An adventure game follows an unnamed young woman awakes in a lucid dream-like unnamed world filled with dark-reddish minimalistic backgrounds.
Here is the link to download: https://moonwriters-tale.itch.io/fading-path
There are three endings depending on its walkthrough and death counts (none is good, once is bad, and twice is the worst which the latter where the main character is permanently dead and never playing the game again without it.)
Thank you for playing my game, but you got the worst ending, known as "DEATH" (In which the main character is permanently dead). There are three endings in the game depending on its gameplay. (None is good, one is bad, and two is the worst. These are death counts.)
I know my grammars were pretty bad because English is not my native language (In reality, I'm Filipino), but I deeply appreciated you about my ideas like meta-data anti-cheat and permadeath systems inspired by RM2003 version OneShot, and Flash drama One Chance. So, I'm using MV to focus on its system for game jams without self-programming.
Also, the torch item was inspired by yours from YouTube which I found. (Sorry I forgot to credit it as "Special Thanks".)
You should not attack or hit the enemies due to their lives were infinity, in case, you have to flee from them.
You know about my grammar of mine, forget the writing and the cutscenes too because it's 100% unscripted. Just playing it as long as you reach the ends.
I already submit my game two or three days ago and I wanted to ask someone here about my game;
LIFE or DEATH is just an experimental short game of mine about a patient who died of unknown causes. As time passes, Miles is now reincarnated into a dreadful nightmare world. If you don't understand the writing, ignore and play it properly. This will give you an experience with stress.
It's too harsh to write my game without a simple script because the reason why they don't understand the grammar at all is due to grammar issues, though I'm good at making a core concept about Uncharted-style health system and double-life permadeath system, which the latter you will never getting replay the game again after you got killed at the second time.
I wish to make it again for a textless adventure as a spiritual successor game someday.
I review this game well enough, and here's the below;
Through the beginning and the middle, I enjoyed the gameplay and exploration with themes of technology, 1980s-era, and political issues at first, but I didn't get more people because of the timer before the end credit. Afterwards, I thought it was bad because of the ending before I quit playing and again I changed my mind, after watching the end credit, it's a false ending, and find it hilarious. So I continued playing again and straight to the end. Overall, this game is amazing and enjoyable about the story and design, but this is my favorite game at the time and play it again soon.
Reaper of the Starless Sea is not a highly anticipated RM game this year, but it's a more promising RM game with farming simulations and psychological horror elements. Most RM games are likely used in horror-adventure games like OMORI and Yume Nikki due to their popularity. In case, ROTSS is using 1-bit monochrome graphics much more like the older ones, there is something intense on this theme well.
PROJECT: LOVE + CAFE is an interactive fiction game made in RPG Maker MV. Every five stories deal with the themes of conversation about food and friendship, as well as the dysfunctional relationship, love, hate, references to popular culture, and suicide.
Inspired by Dr. Joem Antonio's quote; it tells about a collection of narratives that hope to spark conversations on love—and by love, we don't simply mean the romantic kind. We believe that, to understand the nature of love, we need to look at its different types and how we, as human beings, express them.
Of course, it's my first project to be completed due to crunch time of over two and a half months (Jan 19 - April 9) before it was released on April 10, 2022. You can play it online or download it here for free.
Congrats on your game, but I'm really sorry about the (3rd and 4th) places on Choice Jam. I guess you've been almost inactive on Twitter, because I chat here for sure. So, keep up the good work! I have to try it via Joiplay.
Oh, my! Thanks for playing my game well enough. Dr. Antonio is very excited after I was adapting a stage play into the game, which is my idea after all of my original games are shelved and out of ideas. Doing it amateur or pro is not wasting my own time and keeping up my own good work is the good one. It's my choice to do it.
I already updated the pre-beta version of the game. So, they won't let me update the game because of the game jam's voting process. Whatever we can do to play the updated browser-only version is this link: https://moonwriters-tale.itch.io/project-love-cafe
Thank you for playing my game. Of course, it was inspired by Lav Diaz, and I'm doing a lot of ideas about slow cinema and visuals. Even the script, rejects the criticism. I've enjoyed my innovation instead of writing as well.
Hi guys, I already released the pre-alpha version of LOVE + CAFE, and turns out badly about grammar issues because English is not my native language, you know, I'm from the Philippines. Also, the eventer and mapper are good enough for me to make moderns and camera events, which I did myself. Additionally, here's the detail.
Love Plus Cafe (stylized as LOVE + CAFE) is an anthology episodic game consists five separate stories based on a Philippine collection of stageplay drama "Love Cafe Project" written by Joachim Emilio Antonio. The game is totally SFW or PG-13 rated and is completely free on itch.io and RPGMaker.net.
The post-alpha version will be released tomorrow as "The Game Jam Edition".