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Morthal

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A member registered Oct 19, 2018 · View creator page →

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(1 edit)

Hi, I'm Morthal aka PIG (Politically Incorrect Games), I deal with the Unreal Engine since 26th of May 2018, after a pause of 20 years regarding game development, raised four kids in the meantime and such. Formerly I collaborated with Reality Factory, who made an editor for Genesis3D, one of the few free engines in the nineties. Made some tutorials for them and for Milkshape3D under the name of Soulbox.

I'm a musician as well, so I love detailed sound design in my games. Joined here for submitting to Epic Mega Jam 2018, "Unreality - Chronicles of Shae", a very short but special Jump-and-Run-Adventure.

Game channel: https://www.youtube.com/channel/UCbwGlKHPlIjfERbTNPVubxw?view_as=subscriber
Submission: https://itch.io/jam/2018-epic-megajam/rate/330918

Extended Video:

(8 edits)

Here's a link to  a version with some minor fixes of things I forgot (no new content):

https://www.dropbox.com/s/6suo8b8qxed5cci/Morthal_Unreality.zip?dl=0

- fixed Burger bug, game hang when attempting to grab a burger in drunken mode.
- fixed a node to save blur strength to next level
- added my Physical Materials to 5 textures
- added my endgame-widget to the guitar-pickup
- set four sounds to loop for endless "jamming". :)

Extended gameplay video:

Have fun and let me know what you think.

Edit: Did some stress-testing yesterday and found some more glitches, that I fixed. Updated the dropbox-file above, still no new content. Now it nearly has the state, that it should have had when submitting...*sigh*. If you want to enjoy the second level completely in "drunken style", drink each beer in the first level, then avoid most of them in the second one. Turn back and pick all of those up, when you got the guitar.