a fresh take on a well loved genre!
motleymango
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A member registered Aug 07, 2019 · View creator page →
Creator of
Open world interactive fiction. Post across the galaxy with your StarGazer (TM) telescope!
Interactive Fiction
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A race against the blaze to put out a wildfire with your fleet of clouds
Strategy
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Hop and bop your way to victory against a wild parade of killer blocks!
Platformer
Toss exploding houses at little monsters! Simple demo project.
Shooter
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Puzzle hidden in a questionnaire. Free yourself. (For Rainbow Jam 2021)
Puzzle
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An abstract, interactive story on the theme "Strength in Numbers" for Rainbow Jam 2020
Interactive Fiction
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Gather friends to climb a mountain! A platformer about the meaning of friendship, togetherness, and inclusivity.
Platformer
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Recent community posts
StarGayzer jam comments · Replied to glitchsaur (producer @ fat familiar) in StarGayzer jam comments
Strong NUMBAZ 3: TAG TEAM TOES! jam comments · Posted in Strong NUMBAZ 3: TAG TEAM TOES! jam comments
how am i supposed to know if i want to stay if i dont even know where i am jam comments · Posted in how am i supposed to know if i want to stay if i dont even know where i am jam comments
Save Nature: Wildfire! Edition comments · Replied to ItsDoggus in Save Nature: Wildfire! Edition comments
Save Nature: Wildfire! Edition comments · Replied to Kaboppel in Save Nature: Wildfire! Edition comments
Thank you!! Sokpop is so inspiring honestly and I'm honoured for the comparison!
It didn't end up easy to play! There's only one difficulty (which varies slightly with the fire rng at the beginning) but it would definitely be improved with a difficulty curve or selection in a menu. If I ever update it, I'd also tighten the controls and responsiveness a bit which might also help the difficulty
Save Nature: Wildfire! Edition comments · Replied to Kris O in Save Nature: Wildfire! Edition comments
i hear you on that, if we had more time we definitely would have designed a more natural discovery for the mechanics, but that's why we put out the guide with the game! we realized it's one of the drawbacks of building a game with more experimental mechanics, but i'm glad you liked it in the end!! thanks for playing!