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Mr. Heating

115
Posts
14
Topics
2
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12
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A member registered Jun 30, 2017

Recent community posts

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Hey, just wanted to say thanks for releasing this game on the Bundle for Racial Justice and Equality. I was a huge fan ever since the firs Demo came out, but unfortunately 15$ for a game is not something I’m in the position to spend.

Thank you for giving me and others this chance, even though you had 0 obligation to participate.

Literally the first thing you see when pressing the nuy option is that bundle games do not provide Steam keys.

I’m glad I could be helpful. Thanks for making this, it’s rare something that doesn’t have an elaborate story is so pleasan’t. I’ll be watching. :)

Is there any chance for Linux support?

I don't mean to pressure or anything, just wanted to let you know that I'm another voice interested in a native build. My experience with Unity games is that Linux builds are usually functional from first attempt (unless you rely on low level calls for platform exclusive features like DirectX/Metal or external binaries)

Also you have the same Steam link in the "more information" tab twice.

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This is such a breeze! Thanks for the game and for the Linux port especially.

I love the cute artstyle and it's atmosphere, the abstract nature of what's happening and the fitting music. I can easily see myself coming back now and then for when I need something to unload my brain.

I'm also a fan of the execution - small filesize (I'm sure one could still go significantly lower with the propper tools but that's besides my point), run at FullHD 60fps on my rather old by today's standards and back than entry level mobile GT 735M.

(for comparison the iGPU on a 3rd gen Intel Core i3 is about 75% as powerful, according to my testing with SuperTuxKart)

I love how the controls do feel just as sluggish as the character looks, yet the atmosphere makes it hard to get frustrated with them.

Now to my favorite part, the issues. Honestly most of these are just a matter of polish.

  • During startup (after the resolution and control dialogues) the system reports that the application isn't responding despite it going on in the background with the intro animations. I'm not quite sure what can be done here.
  • As mentioned by others, Fishes' rotation center seems a little weird
  • The input tab of the config could use some cleanup, e.g. remove the "fire" options, rename "jump" to "dash" etc.
  • The "main menu"'s clickbox is too big and overlaps most of the "options"'s button's.
  • I wish the URLs in the credits were clickable and the text copyable. If you decide to include this, please don't forget to use https:// instead of http://
  • Something you most likely couldn't foresee - but the background is not makes it hard to read NVidia's fps counter in the top-right corner, as shown here:
  • I think the up and down arrows should be greyed out to indicate that they're not used.

If it's not too much of a hassle, could you please also make an Android build? I'd love to share this game with my 5yo brother, who, obviously, doesn't have an x86 machine.

Another minor wish of mine would be different themes, like sunset/night, with different backgrounds, choosen in sequence.

Also please add to the page's details that it's made with Unity and an indication that the packages are 64bit (and Unity's exact version to the description)

To sum it up - 9/10 execution of a simple idea with just a few technical hiccups

OpenGL 4. works, but the usual .sh and Vulkan_Lowend doesn't (NVidia driver 440, GT735M) don't. Furthermore it doesn't seem to detect display resolution changes.

There were in the game files. Not sure about now.

Thanks

I play the game with Wine on Linux, my Hardware supports DX 9.0c, I think. It worked with previous versions.

Very good game. I played it all through in one setting, even though I suck at platformers. I highly appreciate the fact that the player figure controls exactly how you'd expect it to.

WAKER community » Glitches and Bugs · Created a new topic DirectX 11

Not really a bug, but since you've updated the renderer it requires DX11 at least, which makes it not playable on my hardware. Is there a chance for you to include both ways for the renderer to choose from, so it runs on older hardware as well?

"You can glitch out…"

Yay I did it!