That's amazing, nice job! I did think about an Undo button but it's one of those things that kinda slipped through the cracks even though implantation-wise it would have only taken 20 mins. Thanks for playing!
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Hey there - I really liked the art style on this one. I'm not sure if it was just me but it seems like the game bugged out, even though I pressed spacebar to restart it seems like I only could get one more shot and then my ammo was out. Maybe I just didn't understand what was going on fully. Would have been nice to have some sound, but overall not bad!
I really enjoyed this! Probably one of my favorites in this jam. My only problem is that he keeps standing in front of the palette and I can't click it without moving him first. Great job!
Great music and graphics well done! I personally wish you didn't have to repeatedly tap in the direction you want to move but maybe that's because of my carpal tunnel from being a developer all day! Haha. Nice job.
I really really enjoyed this. What a surprising amount of depth and strategy. I started out trying to craft as I went and then tried hoarding shapes and crafting during the flight but couldn't drag fuel through all the shapes I had stockpiled! Good times!
Hey there! You can control the speed of the game using the "Game Speed" option which speeds up how quickly everything happens - you can have them go rocket speed if you move it all the way to max.
Would you believe that #2 was how the game functioned until Sunday morning? Looping actually used to be a big part of the game, but I wanted to keep a small map size and looping actually didn't work well, especially for the later puzzles. I removed it Sunday morning and re-worked everything and it ended up much better.
Thank you so much. I really appreciate your comments and feedback - the main menu actually lets you turn off the movement "voice" sound effect altogether so you can just have the music. Just press ESC and turn voice volume to zero. Thanks!
Lovely soundtrack and sound in general. This was a peaceful experience that at times became rage inducing :) I have a soft spot in my heart for collectathon games and this satisfied that quite well, my one suggestion would be to somehow indicate where the player is going to land better. At times I couldn't really even tell where I would land and just crossed my fingers. The respawn system also seems a little wonky at times - once in a while I would respawn in no man's land and then I'd move around for a bit before hearing the little laugh and going back to the correct spawn point.
Overall great job!
Level 1 was great - I wish there was more to do because it reminded me of a Highlights magazine game (not sure if anyone remembers Highlights). Graphics and sound were great on level 1. Level 2 - I really don't know! It's almost like a different game entirely :)
I generally love clicker games, this game needs to give you a small indicator before it switches color or a sound queue, otherwise people are decentivized from clicking more than once. For a couple hours not bad. Thanks for submitting.
For a game that uses the stock unity cube, one maybe two point lights, and a single "heart beat" sound - holy shit, you made something really fun. It wasn't until the loneliness level that I figured out the heart beat lets you know you're getting closer. Fight was really mean man - that level required sheer memorization and that tiny little cube before the final platform was a big FU but I played it over and over until I beat it. I can't give you a lot of stars for graphics but you're getting 5 stars for fun from me.
Yea you know how that goes - I did test that a LOT actually, but since I used the polygon collider everywhere, I'm sure there are spots that I missed. I would have loved to build a custom character controller for this, but spent the time building out levels/art/music etc. and just used the stock rigidbody 2d in Unity.
Thanks for the kind words!