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Moon Light Games

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A member registered Oct 25, 2015 · View creator page โ†’

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(Edited 1 time)

Thank you very much! :D

I'll be sure to adjust the gravity and the boost regen as you suggested after the jam is over.

(Edited 1 time)

Glad you liked it!

Yea, I focused a lot on making it feel good and realized a bit to late that there wasn't enough content... (oops =D) I then tried to make the bases spawn in different locations, but as it was late at night it sort of fell apart and I decided to upload it as it is.

After the jam is over I'll be sure to add more content to the game.

This game is really great! It feels awesome to play an the art style is purely amazing! I really hope you'll continue to work on this game after the jam is done!

Also, maybe adding some checkpoints to it so you don't have to replay from the beginning of the level. I got a bit annoyed at the level where you have to dash trough 3 enemies over spikes. (but the art style made it impossible for me to stay angry =D)

A really fun airplane dog fighting game with an awesome aesthetic!

I really liked how you have to get low to the ground to regain ammo and boost, but I feel that there needed to be some sort of difficulty to it... Like maybe some water at the bottom to stop or slowdown the ship if it collides with it so that you'd have to stay paralel to it.

Anyhow, the game is great!

(Edited 3 times)

The game is running really slow on my pc (even with the new version...)

Edit: Hi, downloaded the game again and this time it works just fine... Got no idea why it didn't work the first time...

The game is a bit difficult since it goes from having to deal with two enemies to being locked in a room full of them (maybe smoothen out the difficulty curve), but it was fun and the mechanic of shooting to propel yourself trough the room worked really well!

(Edited 1 time)

I want so badly to play a version of this game without the aiming control sharing the same stick with the movement! The game looks great, the idea is awesome, but I fell so many times because I kept moving backwards that it became frustrating.

There also were surprisingly few  platform making puzzles in a game where that is the main mechanic...

(Edited 1 time)

Great game! I really like art and the mechanics are great!

My only problem with it is the water that rises to quickly at the beginning when the player learns the mechanics. Maybe have the water slowly rise in speed as the player advances?

Great game with a really inventive idea!

Good job!

Thanks! =D

(Edited 1 time)

This is honestly my favorite game of the jam!

It's just oozing with creativity and the artstyle is just amazing (I'm using the literal meaning of the world here!) I really hope you'll make more levels for it!

Edit: Also, could you release an .exe for it/ the finished version?

Really unique puzzle game with a great art style!

I really don't know what to say other than Glorious!

I really liked the world switching mechanic, but not knowing whether or not there will be a bridge underneath you when you switch the world is quite frustrating and the lack of checkpoints doesn't help either...

The enemies felt way to fast for me, but I guess it has something to do with making sure you keep a distance from them and snipe them from opportune places, rather than going in guns blazing.

Overall, I think the game was quite good!

(Edited 3 times)

The idea seems really great, but this prototype is a little lacking in gameplay. As you said, this mechanic is meant to link together the story and the gameplay, but atm it feels like an interactive menu...

I liked how the choices that would be the most difficult were higher, thus making you jump higher for them, but at the same time, pushing a button for half a second longer doesn't really have the effect it could as opposed to there beeing different paths on which the player could go and the ones for the more difficult questions would be harder to traverse...

Anyhow, it'll be quite interesting to see this implemented in a more complete game.

Hi!

Loved the game! It's really fun to play!

No problem. Can't wait to play it with the bug fixed!

Hey, really cool game!

I liked very much the music being less audible the lower the tower was. Great touch! Also, the birds added a load more depth to a simple and fun game.

Can't wait to see more of your games!

Hi there!

Really enjoyed your game! I think it looks really cool, plays really well and overall is a great game!

@servic69 Creat to hear that!

I'm also very happy you enjoyed the jam =D

Hey, very cool eerie space game! The music made every turn frightening and the 3d pixelart looked awesome!\

I got stuck tough on the computer monitor you showed in the screenshot, not knowing what to do next. (I also seen a 2d sprite stuck inside the concrete slab behind the monitor). I think this is a bug, but it may as well be me being a dumb-dumb =D

Anyway, I liked your game very much!

Hey, great game! I loved the idea of an endless driving game!

But I think that the control mapping is a bit strange (at least for me) Maybe you could add a "method 2" control scheme in the options where tilting left and right moved the car left and right relative to it and tilting down would break. Just a thought tough; I very much liked your game!

@oldronin Thank you for the comment!

I had a couple of hours left to make a balloon shape and that's the best I could do รฎn that time =D

And the letters are hand-made with some edge-smothing with the erase tool.

@Eric Neuhaus Hmm... I'll look into that...

Thanks for pointing it out to me!

@Eric Neuhaus Hi Eric!

Could you specify witch transition was buggy? (menu-game or game-shop)

When the competition ends I will make them snappier and will lock the controls till it finishes the transition.

Thank you for the comment

Awesome game with a great mechanic!

The more I played, the more I liked it! 5/5

I loved the game! I can see you put a lot of work into it!

But if I had to critique something, it would be the tutorial, as it was a bit unclear because it had no photo instructions.

But overall 5/5

@DisGuiIsMe Thank you! =D

@bonus1up Thank you for the feedback!It does work in landscape,but the screen still has to remain square because of the 64x64 constrain. After the competition ends I will upload a V1.1 with an overlay that will fit the 16x9 ratio.

@Luke100000 Thank you! I will fix that bug in the next update.

I am again really sorry it dosen't work on your phone,there isn't much I can do about it...

Great game! I enjoyed it a load!

Great game! Fast and addictive! =D

This game is interesting,but gets boring after a while... The music is quite, well, interesting =D Maybe add other events that would happen every 2/3 km.

Great game! I found it really entertaining!

Hey,the controls are mapped wrong on the xbox controller: the right D-Pad makes him go up,Left-Down And he always goes to the right... Otherwise it's a cool concept. =D

This is seriously cool! I have no idea how you got this working but it is amazing!

My only complains are: the sound leaves to be desired, and the music would be a nice addition.

But that's all! Great job! =D

Awesome game! I do love the balance of the game and the art!

My complains of the game are the same as the ones mentioned below,with another one: There should be a tutorial at the beginning of the game =D

@Luke100000 Very sorry about that! Have you tried turning music off in the settings? If that doesn't work, I will try to make it compatible with more phones in the future,but at the moment I cannot. May I ask you what android version you were using?

This game is really cool! The only bug I found was the sound: when you hold w/a/s/d and the cursor moves the sound "stacks" and gets distorted. Also, did you think of making a port on phones? It would be great!

Otherwise the game is awesome!

Replied to Don Calaca in Quickie Draw

I see =D

Posted in Quickie Draw

Nice! I liked your game and I thought that the pixel art looked great!

About starting multiple games, I'd suggest to you to work only on one game at a time and write all of the ideas that come to mind on a text document. I found that if I jumped to make a new game each time I got an idea, I would never finish the game I was currently working on.

I also found that not all good (or even great) ideas turn into good games. To avoid spending time on these ideas, I have made a different text document called "Spitballing" for ideas that come to me (mostly late at night) and that still need to be seen if they can be converted into actual games.

Good luck on your games!