Thank you, thought I was missing something
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I got to the first torch, any advice from there? And can you talk about what was your inspiration for this game, I really like the idea of having to analyze every nook and crannies, to get that tiny little edge to progress. The premise of game makes this one of the most memorable games I've played recently.
Thank you ParkerAllen! I spent a lot of time working on the movement and weapon swap system, but struggled on designing a type of gameplay that works with it, so I went with the easy way out of a top down shooter, but then I ran out of time so I made a balloon popping game.
Hey Thanks Sepi, it means a lot coming from you. I tend to get carried away on designing little details but struggle on how to build a mechanic into bigger gameplay and making full levels. I'm kinda lost on what to do with this, I think I'll step away from it and make a few idle games or something so I can understand how to design loops and larger systems. Thanks for taking the time to respond and sharing your advice.
Why hasn't anyone thought of making a 3rd person maze game? This was really fun. On Level 2 I get to use the camera glitch to see the exit through the wall. Level 3's exit was very cleverly designed!
I like how when I restart, the sky also turns dark. Having a day night cycle just adds so much to a game's immersion imo. The mechanic is very original and well implemented. The game feels very complete.
There is so much love put into the menu animation - the panning into help menu., the brick wall transition, and actually having a audio slider - they gave such a strong first impression. Also, what an original take on the theme. Love the wall breaking mechanic