What shader did you use? Would really love to know, it looks really good! Thanks!
Mojko
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The potential is there, it really is, I see you want to make a 3D platformer kind of thing, similar to crash bandicoot as someone mentioned below.
But, I dont think a 3D platformer fits for these kind of jams. The scope is just, too large.
First of all, the minimap was pretty useless, you never used it since you saw more with your eyes than what you could see in the minimap. And the jumping feels very floaty, it doesnt feel like you're an actual creature in an actual world. Animation is a huge part of this and need overall improvement. Unique character designs with good animations is key to a 3D platformer, with obviously smooth movement.
Bullets doesnt seem to be affected by gravity, which is another reason why this doesn't feel like an actual world. They just.. fly in air.
I also encountered a bug where you cant go uphills, you can only go downhills which was very frustrating.
For your next project:
Make sure that your scope is smaller, this is way too big for this kind of jam and need many months on constant working on before it can get released. And make sure that the gameplay is good, if the gameplay isnt good, then the overall game wont be very good. Also keep the level design simple. You need to practise on polishing a game, polish polish and more polish!
an overall 1.8/5 experience.
It was fun just as a freeroam game, running around in this mysterious world, you try to search for other people or other friendly beings, but it's a bit of dissapointment since you're alone, there's nothing else, you see casinos, cinemas, strip clubs. Can't acess anything. It was also a bit buggy since you could stack the towers ontop of each other.
Graphics was AWESOME though, holy shit, that's a clear 5/5 on that! And the special effects, Oh man.
Suggestions:
- Having more interiors and enterable areas
- Better controls, took some time to get the hang of it
- Having some kind of "goal", because my goal in this game was just stacking turrets ontop of each other and trying to make money, but there's no point in that since that's all you do.
- More structures! Cmon! I wanted to build weird shit! :D
I overall enjoyed it, I played it for a good 30 minutes and exploited some bugs, this is definetly the 2nd best game this jam, good job!
I gave you a pretty high score in Creativity because it's something pretty unique that I havent seen before.
But I played 3 maps and I never saw any AI, the randomly generated rooms were cool.
It wasn't that fun since it lacked alot of things, but it was still a good game for being created in 78 hours!
With a bit more work, this could be an awesome game!
It's sad seeing the direction you take this game, it has lots of potential but you've totally just ripped off nuclear throne and edited some graphics.
Like, the areas are not even unique, you've used the same areas as in nuclear throne.
Plus, the tileset & the random generation is exactly the same just repainted.
Even the GUI is exactly the same.
It's just sad, really, because you've lots of potential, and not even bothering to come up with anything by yourself is just. ugh..
You should atleast make it cheaper than nuclear throne.
Thanks for the comment and I understand your points :P
The game was developed in 8-10 hours and wasn't really playtested, so I just programmed stuff and went on with it.
I didn't want to include any tutorial, I wanted people to find out what to do by themselves :)
Thanks for playing though slimebrik, appreciate it.
I loved the concept, it just had some flaws.
What I'd love to see in the full version is a diplomancy system, so you can ally with the aliens, I tried to do this by placing humans there so they could become friends or something, but that didnt work.
Another thing I'd love to see is a tutorial. So I know what to do. I could only create an atmosphere on 1 planet and then boom, I couldnt do it anymore, which became boring in the long run.
the graphics, please dont change it. It looks so pretty
Overall good job, waiting for full release!