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A member registered Jun 20, 2016

Recent community posts

That was SO pleasant. Thanks for sharing your work :)

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Hey guys! I have the same issue. It does seem like a resolution/scaling/UI-element-anchoring problem, but the Unity settings dialogue only gives me an option for my native resolution (1440x900) and a windowed checkbox. I even tried manually editing the playerprefs plist, but that wasn't effecting the resolution.
Anyways, the few minute I did play seemed promising!! I'm super fixated on the potential for language learning through games, so I'm excited to see where this project goes! Looks great so far. :)

Really nice experience, thanks for sharing this! Music + illustration style compliment each other really well :)

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No worries! Got around it pretty fast, just wanted to let ya know. :)

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Yeah, I had the same SmartScreen warning message as well (on Win8.1). This warning has not come up with other unity made games, so there does seem to be something different about your build. If I remember correctly, I had the same thing happen with Lieve Oma.

In the warning dialogue box, I was able to chose the "Run Anyway" option, which I thiiiink showed up after choosing "More info."

edit: spelling n stuff

Played this for a while last night and absolutely loved it! I was totally immersed in it. Kinda reminded me of how I felt when I went to Japan, and at first, I had almost no clue what was going on. I really love and seek out those kind of experiences – getting lost in an enjoyable way – so this game really struck a chord with me.

Big fan of the art style and music. They compliment each other very nicely.

I still have quite a bit to explore and see, but just wanted to say how much I'm enjoying this - thanks for sharing this project! I hope your team sticks together, if possible!