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A member registered Aug 26, 2016 · View creator page →


Recent community posts

Hey, thanks! Yeah that's a bug in V4, it's possible to walk through walls although it's hard to do. I've fixed it in my development version. Unfortunately I think you may have to start at your previous save for now , sorry about that!

Replied to The Rewriter in update?


Posted in update?

Hey, I’m sorry it’s taking so long. I’m working towards a completed version of the game instead of small updates, progress wise I’ll be able to start testing soon but there’s a lot of little stuff I need to work on that a finished product needs to feel complete.

I can’t say when it will be completed as this is not something I can dedicate 100% of my time to, I just do my best to work on it as much as I can. Keep in mind games usually take years to make and I’ve only been working on this for a little over 1 despite being almost done.. so please be patient with me.

Posted in just sugestions

Hi, sorry but I have no plans for additional characters.

I think I remember you from the ULMF thread so you may have played the latest version, guess it's just been a while. Sorry it's taking so long, and thank you.

lol just lots of tea please.

Hey, the game has seen two updates since last winter and version 4 was released in May. It’s hard to say when it will be done, content wise I pretty much have about 80% of what I need, but the game hasn’t even seen a polish pass yet or anything like that. It will also need a beta test of sorts once it’s playable from start to finish. I’m working towards the beta version and I’m close, so I’ll have a better idea then.

Working on it, please be patient.

Thank you, it's something I'll take into consideration.

Replied to Nondo in General Feedback

Hey! Thank you very much for the support and feedback.

Yes I’m still working on the difficulty, just as many find it easy there are also those that found the game too difficult, so I need to find a balance.

-I agree that defensive stance is way too strong right now, if the player levels up enough and chooses to stay in it they will be able to breeze through the game. I’m considering a reduction in the healing it gives you, same for the healing from regen. I also want to try testing regen only activating when in defensive stance, but that’s for later balance testing.

-Funny enough I considered making items even more abundant, but the adventure outfit seems to do that as is. The drop rates are high because of the little amount of items you are able to carry, that way the player is often faced with decisions on what to use or save. Perhaps some items are too strong so this is something I’ll consider changing.

-There will be more status effects!

-Some monsters will appear in groups, but they will still be considered one enemy. To have multiple targets and play with gangbang scenes would be a massive amount of work that is way out of scope.

-Instead of limiting the players options depending on the stance they’re in, I’ll look into reducing/enhancing the effectiveness of certain moves depending on stances, for example making it so uppercut only increases strength if in offensive stance and so on.

-I’m still working on the bosses, there will likely be more to them in later versions.

-The increase to max HP after every battle will probably be adjusted, I’m going to try tapering it off as you get much stronger than an enemy to prevent such easy grinding.

How explicit things will get? Can’t say for sure, I decide to keep more “hardcore” stuff towards the end but I kind of like the level of lewdness.

Thanks again!

Thanks, that means a lot. Few reasons for not being on patreon:

-The game is already pretty far into development and it probably wouldn’t be used for very long if I made one, people may also see it as sleazy to suddenly make one since everything up until now hasn’t been paywalled.

-I’m one person and can’t guarantee consistency in terms of releases, I’d have to use per update which isn’t much different than here. It’s just that people have the option to opt out on itch. You’re right that patreon would be better for feedback, since anyone contributing probably cares to do so, but again I’d expect a pretty huge backlash if I only released any further updates to people paying.

-I don’t have anything to offer in terms of rewards other than updates, which again I’ve been giving out as a pay what you want.

I’m not opposed to it but with how this game started as a small project that I didn’t expect to get this big, and with how I’ve handled development up to this point, I’ve backed myself into a corner considering patreon.


You don’t need to step on every tile to map 100%, you can press X to use wait which will map the tiles next to you. I do have plans to expand on being nude through upgrades in the future.

Replied to Yui in General Feedback

Wow, thank you so much.

The game really does need for you to use all the tools you have available, especially early on. I can see why not using defensive stance would cause trouble, but yes it is a little strong now and may get nerfed somewhat, at least it’s damage reduction.

Heal use to only be a 1 time use after every battle, right now there’s no real penalty for walking into traps but that will change so they will be more threatening.

It’s sounds like you were using the stances as they were intended. Lewd stance can be helpful against enemies that won’t give you LP and more of them will be put in the game, you’re not meant to stay in it, just get your LP and get out kind of thing.

Your thoughts on the skills are helpful, and yes the sticky debuff will only have an effect on physical based skills, so yell will still be useful. I agree that heat is way too strong at the moment, the LP cost will likely be increased so it will act as an emergency move more than anything.

She’s going to get 2 more outfits in the final game that appear later on, you’ll also be able to upgrade them.

I’m really glad you like it so much.

Posted in Gallery?

I don't have the art posted anywhere. The full game will have an unlockable gallery though.

Replied to skcid in General Feedback

Hey, thank you very much.

-Being able to counter while naked is intentional just like in offensive and normal stance.

-Do you mean continue the game even after you lose? It’s something I can consider if I keep an easy mode in the game.

-I’ll look into this, but there will be eventually be a gallery that will let you view them when you want.

-She has 5 costumes so sadly there won’t be multiple levels of clothing damage, it would be too many sprites to edit.

Thanks for taking the time to post.

Hey again,

-I’m currently playing around with difficulty settings, though I’d prefer one set experience. They may or may not make it into the game.

-XP system won’t change, but I will be changing the +1HP from every enemy, once you’re much stronger than a monster it will no longer give you HP, so it should be more balanced.

-Managing LP is a main part of the game, it’s not something you should be forgetting about. I think a third resource will be confusing to most.

-There’s a save point on almost every floor, for a dungeon crawler this one is actually very forgiving when it comes to saving. In my current version there’s an easy mode that allows for saving anywhere, but like I said I’m not sure if difficulty modes will stay in the game

-I’ll try to add some flavour text for story and such, but since this is a one person project some stuff is going to have to sacrificed, I’m not a very good story teller either.

-There will be 5 costumes in total.

Thanks for the feedback!


The difficulty is a work in progress, many people find it either too easy or too hard so I’m trying stuff out in order to address it. Do you mind if I ask what your total playtime was (just a guess is fine, I know there’s no in game timer)?

Good idea on the topic name.

Posted in Can't save

Hey there, that's intentional, in this version you can only save at healing locations.


Thanks a ton for taking the time to do this, I'll look into fixing it!

Pretty much the entire game would be censored if that was the case lol! I don't know how I'd do that considering the theme of the game.

Thanks! I'm glad you liked it.

As for the bug, yeah, some kind of screenshot of the location would be a big help if it's not too much trouble. Same goes for if you can replicate the issue. I'll try to get it to happen on my own as well.

The art looks awesome and I really want to try this but it crashes the moment I open it.

I'll try again when I get access to another PC.

Really enjoy the art, especially the lewd animations in battle.
Loved the clothing damage.

  • The game did hang while I was getting raped in a battle so I had to restart, here is a picture: https://aww.moe/moowx2.png
  • I don't know if this is a bug or if I'm doing something wrong, but I was doing 0 damage and couldn't win, here is a picture: https://aww.moe/bypz4h.png
  • When I tried the game on an OSX machine it would crash the moment it opened. Worked fine on Windows.

I'd love to see more of this, some music and lewd sounds would really add to it.

Thanks for the feedback!

  • There are the 4 mobs and a boss.
  • Torches are a great idea, they would definitely add atmosphere.
  • The hole is used to escape the trap if you don't want to get grabbed by it again or lack the item to protect yourself.
  • The last door being locked is also a good idea, that way people can be sure it's the correct path.

Thanks so much for the suggestions!

I don't really understand what you're trying to do, are you opening the game within the compressed archive? Extract it to a folder and make sure the data folder is in the same place as the executable.

Posted in Fullscreen

Thanks, I’ll have to look into ways of handling it better, but the artwork isn’t made to handle large HD resolutions (something carried over due to time constraints related to the lewd jam). At the moment you can resize the window however you like or press F5 to reset it.

Thanks a lot for the clarification. From what you describe it certainly sounds like the RNG is all over the place, I'll look into it.

That's great to hear, I hope you enjoy the game.

I will leave that download link up for anyone that is having a similar issue, but it will eventually be added to the main builds.

Thank you again for reporting this.

Thanks for the response.

Your graphics device is on the low end, but I don't think it should be an issue since you can support directx 10. The game is pretty bare bones in terms of resources but Unity itself does have some overhead. Is this the first version of the game that you're trying? I'd also like to ask about your overall PC specs if you don't mind, like CPU and how much RAM you have.

It's a shot in the dark but I did a rebuild that should default to less dependencies, it's worth a shot:


Could you download that build and give it a try? It's the same as version 4.1, just some build differences.

Hey, thanks for letting me know. This is the first time I've heard of this issue.

I suspect it's some kind of driver/D3D issue, would it be possible for you to go into the data folder and paste what's in the output log file? There should be some info related to the crash in there.

Created a new topic General Feedback
(Edited 1 time)

The comment section was getting really large and unwieldy so I think this will be easier to read. Unfortunately itch.io treats comments and boards differently so all previous comments are hidden.

You can leave general feedback here, thanks.

Thanks a lot.

Thank you.

That does sound like it could be a bug since that skill shouldn't be tied to a stance, I'll take another look.


Sure thing, it shouldn't be too much work to mark them as a different color.

(Edited 1 time)

Yeah, the situation you describe can be pretty dire, but I think if you have cum on you the chances that your LP will be high enough to use heal, or at least lust to bring you close to it (once doing so switching to another outfit). It's really supposed to be a temporary situation of panic that if not handled quickly will lead you to be have to be forced to run away. It seems like it will need more play testing

I think I'll seriously consider removing the randomness from grabs and making it entirely based on your LP alone, that way the player will be able to have a rough idea of how much risk they're in at all times. I'm glad you guys were having this discussion since I wasn't that aware of how unpredictable they can be, throughout my play testing I usually kept my LP pretty low so I didn't run into many situations where grabs gave me a hard time (and if I did I knew how to handle them, which isn't really a good measure of things).

For that issue with the traps, I've only ever had that happen to me when quickly moving by one of them or walking into them deliberately (if we're talking moving traps, one hit, or stepping beside it, another for walking into it), it may be a bug though so I'll take another look.

She's nameless right now, just a girl in a dungeon lol.

Hey, thanks for the feedback.

I feel like if I made traps invisible that would throw a lot of players off and make them think it's unfair, players may also feel that they need to traverse slowly and check every tile in fear of a trap, leading to tedium. I could be wrong though.

Noted on the UI, it seems the new buttons make it look cluttered and I'll look into changing it.

I intend to get around to a title screen and more things to find in the dungeon, just busy with game play related stuff at the moment.

Thanks again.

The weapon specialization skill is supposed to give you a chance to retain a point of weapon durability, so that's intended. Your second point sounds like a bug though, I'll look into that.

As for her name, that's just a name I use to refer to her in the game files and code, as well as her default outfit. So kind of I suppose, the actual game makes no mention of her name lol.

Hi, sorry that you don't like the new changes, I can see that you liked the game but the new changes are frustrating you. I read your feedback and noted everything. Some of the changes in this version did up the difficulty a bit much and I'll be looking into it more closely, I'm considering an easy mode intended for players that want a more laid back experience that will bring back saving anywhere and making grabs less threatening, among other changes. To respond to your points:

Higher LP means a higher chance of getting grabbed, high LP also increases the damage you take.

1. Are you alternating the keys when grabbed? You can break out of the grabs within 1 second (about 1 press per key) so they at most hit you once or twice. If you're getting grabbed too often you're likely keeping your LP too high (sometimes it can just be luck though, but the randomness factor is low), getting grabbed combined with high LP can be devastating due to your lowered defense. If you have the steel panties those help stop it (block grabs up to 4 times). Using defend will also make it so enemies can't grab you that turn, so if your LP is high that's another option until you can lower it. You can use taunt if you have a lot of LP to reduce the damage that the grabs do as well. Skills like Taunt/Yell/Heat can be used preemptively if you feel your LP is getting high.

2. They're a staple part of dungeon crawlers, from the feedback I've gotten so far the response is pretty mixed, some people enjoy the change while others preferred saving at their own leisure so I'll have to look into what to do about it. The fountains are on your minimap once you find them. You can run away from anything at a 100% chance if you feel like you're in danger, and there's a save point on almost every map (I think there's only one or two in the current build that do not). You can also lower your encounter rate in the menu if you want it to be a bit easier in those situations.

3. The only difference in the HUD from V3 are new buttons on the right side of the screen, I suppose I can make them a bit smaller or shrink the UI in general. Defend lowers LP and protects from grabs, it's a tool to protect you from big damage and prevent you from being grabbed when you feel at risk, some enemies give warnings for big damage the next turn so it's good to use it then. It also reduces damage far more than defensive stance.