Recent community posts
If you are considering another game engine, I highly recommend Godot. It is a very competent engine, that does not bind you to any license due to its open source nature, with a programming language similar to Python (making it one of the easiest ones to learn), but also allows you to create simple things without any coding.
And it has a solid exporting system, meaning you can build your projects for any modern platform (including mobile) usually without worries.
It has many more perks but I don’t want to make this sound like an ad :)
sudo apt install libgconf-2-4
in your terminal. After putting in your password and confirming by typing
Y (May vary in your system language) it should install the missing library. At least that’s what did it for me.
Also judging by the borders of your window, your Ubuntu installation is outdated. you should upgrade to the latest version (20.04 as of now) when you can.
Huh. I was trying the native thing but I downloaded the game “manually” through the itch client, which initiated the installer, so I downloaded the recommended version through that and now it works out of the box with Wine 5.12. The borders are custom and scaling only makes things blurry, but other than that seems functionally fine.
I think that you’re mixing up hard and realistic,as both things can exist independently.
It certainly doesn’t feel realistic to just zoom at least 20m below in an instance, and I’m talking about the very first drop.
Nice execution, hard gameplay and a working Linux build, now we’re talking :)
Also, for the future, if you ship executeables to Linux in an archive, pick a format that preserves file permissions, as you need a certain permission to be executed. .tar.gz would be a good choice, as it works natively on all UNIX based systems.
Also also there’s a bug that doesn’t let me restart, it’s just insta-loss.
I love the originality and the cover art
I experience the same behavior. The application appears unresponsive to the szstem and Steam is instructed to launch the same game. and it looks like, if you resume too quickly it’ll just hand indefinetly.
Yeah, the problem is the 32-bit variant of
libgtk2.0-0:i386 missing by default. For now it’d be best to just include it as a dependency.
sudo apt install libgtk2.0-0:i386
for one’s terminal novice needs. Also
libgtk2.0-0:i386 is itself dependant on
libatk1.0-0:i386 libgail-common:i386 libgail18:i386 (not relevant for you, akirassasin)
Thanks a bunch. Also for me the Itch client downloaded the 32 Win archive by default, could you influence that somehow? At least indicate which build is what because it just says OneShot on the Linux build.
Hey, just wanted to say thanks for releasing this game on the Bundle for Racial Justice and Equality. I was a huge fan ever since the firs Demo came out, but unfortunately 15$ for a game is not something I’m in the position to spend.
Thank you for giving me and others this chance, even though you had 0 obligation to participate.
I don't mean to pressure or anything, just wanted to let you know that I'm another voice interested in a native build. My experience with Unity games is that Linux builds are usually functional from first attempt (unless you rely on low level calls for platform exclusive features like DirectX/Metal or external binaries)
Also you have the same Steam link in the "more information" tab twice.
This is such a breeze! Thanks for the game and for the Linux port especially.
I love the cute artstyle and it's atmosphere, the abstract nature of what's happening and the fitting music. I can easily see myself coming back now and then for when I need something to unload my brain.
I'm also a fan of the execution - small filesize (I'm sure one could still go significantly lower with the propper tools but that's besides my point), run at FullHD 60fps on my rather old by today's standards and back than entry level mobile GT 735M.
(for comparison the iGPU on a 3rd gen Intel Core i3 is about 75% as powerful, according to my testing with SuperTuxKart)
I love how the controls do feel just as sluggish as the character looks, yet the atmosphere makes it hard to get frustrated with them.
Now to my favorite part, the issues. Honestly most of these are just a matter of polish.
- During startup (after the resolution and control dialogues) the system reports that the application isn't responding despite it going on in the background with the intro animations. I'm not quite sure what can be done here.
- As mentioned by others, Fishes' rotation center seems a little weird
- The input tab of the config could use some cleanup, e.g. remove the "fire" options, rename "jump" to "dash" etc.
- The "main menu"'s clickbox is too big and overlaps most of the "options"'s button's.
- I wish the URLs in the credits were clickable and the text copyable. If you decide to include this, please don't forget to use https:// instead of http://
- Something you most likely couldn't foresee - but the background is not makes it hard to read NVidia's fps counter in the top-right corner, as shown here:
- I think the up and down arrows should be greyed out to indicate that they're not used.
If it's not too much of a hassle, could you please also make an Android build? I'd love to share this game with my 5yo brother, who, obviously, doesn't have an x86 machine.
Another minor wish of mine would be different themes, like sunset/night, with different backgrounds, choosen in sequence.
Also please add to the page's details that it's made with Unity and an indication that the packages are 64bit (and Unity's exact version to the description)
To sum it up - 9/10 execution of a simple idea with just a few technical hiccups