I opened models with Blender and made blender for default .blend opener. And then I opened Unity-Open and select the file path for assets it worked. I played like 1 hour and it was worth it. Just one suggestion, i will try to add a checkpoint system after i study your code. Thank you again. Have a nice day :)
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Thank you for sharing source code with us. I am a fairly new developer so it is great to examine other good developers code styles. When I download and open it in Unity, meshes are missing. There is a prefab problem i think ? How can I manage to work this out ? Could you please help me ?