Looks like an MLP EG character tbh
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Yes, this is very much true, the physics are terrible, the game feels claustrophobic a majority of the time, and oh boy the crashes, fret not, we're reworking the engine from scratch, and at the moment everything is in satisfactory condition, we'll post a dev log in a bit, thank you for your feedback!
hello there DaveeGames, I can tell from your account history that you have asked many creators the same question. This opportunity of yours is quite abrupt, unfortunately, I do not seek to pursue this deal of yours.
Regards, Gabriel A. Velasquez | Monoulous Studio Founder
Hey there J.La, for what I'm assuming is your first raycaster game, it was pretty enjoyable! The enemy placement felt fair, and the weapon variety was nice. My only critique is on the last level, It was quite easy to get lost, so to remedy this, I suggest placing walls or sprites of unique textures so that the player can orient him/herself.
I suppose I'll be joining you for the retro FPS game jam, I've been making my own engine over the past few weeks, I can't wait to play some fresh new Doom clones, thanks man! -Jubb
In order to beat the game, I had to save up all my ammo throughout the playthrough, leaving everyone unharmed except the big dude at the end- druglord? any who, I enjoyed nearly every second of it, especially the two cut-scenes that were done horribly great! Perfect score in my book buddy. I'm not sure if there are any secrets or easter eggs, but I'll probably speed run it some day when my internet goes out. Keep jammin' -Jubb
Even though it's a basic platformer I quite enjoyed the short experience; it didn't overstay it's welcome. Other than slipping off some edges, the gameplay's pretty smooth. The PSX graphics was a simple yet effective way it implement the modifier. I might come back to this game to see if i can parkour out of bounds. Later dude!