Would be nice to have an "undo" button; it's very easy to misclick in a way that gets the game into an unsolvable state.
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Other people have mentioned the exits not being visible, and combining that with the fact that touching an enemy sends you all the way back to the beginning of the game makes for a frustrating experience.
I clipped through the floor a few times, and on the level where you first have to start sticking enemies together, one of the enemies kept glitching into the fan instead of going where I needed it to.
That said, I love the music! Do you have a Bandcamp or anything where I can buy it?
At some point the game froze; I could go to the menu just fine, but trying to click the play game button resulted in a frozen, glitchy version of the menu. That said, the actual game was very good.
I love everything about this game! The intro cinematic is nicely done (not something that can be said for many jam games). My only suggestion would be to not play the entire animation of the bytes entering the room every time the player manually restarts the level—it's a bit long sometimes and some of the later levels can require a lot of restarting.
Even though this isn't a "game" as such yet, the atmosphere is so overwhelmingly charming that I just have to give this 5/5 for presentation. I hope this gets finished someday!
EDIT: My one suggestion is that the font you used isn't always the most legible on low resolutions.
I love everything about this game! However, I also found that it was easy to circumvent some of the puzzles: the wall blocks with the red X on them seemed to stop me on all sides except from below, and it let me put hats on the jellies even if I didn't have any foil collected.
I like the game, but I question whether doing this in 3D with a moving camera was the best presentation; a simple top-view with different colors to distinguish altitudes would probably be more user-friendly.
Overall, a good game. I had a few questions, though:
- Is there a difference between the function of the G, H, V, and B keys, and if so what is it?
- It is intentional that the player character moves faster on some levels than on others?
(Also, I notice that the music restarts from the beginning when you go to the next level or the menu. You may want to change that.)
It was not at all intuitive to figure out how to attack as the knight, especially since there is barely any visual indication that the attack is happening. Was it intentional that the bats can damage the knight while controlling the sorcerer, but the slimes can't damage the sorcerer while controlling the knight? Solid premise, but flawed execution.
A little frustrating in the early game, since it's all RNG whether the guy falls off the starting platform immediately, but once you get past that it's lots of fun! One of the best games I've reviewed for the jam so far.
Yeah, that level is kind of confusing. The basic idea is that you have two cycles of recipes (bottle -> shards -> glass -> bottle and paper <-> airplane) and you need to get the two cycles to sync up so that you have the bottle and the paper at the same time.