Ok, just to clarify, I enjoyed the game. But I have a few issues and suggestions: firstly, you could have made a death animation that doesn’t take a few frames, unlike your current blip into the world animation. secondly, I enjoyed it’s premise but… the ability to switch blocks were a little bit limiting to normal game play. last but not the least, it’s too long. Okay, here are the suggestions now: add screen shake or any visual effect for when you switch block states.
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Yeah rocky…. I should have tried the width on the browser’s full screen before doing any level designing, and should have let the game project have it’s own scrollbars. Shoulda also given a downloadable version.
Malek, I am happy to have played your game and have seen how great the sound and graphical design are.
There are some few problems for me though, the player’s max speed is a little too fast.
There are also some blind jumps to transitions like the upper section where you learn how to walljump, I think that too many people would just not have the proper reaction time to the spikes…
Anyways, nice game all in all!
I have sooooo many things to say about this impressive little platformer!
It has good audio, responsive controls, quaint mechanics, great graphics and challenging level design!
I hope to see your game development journey expand in the future!!!
Oh, I think you might have not seen it so here’s the offer:
Would you be interested in playtesting a super meat boy/celeste inspired rage platformer. It is free, very maddening, in development and soon to be open for playtesting! Pls reply if you’re interested!