games. Thanks!

The artstyle was cute, and I really like the music of the boss fight (even tho he was hardcore, died 3-4 times). Controls were simple, no need to tell about them, they're the usual ones. Here are some things that could be improved:

-Enemies on top of pits where you can wall jump are tricky, I needed to leave the mouse to be able to do the wall jump, but at the top the enemies hit me before I could get the mouse back.

-There is room to add more things, a bigger story could lead to more planets, more planets to bigger game, etc.

Hope you enjoyed the jam and good job with your game!

Graphics were gorgeous, highly reminds me Castlevania. We got a bit of story (from what I've seen so far). Musics were great. Here are some things that could be improved:

-A tutorial would be great, we don't get all the buttons, when I saw that WASD were the movement keys I tried the other keys around and found that J is for attacking. I went with my controller and it worked, maybe indicate the player they can use both.

-Some more indications on where to go? I'm stuck in the big computer room, next to what appears to be a broken pod

Hope you enjoyed the jam and good job with your game!

Lacks a bit of story, but I really like the combat system, you can attack right when walking left. Also, I love that shake when you hit an enemy, it makes you feel overpowered. Here are some things that could be improved:

-Make the player know on what weapon is used. It could be a white square around the weapon or an arrow

-Having some checkpoints could be great too

Hope you enjoyed the jam and good job with your game!

We got a story, cool graphics, audio that fits with the areas...what to ask more? Bosses are cool and look like they're gonna destroy you in one minute. Bugs particularly reduced gameplay and general, but I got nothing to say about the rest! Make that game evolve and correct these bugs I WANT TO FINISH IT. Gonna say what you could improve on Discord.

The music really fit with the game, and the metal background and walls makes us feel like in a real ship. I don't know if there's an end, I just got the feeling I was always doing the same thing so I can't say xD It was also great to have a little story at the start to give us more context. Here are some things to improve:

-Controls and the way the ship moves are a bit weird

-I don't know what the yellow bar is used for, maybe some more indications

-I also don't know if there's a boss fit, it would be great

Hope you enjoyed the jam and god job with the game!

A less raging game finaly xD Really loved the gameplay, the energy adds much more difficulty to the game (even tho I don't really understand how it works). I went to the Slime King and to the bees, but I'm pretty sure there's much more behind it. I also noticed a little bug with the screen, when I clicked go to last camp the black screen only covered a part of the game window. For sure it is a game I would like to finish and see evolve. Here are some things to improve:

-A story would clearly fit in

-Some indications on the energy and food system

Hope you enjoyed the jam and good job with your game!

Y'all made rage-themed games xD I really loved the gameplay, the audio was super pleasant. Still not figured out the troy battle, and wall jumps with spikes were really a pain. I'd like to see how the game will evolve too. Here are some things to improve:

-A more detailed tutorial

-A story would really add something to the game

Hope you enjoyed the jam and good job!